10 October 2018, 16:59 | #161 | |
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The April 86 edition of Computer Gaming World magazine has "Software Golden Oldies" as being written by Software Country but being distributed by EA. |
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10 October 2018, 17:02 | #162 |
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I find one more info:
"I distinctly remember seeing this ad in (I think) the very first issue of Amiga World magazine. My parents had just purchased an Amiga 1000 and we needed some games for it. Archon and Seven Cities of Gold were pretty much all that was available at the time… but, boy, were they enough! Such great games. Then mom & dad bought me Marble Madness sometime later and I got absolutely hooked on that, too." |
10 October 2018, 18:39 | #163 | ||||||||
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Apologies for another long, boring post peeps! My next post should more than make up for it, though!!
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Because all files/directories on the original disk have date stamps with 1986. Quote:
Just so there is absolutely no doubt due to any language barrier, it bears repeating that Peter Olafson has said more than once or twice since the 1990s that Monkey Business was released in late 1985 and was the first game he received at Amiga World for review. Also, it is no surprise that on the bad "crack" that dlfrsilver upped to the Zone that the most recent game file on the Monkey Business ADF - i.e. the main exec - is date stamped Dec 11, 1985. Without having an original copy of the disk, we can't be sure if the "cracker" left the main exec and hence the date stamp unmodified (or whether he had an accurate time clock installed on his Amiga, for that matter). The startup-sequence looks to be unmodified, however, and has a date stamp of Nov 25, 1985. Regardless, I'd sooner trust the date stamps of files on an unmodified original disk of Monkey Business than a bad "crack". Quote:
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https://www.gregdonner.org/workbench/wb_10.html http://www.gregdonner.org/workbench/wb_11.html Also, C= sent developer machines to a bunch of other games companies, Infocom and no doubt Activision, among others (see, for example, this link from post #120 ---> Infocom interview with Brian Moriarty) Quote:
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Last edited by DrBong; 10 October 2018 at 19:35. Reason: Added links + fixed sentences! |
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10 October 2018, 18:59 | #164 |
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Might be worth checking the modification dates on each of the different games released between 1985 and early-mid 1986. To see which ones have the earliest date-time stamps.
I would envision some of the infocom titles would have some of the earliest out of most of them. As some of those titles would have been relatively easy to port. Early Infocom Game Story Data File Dates: Ballyhoo 07 November 1985 Cutthroats 07 November 1985 Infidel 13 November 1985 Planetfall 07 November 1985 Seastalker 13 November 1985 Wishbringer 23 October 1985 The infocom interpreter for the most part has a date stamp of 07 November 1985. As each of these titles uses the same interpreter and it just loads the 'Story.Data' file. Last edited by niobyte; 10 October 2018 at 19:31. |
10 October 2018, 19:31 | #165 | |
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Tell me one thing A1000 was sold without or within RTC? I think that without. I have Amiga 4kT without worked RTC and i dont change date, when i run this Amiga. Then file date stamp can be only additional proof. F.e. for Hex this is not proof for me. This is easy that product (game) cant be sold without info or advert that this product exist. You dont show Monkey Business Amiga adverts from 1985 year from Amiga magazine or computer magazine or from other magazine. Then this game can not be sold, before review in Amiga World magazine in half 1986 year. For you only words from Peter Olafson are true. I found 2 others infos on the net, than minimum 1 EA game was sold at first in October 1985. Was first Amiga commercial game. I checked disk scans from HOL, and 3 EA games are 1985 year dated. One -on-One, Archon and 7 Cities of Gold. This is proof too, date is visible. Anyway I readed that Archon was delayed. Then only 2 EA games was created/published in 1985 year. You dont have proof that single Monkey Business copy was sold in 1985 year or this game (Amiga version) was adverted in 1985 year. And yes, One-on-One and 7 Cities of gold games were adverted in 1985 year, and has disk stamp from 1985 year. Other Valley sent to Amiga World Monkey Business game with some info, like creation time perhaps and maybe some more infos. For me Monkey Business game was created in end of 1985 year, but was sold in 1986 year. Dont exist proof that was sold in 1985 year. And one extra thing for you, game is not only master disk (final version), you need manual, box etc to be available to be sold. You know this very good. |
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10 October 2018, 19:52 | #166 | |||
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https://is.gd/a7x0fa Quote:
It's become clear that you won't acknowledge any information provided that doesn't suit your opinions and beliefs, and that anyone that provides such information is a "liar" as far as you're concerned. Just wait for my next post.....it's going to be a biggie! Quote:
Last edited by DrBong; 11 October 2018 at 01:36. Reason: Fixed typo + added reply! |
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10 October 2018, 20:13 | #167 |
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I checked some early EA Game titles. They each seem to have late November 1985. Including Marble Madness. Then again these games were not exactly released or on shelves by that point either.
