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View Poll Results: What game do you want to see ported to the Amiga? | |||
Rolling Thunder (Arcade) | 21 | 6.58% | |
Gauntlet (Arcade) | 29 | 9.09% | |
Shinobi (Arcade) | 49 | 15.36% | |
Pacman (Arcade) | 7 | 2.19% | |
Final Fight (Arcade) | 35 | 10.97% | |
Rastan (Arcade) | 30 | 9.40% | |
Side Arms (Arcade) | 1 | 0.31% | |
Nemesis/Gradius (Arcade) | 13 | 4.08% | |
Raiden (Arcade) | 10 | 3.13% | |
Raiden II (Arcade) | 11 | 3.45% | |
Space Invaders (Arcade) | 2 | 0.63% | |
Bad Dudes vs Dragon Ninja (Arcade) | 6 | 1.88% | |
Wonder Boy (Arcade) | 46 | 14.42% | |
Axelay (SNES) | 9 | 2.82% | |
Double Dragon (Arcade) | 13 | 4.08% | |
None - Do my own game! | 37 | 11.60% | |
Voters: 319. You may not vote on this poll |
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21 September 2019, 00:45 | #281 | |
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Quote:
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22 September 2019, 16:40 | #282 |
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my favorite game is not on the list. I want a decent port of ghoul’s n ghost
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22 September 2019, 21:41 | #283 | |
Lemon. / Core Design
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Quote:
I would use a 4x2 "fake" copper screen for the background, with a combination of hardware sprites and bobs for the other objects... It would probably run at 25fps, but still would look great. The 4x4 fake copper roto-zoomout in De Profundis took approx 60% of a frame.. the other spare cycles were decompressing the next image in the background So a 4x2 fake would leave another 70% or so (perhaps less with more planes enabled) of a 2nd frame to draw objects and run game logic |
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22 September 2019, 22:25 | #284 | |
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23 September 2019, 00:01 | #285 |
Lemon. / Core Design
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I already have the tech for 4x2 fake copper full rotation and scaling background @ 50hz
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23 September 2019, 00:02 | #286 |
Lemon. / Core Design
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Location: Tier 5
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yeah, for AGA and A1200+ perhaps can use 2x2 bitmap scaling... but the advantage of the copper screen is that you can have full bitplane usage over the top
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23 September 2019, 10:24 | #287 | |
Ex nihilo nihil
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and " Wonder boy " is still leading, @mcgeezer
fortunately you wrote Quote:
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23 September 2019, 11:17 | #288 |
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I’d be more likely to do Shinobi if i was to do another one, or for a smaller project - kung fu master as it looks like the blitz basic one may have gone TITSUP.
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23 September 2019, 11:31 | #289 |
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I'd also prefer Shinobi over the Wonder Boy.
So, feel free to take my vote from Final Fight (we are going to get Metro Siege), and add it to the Shinobi. |
23 September 2019, 11:53 | #290 | |
Defendit numerus
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Quote:
Assuming you use two planes to increase the amount of dithering on the 8 HiColor pixels made with copper (vs one on De Profundis), you can use only two more planes.. Unfortunately AGA DMA fetches are "packed" and if you have more than four planes (even with FMODE=x4) you cannot emit any more a color with copper every 8 px. Ok, you can 'dither' every 12px or 16px but the routine is no more the same. The only way I see is a rendering directly on the 'fake' 2x2 plane but this implies having simple four colors 'free plane' OR a big 16 colors (64*4) plane with AGA sprites (game screen is 256px). But I probably didn't think of other ways you have taken in consideration . |
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23 September 2019, 12:14 | #291 |
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23 September 2019, 12:26 | #292 |
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23 September 2019, 12:52 | #293 |
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Of course I would; these need to be made for any voting changes ASAP to keep the poll up-to-date and relevant
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23 September 2019, 13:48 | #294 |
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I could be tempted to do Shinobi, I'd have to improve the scrolling engine from Rygar but I was going to do that anyway.
The kicker is though that ... I wouldn't be able to call it Shinobi... it would have to be something else without copyright, but I'd be happy to make the game roughly the same. It all depends if you Shinobi fan boys could live with that though. ... and besides... the game is similar to Rolling Thunder which is a big plus for me! |
23 September 2019, 13:55 | #295 |
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Looking at 005AGIMA, why not call it Ibonihs?
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23 September 2019, 14:06 | #296 | |
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Yeah, Rolling Thunder was great as well. |
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23 September 2019, 14:21 | #297 |
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I really would like a AGA version of Art of Fighting 1.
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23 September 2019, 14:26 | #298 |
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Somehow Art of Fighting always seemed bit odd and not that great fighting game.
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23 September 2019, 14:58 | #299 | |
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The Amiga version of Rygar is called the same as the arcade version and virtually the same gameplay Last edited by DamienD; 23 September 2019 at 15:04. |
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23 September 2019, 15:01 | #300 |
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ShinAGAbi
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