English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 11 February 2020, 15:56   #21
Galahad/FLT
Going nowhere

Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 46
Posts: 7,608
Quote:
Originally Posted by Anubis View Post
I still fail to grasp why is this game so popular?!
It is because Beast was a watershed moment for the Amiga, meaning, that finally, someone had shown what the Amiga was actually capable of when the hardware was actually utilised properly, i.e. when what the Atari ST could do wasn't even a consideration. And it sold by the truckload as a result.

Sure, the gameplay is suspect for some people, but, it had that "wow" factor on release. Graphically it was excellent, sonically the music was absolutely superb, and technically, it ticked all the right boxes.

It showed other devs that were getting away with the bare minimum by doing basic ST ports that they might not be able to get away with doing that much longer, because at the time, people were trying to conceive how to do it on the Atari ST and coming to the conclusion it couldn't be done.

For some devs, it gave them the kick up the arse they needed to improve, and was the beginning of the end for the ST as a viable machine to publish commercial games on.
Galahad/FLT is offline  
Old 11 February 2020, 16:07   #22
dreadnought
Registered User
 
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 356
It's true that it had cutting edge gfx and sfx, but because of the simplistic gameplay for me (and I know many others too) it was always more like a great demo, good to show the Amiga off. Wow! look at this hires art! Whoa, so much parralax! And listen to that tune!...Great, right? Cool, now, let's play some Rick Dangerous or Speedball
dreadnought is offline  
Old 11 February 2020, 17:19   #23
coder76
Registered User

 
Join Date: Dec 2016
Location: Finland
Posts: 108
But the topic is the C64 version. Is there anything amazing about it, that I don't see? C64 could do parallax scrolling in layers like Amiga via raster interrupts, but the C64 didn't have a dual playfield mode, so it was difficult to have a lot of overlapping graphics that scrolled with different speed.

But yeah, I see that in the cave/castle section there is some precomputed background animation with dot characters that occupy each a 8x8 char. Looks cheap and there's a problem in that irregular shapes in foreground get a black box around them, as you can't afford to make too many char animations with those dots.
coder76 is offline  
Old 11 February 2020, 19:36   #24
chb
Registered User

 
Join Date: Dec 2014
Location: germany
Posts: 251
Quote:
Originally Posted by coder76 View Post
But yeah, I see that in the cave/castle section there is some precomputed background animation with dot characters that occupy each a 8x8 char. Looks cheap and there's a problem in that irregular shapes in foreground get a black box around them, as you can't afford to make too many char animations with those dots.
Yep, all the parallax background is essentially just one char that gets scrolled (it does not need to be precomputed, even the C64 is fast enough to scroll an 8x8 char with the CPU each frame ).

You're totally right about the black borders around everything in the foreground that does not fit on the char raster. But in motion it still looks quite nice, even more so on blurry TV. Turrican 1 and 2 on the C64 use that effect extensively, it adds a lot to the game visuals, IMHO.
chb is offline  
Old 11 February 2020, 19:46   #25
jizmo
Registered Abuser

 
Join Date: Oct 2013
Location: Valencia / Spain
Posts: 233
I am definitely in the 'Shadow of the Beast is best enjoyed as a running demo' -camp, but I do appreciate it much precisely for the reason Galahad mentioned. Back in the day many ST and Amiga games were pretty so closely neck to neck, that for many it seemed kind of debatable if Amiga was any better as a gaming computer and Atari owners were convinced ST was able to pull off at least close to what Amiga had to offer, but with a lower price point.

When Shadow of the Beast came out it was such leaps and bounds ahead of the games at the time that this debate was over if you were one of those who were kind of on the fence which platform to get. This was the future, and only Amiga could offer it.

I never did play C64 version, but it seems to capture well the spirit of the Amiga game. Kind of reminds me of Hawkeye – another C64 title with very meh gameplay, but presentation so lovely that it kept me hooked for days.

