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Old 04 November 2012, 16:04   #21
viddi
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Quote:
Originally Posted by clenched View Post
I just tried skipping to mission3-level3 if that's the one and it didn't load. Show me a picture of the boss and I will remember if I've seen it before. Whether I did or not, the game kept going until I reached level 5 , some flashing screens coming to rest on a black screen.
That´s the one:


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Old 04 November 2012, 16:11   #22
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No, I don't remember that part. The game didn't stop though. I thought I was breezing through it too easily. . Maybe I missed others too?
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Old 04 November 2012, 16:20   #23
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He he.
I think you didn´t miss the rest of the game.
You should be able to play the "Sub Boss" level and "Mission 5" in a few minutes!
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Old 04 November 2012, 16:35   #24
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V.1.1 online (check the first post)

Last edited by viddi; 04 November 2012 at 16:41.
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Old 04 November 2012, 19:24   #25
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V1.1 - OK the remaining levels and submarine boss are completed by clicking on their individual game icons. I didn't have the heart to start all over from scratch. I'm calling this the Goldilocks game. (not too easy, not too hard, just right)
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Old 04 November 2012, 20:26   #26
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Thanks, clenched.

@all:

Level skip: CTRL + C

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Old 06 November 2012, 20:40   #27
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http://awesome.commodore.me/new-amiga-game-agent-lux/
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Old 07 November 2012, 13:36   #28
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Hi,
it was for A500 or A1200?
I'm asking because if for A500, it would be good to have some 'diskettes version'. If possible.
 
Old 07 November 2012, 19:33   #29
Graham Humphrey
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Sadly, being a Backbone game, I don't think it's possible to produce a version that runs from floppy disk.
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Old 07 November 2012, 19:49   #30
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Sadly, being a Backbone game, I don't think it's possible to produce a version that runs from floppy disk.
Graham is right! Sorry.
It would be too slow on a vanilla A500 anyway.


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Old 08 November 2012, 09:16   #31
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I understand, thanks guys.
 
Old 08 November 2012, 19:50   #32
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Nice to see a new Amiga game. I'm having fun with it

Thanks viddi.
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Old 08 November 2012, 20:53   #33
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Nice to see a new Amiga game. I'm having fun with it

Thanks viddi.

Cool, thanks!
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Old 25 November 2012, 10:29   #34
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Hello viddi, I just played your game to the end using version 1.1 (lha archive).

Awesome little game.

I also made a longplay which will be uploaded to Recorded Amiga Games/Youtube very soon.
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Old 25 November 2012, 10:45   #35
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Hello viddi, I just played your game to the end using version 1.1 (lha archive).

Awesome little game.

I also made a longplay which will be uploaded to Recorded Amiga Games/Youtube very soon.

Great news!
Can´t wait to see your longplay.
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Old 27 November 2012, 14:34   #36
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longplay: [ Show youtube player ]
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Old 27 November 2012, 19:42   #37
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Thanks for posting it here s2325. I hope you have subscribed to our new Amiga Longplay channel

This is not the best longplay I done over the years. The title screen is cutted off in the video (crooped too much). This is because the title screen is bigger than the actual game. I normally fix this kind of stuff. But was lazy this time.
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Old 27 November 2012, 19:45   #38
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I can't say good word about this game but not bad also as new Amiga games are too rare and better this than nothing. You can blame editor restrictions but I saw better games made with Backbone, so...
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Old 27 November 2012, 19:58   #39
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I think Agent Lux is one of the better games created with backbone (But i have not played them all). CHARLY THE MERC and DEATH IS ON THE WAY is still my favorites of the ones I have played.

I'm actually a little excited to create a small game with Backbone. I have some cool ideas
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Old 27 November 2012, 20:35   #40
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Quote:
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as new Amiga games are too rare and better this than nothing.
I think this is what hurts most the Amiga scene. If we're going to accept just anything thrown at us just because it runs on an Amiga, we never gonna get anything great.

Great productions yield great inspiration and inspiration is clearly lacking in the Amiga world right now.

If you are excited about game development for Amiga, use at least AMOS or Blitz Basic.
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