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Old 08 December 2003, 09:36   #1
whiteb
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F/A-18 Interceptor

Has any progress been made over the Java codewheel for F/A-18 from the posts from a year ago ?

I uncovered my 2 (yes TWO) codewheels for F/A-18 and wondered if whats needed to scan THESE ?

Maybe a Visual basic program that tells you the code for the game (poorly coded if i did it).

Any suggestions ?
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Old 08 December 2003, 11:42   #2
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Re: F/A-18 Interceptor

Quote:
Originally posted by whiteb
I uncovered my 2 (yes TWO) codewheels for F/A-18 and wondered if whats needed to scan THESE ?
At least you could make a guy from Usenet very happy, because he has just requested this I've seen.
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Old 08 December 2003, 21:10   #3
fiath
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No, we don't have the codewheel scanned.

What we were planning is to get these codewheels, same them as PNG with the holes in each one set to transparent, then a VRML script would combine them, and let you rotate them. All very nice and open standards. This VRML can then be adapted (if needed) for each codewheel, or (hopefully) just for each number of layers.

This has not been started yet, because we have not yet done scans for a game that need it.

Some program that gives you the answers is convenient, but not really my idea of what should go along with the actual game...

We do have a copy of the F/A-18 manual fully OCR'ed. But it is not the "real thing" (OCR) and the front page scan is not very good quality (it wasn't done for CAPS mind you) - so we plan to do it again.
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Old 09 December 2003, 00:17   #4
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Well,

I can "Sacrifice" one of the codewheels for scanning...., and as far as the manual etc, That can be my next CAPS project

How do I set the Codewheel holes to be transparent once scanned ?

Killing Game Show manual has been upped.

[edit] One codewheel "Sacrificed" and scanned

Last edited by whiteb; 09 December 2003 at 00:46.
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Old 09 December 2003, 00:56   #5
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Re: Re: F/A-18 Interceptor

Quote:
Originally posted by andreas
At least you could make a guy from Usenet very happy, because he has just requested this I've seen.
Which group ?

[edit] found.

Last edited by whiteb; 09 December 2003 at 02:11.
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Old 09 December 2003, 22:53   #6
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Excellent!

Don't worry about making things transparent - we can do that. Also, please keep the images in some kind of lossless format like TIFF/PNG - not JPG.

Thanks!
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Old 10 December 2003, 09:04   #7
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Quote:
Originally posted by fiath
Excellent!

Don't worry about making things transparent - we can do that. Also, please keep the images in some kind of lossless format like TIFF/PNG - not JPG.

Thanks!
PNG, 300DPI ETC

[edit] Uploaded.

Last edited by whiteb; 10 December 2003 at 09:13.
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Old 10 December 2003, 09:32   #8
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Cool, maybe I can prepare them - then go bug Marc to make me a VRML script
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Old 11 December 2003, 10:48   #9
Enverex
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I have the codewheel too, but I had to get a cracked version of the game as I never worked out how to actually use the CodeWheel
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Old 11 December 2003, 11:59   #10
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I have a version of the codewheel but it's falling to pieces, it ended up having a biro stuffed through the middle, and never seemed to work very well after that.
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Old 11 December 2003, 22:52   #11
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Quote:
Originally posted by NightShade737
I have the codewheel too, but I had to get a cracked version of the game as I never worked out how to actually use the CodeWheel
ok, if say the game asked for the code from sequence "F34D".

go to the OUTER RIM and find "F"
Go to the MIDDLE RIM and find 3, Turn the middle rim till the 3 is Below "F"
Go to the INNER RIM and find 4, turn the inner rim till 4 appears below the previous "F3", so in sequence it reads F34.

then the LAST in the sequence, "D" will be on the face of the inner wheel, in this case, "F34D" will require.... 40131 to be inputted into the game.

[edit] let me get this straight, you couldnt figure the codewheel out, but could land the plane on the Aircraft carrier ?

Last edited by whiteb; 11 December 2003 at 23:09.
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Old 12 December 2003, 15:30   #12
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Quote:
Originally posted by whiteb
ok, if say the game asked for the code from sequence "F34D".

go to the OUTER RIM and find "F"
Go to the MIDDLE RIM and find 3, Turn the middle rim till the 3 is Below "F"
Go to the INNER RIM and find 4, turn the inner rim till 4 appears below the previous "F3", so in sequence it reads F34.

then the LAST in the sequence, "D" will be on the face of the inner wheel, in this case, "F34D" will require.... 40131 to be inputted into the game.

[edit] let me get this straight, you couldnt figure the codewheel out, but could land the plane on the Aircraft carrier ?
Yeah

I'm sure I tried every way imaginiable to use the codewheel, including the way you stated, but it would just never accept the answer.... weird....
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Old 12 May 2013, 19:44   #13
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ftp://easyjohn.dyndns.info/Amiga/Sit...sykilla%29.swf
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