13 March 2008, 13:47 | #1 |
Registered User
Join Date: Jul 2007
Location: Poland
Posts: 433
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"Zeewolf" and secret missions
My friend told me that he had ripped off the briefings from "Zeewolf" and discovered 3 secret missions. It was a big surprise for me because I've just finished the game few days ago and there was no trace of secret missions.
Anybody knows anything about those missions (especially how to play them)? |
13 March 2008, 14:52 | #2 |
Mostly Harmless
Join Date: Aug 2004
Location: Northern Ireland
Posts: 1,109
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Interesting! I hadn't noticed anything myself and I've spent a lot of time in Zeewolf.
Can you post the texts your friend discovered? |
13 March 2008, 16:32 | #3 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,337
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Did Zeewolf appear on any other platform other than the Amiga?
Are either of the two games made smoother or faster with a top accelerator? |
13 March 2008, 16:57 | #4 |
Mostly Harmless
Join Date: Aug 2004
Location: Northern Ireland
Posts: 1,109
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I don't think it appeared on any other platforms.
An accelerator and some fastram will indeed give a nice speed boost. Best use the WHDLoad version with 020+ as there is self modifying code in the game that causes graphical glitches on higher processors. |
13 March 2008, 17:05 | #5 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Maybe the secret levels aren't activated because some original code in the game is swapped over and Girv's invincibility code needs changing?
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13 March 2008, 20:47 | #6 |
Mostly Harmless
Join Date: Aug 2004
Location: Northern Ireland
Posts: 1,109
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KG, I was so trying not to think that
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14 March 2008, 10:13 | #7 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,240
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14 March 2008, 10:56 | #8 |
Mostly Harmless
Join Date: Aug 2004
Location: Northern Ireland
Posts: 1,109
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I'll try to get some time over the weekend to look into this, but it's a bit of a crazy time so I'm not sure if I'll get to it. If someone fancies coredumping the game and finding the mystery text, post it here (the text, not the coredump!).
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14 March 2008, 11:11 | #9 |
Registered User
Join Date: Jul 2007
Location: Poland
Posts: 433
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The "secret briefings" will be (probably) posted tomorrow.
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15 March 2008, 17:27 | #10 |
Mostly Harmless
Join Date: Aug 2004
Location: Northern Ireland
Posts: 1,109
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I've looked at the strings in a Zeewolf memory dump and found the following:
Code:
AP's ("Trucking" - Ed) Great Demo EEK! It's a big, bad, horrible, hurt- filled world out there. But you've got guns. So that's all right then. AP's TGD - Objectives Six squaddy pals are having a super picnic. Spoil their fun. Murder all enemy foot soldiers. AP's TGD - Objectives A convoy is playing unnecessarily loud music on their car stereos. End their ceaseless cruising. Vape all enemy vehicles. AP's TGD - Objectives Destroy the enemy's cool-looking planes in a fit of jealous rage. Blow up all the planes. With rockets and stuff, natch. Code:
Format'll Jack It! - 1 Our air supremacy has been seriously compromised by enemy reinforcements. You must rescue our captured pilots, protect a damaged plane and regain command of the air. Format'll Jack It! - 2 A grounded Kestrel will be overrun before repairs can be finished: you must defend it from the advancing enemy columns. Protect Kestrel and destroy enemy vehicles. Format'll Jack It! - 3 Rescue our downed aircrews, using force where necessary. Be alert for hostiles. There are 7 airmen - rescue at least 5. Format'll Jack It! - 4 Enemy air strength endangers operations in this area: you must regain command of the air at all costs. Destroy all enemy air units. I don't know if the mission data itself is still in the game or if its possible to enable or trigger these missions from within the game, but it should be easy to track down the coverdisks and play the missions that way. |
16 March 2008, 10:50 | #11 |
Registered User
Join Date: Jul 2007
Location: Poland
Posts: 433
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Yes, there are the same missions.
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16 March 2008, 11:17 | #12 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,240
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I spent a bit of time trying to put together a generic WHDLoad install for the Amiga Format floppy (66B) which is non DOS and requires a disk image slave. No success I'm afraid. I got either an illegal instruction error or an exec.lib error.
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