28 February 2013, 06:39 | #21 |
Amiga user since 1990
Join Date: Aug 2004
Location: Kingsport, TN / USA
Age: 44
Posts: 295
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Almost seems like this thread now deserves a spot in aGTW :P
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28 February 2013, 07:21 | #22 |
Global Moderator
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28 February 2013, 07:24 | #23 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
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Very cool! Congrats, Sherlock!
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28 February 2013, 10:17 | #24 |
Registered User
Join Date: Aug 2004
Location: Spijkenisse / the Netherlands
Age: 54
Posts: 525
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Awesome find indeed
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28 February 2013, 10:41 | #25 |
Targ Explorer
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Got the .adf files which feature four versions from 0.18 to 0.64.
This game looks like it could have been great. So far there isnt much in the game, but the mechanics are all there. The graphics and sound are crisp and atmospheric. It seems like the only things missing now are the game levels... I have been promised the full source code and support documentation too! I will share these if and when I have got the green light. Stay tuned! Last edited by DDNI; 03 June 2013 at 23:02. |
28 February 2013, 11:09 | #26 |
Targ Explorer
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I note that Mercury Projects were behind the unreleased game S.U.B http://hol.abime.net/2163
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28 February 2013, 12:32 | #27 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
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Cool stuff. It's great to see that someone (I'm assuming it's one of the developers on the picture) decides to get an Amiga again after having moved on 20 years ago already. Maybe he'll come around and decide to finish it now that he's got his nice new A1200 set up!
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28 February 2013, 13:27 | #28 |
Puttymoon inhabitant
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I am for the big EAB competition - whoever finishes the game will be honored. And we could even get several finished versions of the same game! It would be great.
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28 February 2013, 22:43 | #29 |
Targ Explorer
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So now I have the source code and a later version of the game. (sadly it has a Read/Write error. Can this be overcome?)
Jozsef has given permission for these to be shared publicly. I will upload the adfs to the zone and provide the source code to anyone who wants it. There have been no restrictions placed on the source code, but I assume referencing the original artist is an expectation. |
28 February 2013, 22:52 | #30 |
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Location: Sidcup, England
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28 February 2013, 22:54 | #31 |
Targ Explorer
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Thanks Prowler. All uploaded to the Zone now.
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28 February 2013, 22:55 | #32 |
Targ Explorer
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Joszef Punk has agreed to an interview to give the history of his Amiga story and the background to STALKER.
PM me any questions that you might like answered. |
28 February 2013, 22:56 | #33 |
Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
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28 February 2013, 23:24 | #34 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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gameplay:
[ Show youtube player ]
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28 February 2013, 23:28 | #35 |
Targ Explorer
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28 February 2013, 23:29 | #36 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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For now I don't know where are doors and lifts. I think it's nice mix of Robozone with Obliterator. I also think developers knew Clystron http://hol.abime.net/3622 One thing missing is way to dodge bullets.
Last edited by s2325; 28 February 2013 at 23:42. |
28 February 2013, 23:52 | #37 |
Targ Explorer
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You can duck?
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28 February 2013, 23:54 | #38 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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No but at this stage it's not a problem as enemies can not fire.
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28 February 2013, 23:55 | #39 |
Targ Explorer
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I think they can fire and you can duck. Did you try 0.64?
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28 February 2013, 23:56 | #40 |
Registered User
Join Date: Nov 2010
Location: .
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Great work indeed! Greets to the Sheer luck team! :-)
And thanks to Joszef for the very kind contribution and a rescue of another piece of valuable work on Amiga. |
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