One has to consider that a small unknown publisher/developer at that point could distribute titles out a lot quicker, nimble, etc. With no real impact on reputation, etc. As they didn't have a reputation to live up to begin with like Activision, EA, Infocom to get things right. They were most likely not relying on software sales for making money, only selling other things e.g. hardware, etc. As back then a lot of software was in some cases distributed for free (cost of materials or a few extra $s for time) or very little cost. As these bigger publishers/developers were already well known and established on other platforms by this point C64, IBM, Apple, etc (Activision, EA and Infocom already had titles on these platforms by the early 80s). They had at least a bit of reputation upkeep to adhere to. Wouldn't exactly see the likes of Activision, EA or Infocom by this point release a ziplock bag with a disk and manual or only duplicate 50 to 100 disks in boxes with a manual, etc. So would make sense that potentially Monkey Business being one of the first to be sent to a magazine. As the bigger publishers would have wanted to get things up to their own standards prior to releasing it for review. Especially on a new platform. Last edited by niobyte; 10 October 2018 at 20:25. |
10 October 2018, 20:37 | #168 |
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@niobyte
We'll probably never really know for sure, even if we were to ask all those early coders about when their games were released. A few would've worked on a bunch of projects at the same time, so they might not have had clear memories of release dates a few years after the fact, never mind 30+ years down the track. Common sense thinking is often useful in fact-finding missions too - particularly in interpreting ambiguous info. - but it sometimes leads you down the proverbial garden path. Been there and done that! Unfortunately, there's always at least one or two zealots that suck all the fun out of threads like this one because they can't or won't control the narcissistic compulsions. Amiga people always seem to have an unhappy knack of taking something good or fun and turning it into something negative. Sad, but it is what it is - that's why we need to become more proactive and take a stand against people behaving badly on public forums like EAB. Either that or just adopt a "stop feeding the animals" stance (wish I was better at that sometimes!). Anyway, I've done some deep-diving into the U.S. computer mags and rediscovered something really juicy that I came across months ago by accident. It should put the cat amongst the pigeons! Last edited by DrBong; 10 October 2018 at 20:52. |
10 October 2018, 20:54 | #169 |
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Nice
Look forward to reading it. BTW, the Activision titles have later date stamps than the Infocom's ones by days to weeks between them. Same months just later date stamps. My theory a long time ago (more than 10 years ago), was that the Activision titles were the first ones released. I am not so certain of that now though. In the same stance as you now if its not 'The Other Valley Software', then its either Infocom or Activision. I have a few of the original US Infocom boxes. Price Tag Date: 23/05/1986. Last edited by niobyte; 10 October 2018 at 21:26. Reason: Added Price Tag Date |
10 October 2018, 20:57 | #170 |
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https://archive.org/details/1986-Premiere/page/n51
Amazing Computing (Jan/Feb 86) list of all available products, no sign of Monkey Business again. https://archive.org/details/Info_Iss...s_US/page/n127 Info Sep 85, list of all upcoming programs and games, no MB. https://archive.org/details/Info_Iss...ns_US/page/n23 Info Dec 85, states which games really exist at time of publication (November), they state Hacker and Mindshadow, these two games could be in the running for the first Amiga game imo. |
10 October 2018, 20:58 | #171 | |
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I see only Mac 128k and 512k version available to buy for Monkey Business. And you know that adverts for many Amiga games was available before game was released or published. Some adverted games dont exist for Amiga. Tell me what do you think about f.e TFX or Super Gem'Z or Putty Squad or Nobby the Aardvark or Mega Race. For the file date stamp. Yes, it can be proof, but we dont know if coder/programmer has correctly set date. And it still needs disk copying/mastering, Amiga manual, box, package and shipping to shops or adverts in magazines. Then it can be only proof for creation date. |
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10 October 2018, 21:49 | #172 | ||
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Sure they are! Monkey Business isn't the only game in town and never has been ("in all probability" does not equal "100% certain" or even "almost certain"). The truth is out there somewhere and hopefully someone besides Peter Olafson can shed some light on it. Doubt we'll ever know for sure, though.......but it might be nice to have some fun trying to get close to the truth, right?! |
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10 October 2018, 22:00 | #173 | |||
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10 October 2018, 22:04 | #174 |
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10 October 2018, 22:06 | #175 | |
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ROFL! AmigaJay might want to go crack someone else's nuts and get his eyes checked!! Last edited by DrBong; 10 October 2018 at 22:24. |
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10 October 2018, 22:28 | #176 |
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The March 96 issue of Computer Gaming World (page 32) has an article that mentions that "The first games to make it to market were from Activision: Hacker, Mindshadow, and Borrowed Time". It also goes on the talk about why the EA games appeared later than expected.