Last edited by jizmo; 12 February 2020 at 06:05.
jizmo is offline  
Old 12 February 2020, 12:37   #26
Anubis
Na'vi Gamer

Anubis's Avatar
 
Join Date: Jan 2005
Location: Hometree, Pandora
Age: 47
Posts: 2,960
Quote:
Originally Posted by Galahad/FLT View Post
It is because Beast was a watershed moment for the Amiga, meaning, that finally, someone had shown what the Amiga was actually capable of when the hardware was actually utilised properly, i.e. when what the Atari ST could do wasn't even a consideration. And it sold by the truckload as a result.

Sure, the gameplay is suspect for some people, but, it had that "wow" factor on release. Graphically it was excellent, sonically the music was absolutely superb, and technically, it ticked all the right boxes.

It showed other devs that were getting away with the bare minimum by doing basic ST ports that they might not be able to get away with doing that much longer, because at the time, people were trying to conceive how to do it on the Atari ST and coming to the conclusion it couldn't be done.

For some devs, it gave them the kick up the arse they needed to improve, and was the beginning of the end for the ST as a viable machine to publish commercial games on.

That wow moment for me was Defender of the Crown. Somehow I missed SOTB in early stage and by time I got it, there have been much more playable and enjoyable games around.

Thank you all for pointing out why you keep talking about this game...
Anubis is offline  
Old 16 February 2020, 12:24   #27
d4rk3lf
Registered User

d4rk3lf's Avatar
 
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 759
Btw...

Any (technical) reasons why this (great) C64 port doesn't have a blue sky?
I think with blue sky it would look better, with black sky, for me, looks a little bit weird.
d4rk3lf is offline  
Old 16 February 2020, 16:59   #28
Retro-Nerd
Missile Command Champion

Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 48
Posts: 11,984
Better question: No money for quality assurance? Pysgnosis!!!


Retro-Nerd is offline  
Old 18 February 2020, 12:18   #29
Hewitson
Registered User
Hewitson's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Australia
Age: 37
Posts: 3,731
Quote:
Originally Posted by Retro-Nerd View Post
Better question: No money for quality assurance? Pysgnosis!!!
Haha! Spelt the name of their own company wrong!

This may be an even worse mistake than Turicon!
Hewitson is offline  
Old 18 February 2020, 13:02   #30
Foebane
Registered User
 
Join Date: Sep 2011
Location: Cardiff, UK
Age: 47
Posts: 1,955
Quote:
Originally Posted by Galahad/FLT View Post
It is because Beast was a watershed moment for the Amiga, meaning, that finally, someone had shown what the Amiga was actually capable of when the hardware was actually utilised properly, i.e. when what the Atari ST could do wasn't even a consideration. And it sold by the truckload as a result.

Sure, the gameplay is suspect for some people, but, it had that "wow" factor on release. Graphically it was excellent, sonically the music was absolutely superb, and technically, it ticked all the right boxes.

It showed other devs that were getting away with the bare minimum by doing basic ST ports that they might not be able to get away with doing that much longer, because at the time, people were trying to conceive how to do it on the Atari ST and coming to the conclusion it couldn't be done.

For some devs, it gave them the kick up the arse they needed to improve, and was the beginning of the end for the ST as a viable machine to publish commercial games on.
Quoted for truth!
Foebane is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Shadow Of The Beast mai support.Games 14 05 April 2009 02:49
WTB Shadow of the Beast 1-3 and Last Ninja 1-3 (C64 and other versions) laffer MarketPlace 3 21 July 2008 15:21
shadow of the beast 2 and 3 jamielemon request.Old Rare Games 1 17 August 2004 20:30
Shadow of the Beast haynor666 HOL data problems 17 14 June 2004 22:33
Shadow of the beast bobbybearing Coders. General 7 23 January 2004 17:21

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:31.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
Page generated in 0.08837 seconds with 15 queries