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10 October 2018, 22:40 | #177 | |||
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Unfortunately, obvious and convenient/lazy truths often result in good-quality research not being performed to determine a definitive answer for an important or interesting question. If not a definitive answer, at least one that gets closest to the truth based on the evidence that one has at their disposal at a given point in time. What is not understandable Don_Adan is your trolling toward those in this thread who have patiently tried to explain to you why and how things were different in the U.S. software market. Saying something over and over doesn't make it true, you know, and doesn't magically persuade people like a jedi mind trick! Anyway, after much deep-diving into the U.S. mags peeps......I've finally managed to find again something that I read many months ago in the March '86 issue of Computer Gaming World. From what I can gather, CGW was a giant of American gaming mags in the 1980s/90s and they did cover Amiga games with keen interest in the early years. AFAIK, they were the only ones who took the time to explain the reason why EA was late to market with their much-hyped games for the Amiga. Based on CGW's detailed explanation, it seems fairly clear that EA did not release *any* software (games or otherwise) for the Amiga before the release of Workbench 1.1 in December 1985. Even then, EA apparently chose to release DPaint first before any of their games (One on One, Seven Cities of Gold, Archon) in December 1985. CGW also write that Hacker, Mindshadow and Borrowed Time from Activision were the first games to make it to market and quickly sold out to starving A1000 users (initial shipments of the games sold out at computer stores??). Anyway, I'm sure there will still be the usual doubters here regardless. There's always at least one or two, but that's life! 'The first games to make it to market were from Activision: Hacker, Mindshadow, and Borrowed Time. These games had just recently been released for other computer systems, and now with enhanced graphics were released for the Amiga. All three are graphic adventures. New Amiga owners, anxious for any software to play with on their machines, bought out initial shipments. Users were pleased with what they saw and heard. But where were the games from EA (Electronic Arts) that had been advertised so much even before the Amiga was available? . . . An Infocom adventure is always fun, but on the Amiga it is a real pleasure. But where were the EA games? The answer came soon. The earlier games released were able to use the initial operating system release (1.0). With release 1.1 right around the corner, EA had been using 1.1 for the final design of its production release. This meant the EA titles could not be released until the users had 1.1. The corner ended up being a LONG block away for it was nearly a month from talk of the release of 1.1 to its actual release. Even then EA sent their initial titles to the dealers and many were sold before the users received the official Commodore 1.1 upgrade package. The first Electronic Arts software release was not a game, but Deluxe Paint, a super sophisticated painting, drawing, coloring and electronic sticker book.' [see scan below for the full news article by CGW]. EDIT: @fatbob_gb You found it too - well done! Last edited by DrBong; 10 October 2018 at 23:27. Reason: Fixed links + formatting! |
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10 October 2018, 23:20 | #178 |
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Why all the bickering and arguing about this? Clearly Monkey Business was not a polished big house software release, as it was listed in magazines as a budget release. We should just ask Ron J Fortier about it.
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10 October 2018, 23:27 | #179 |
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@TjLaZer
Yep, that's what I have in mind.....make contact with Ron Fortier and other Amiga coders from '85 like Brian Moriarty (ex-Infocom), Bill/Rebecca Heineman and Brian Fargo (ex-Activision), Anne Westfall and Jon Freeman (ex-Freefall/EA). Hoping to get some advice from Cody first on that one since he's done a lot of stuff like that for aGTW. If people here have any suggestions for good questions to ask these coders, then please fire away..... Last edited by DrBong; 10 October 2018 at 23:54. |
10 October 2018, 23:37 | #180 |
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You are correct sir im wasting my time finding evidence of the first Amiga games when your just posting pointless long threads moaning about others and being rude and obnoxious, ill leave you to it.
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