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Old 05 August 2014, 17:43   #41
isamu
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Quote:
Originally Posted by FrodeSolheim View Post
HLSL is an Direct3D feature. FS-UAE uses OpenGL exclusively, where the corresponding feature is GLSL (which FS-UAE supports). Therefore, since FS-UAE does not use Direct3D, it will not support HLSL, but you can do the same stuff with GLSL.

(If you have more questions about the GLSL support, please post to the FS-UAE forum )
Thanks buddy
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Old 12 November 2014, 21:10   #42
Retroplay
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Are the shaders supported by DOSBox SVN Daum 100% compatible with WinUAE 2.8.+ ?
If they are I must be doing something wrong as I only get a black screen when I select the attached shader (or any of the shaders available at winuae.net for that matter) in WinUAE (2.8.1 and latest 2.9.0 beta).

As you can see in the screenshot below, the shader works perfectly fine in DOSBox (taken @ 1920x1080 res).
SideLine (1440x1080)

[edit]
Removed broken shader attachment.

Last edited by Retroplay; 02 March 2015 at 17:05.
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Old 12 November 2014, 21:20   #43
Leandro Jardim
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Quote:
Originally Posted by Retroplay View Post
Are the shaders supported by DOSBox SVN Daum 100% compatible with WinUAE 2.8.+ ?
If they are I must be doing something wrong as I only get a black screen when I select the attached shader (or any of the shaders available at winuae.net for that matter) in WinUAE (2.8.1 and latest 2.9.0 beta).

As you can see in the screenshot below, the shader works perfectly fine in DOSBox (taken @ 1920x1080 res).
SideLine (1440x1080)
See here... http://eab.abime.net/showthread.php?t=73061
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Old 12 November 2014, 21:34   #44
Retroplay
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Already tried it, no dice just a whole lot of blackness.
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Old 13 November 2014, 18:11   #45
Toni Wilen
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Check logs. Always check logs!

Your attached shader fails without any useful error ("D3D9Ex: D3DXCreateEffectCompilerFromFile failed: 80004005"), all winuae.net downloadable ones work fine: you may not have same problem.
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Old 13 November 2014, 19:14   #46
Retroplay
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A fresh scaling.inc file in plugins directory did the trick and it runs fullspeed and completely smooth at 1080p50.

Here's the result:
http://i.imgur.com/wvjjwV5.png

Last edited by Retroplay; 13 November 2014 at 20:55.
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Old 02 March 2015, 14:04   #47
liveevil
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Quote:
Originally Posted by Retroplay View Post
A fresh scaling.inc file in plugins directory did the trick and it runs fullspeed and completely smooth at 1080p50.

Here's the result:
http://i.imgur.com/wvjjwV5.png
Hi, could you let me know how you managed to get this shader (CRT-geom-curved.fx) working ? I replaced this file that I got from this link :-

http://www.si-gamer.net/gulikoza/src/scaling.inc

in the 'plugins/filtershaders/direct3d' folder, selected the D3D:CRT-geom-curved shader in WinUAE but I still get a black screen and can't even see the WinUAE menu when pressing F12.
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Old 02 March 2015, 16:12   #48
Retroplay
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That doesn't look anything like the one I use.
Here, try the attached shader instead.

Ah that's the scaling.inc file, you need that and the CRT-geom-curved.fx file in plugin/filtershaders/direct3d dir.
Attached Files
File Type: zip CRT-geom-curved.zip (4.1 KB, 318 views)
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Old 02 March 2015, 16:16   #49
Toni Wilen
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Post #45 is still the answer, as usual.
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Old 02 March 2015, 16:44   #50
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Quote:
Originally Posted by Retroplay View Post
That doesn't look anything like the one I use.
Here, try the attached shader instead.

Ah that's the scaling.inc file, you need that and the CRT-geom-curved.fx file in plugin/filtershaders/direct3d dir.
Thanks, this one worked (the one is post #42 didn't).
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Old 12 October 2015, 08:28   #51
Leandro Jardim
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TysonJacobs shader with Hue control

Some time ago I modified the TysonJacobs shader him posted on this thread to have controls for hue, brightness, contrast and saturation. The code is not mine, I found it on another forum, I only needed to join the fragments. I think I can post it now, I dont contacted him, but TysonJacobs seems to not impose any resistence since I made a comment about the copy, but if him wants I can remove the copy from this thread.

Download and open the file with notepad, and then edit the following lines:

Code:
static const float Hue = 0;
static const float Brightness = 0.0;
static const float Contrast = 0.0;
static const float Saturation = 1.0;
You must change these numbers manually replacing it with your preferences for each "control". Then save the file back, remove the .txt extension of its name and put the file in the "\Plugins\filtershaders\direct3d" folder of WinUAE.

http://eab.abime.net/showpost.php?p=900154&postcount=18
http://gamedev.stackexchange.com/que...effect-in-hlsl

Last edited by Leandro Jardim; 15 January 2017 at 17:59.
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Old 12 October 2015, 21:38   #52
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Yes, I am so glad i stumbled into this thread! Finally proper curved scanlines in UAE!!!
Thanks!
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Old 03 November 2015, 11:32   #53
Leandro Jardim
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I tried the curved scanlines shader, but for some reason any shader that I use with WinUAE seems to be aligned with the PC screen border, instead of being aligned with the size and position I defined for the Amiga screens in WinUAE filter settings. WinUAE draws the curved borders of the shader aligned near the PC screen borders, and the effect of this behaviour, is that the curved border effect is not shown, unless I stretch the Amiga screen with the filter panel, because the Amiga screen is always smaller than the PC screen resolution.

Last edited by Leandro Jardim; 05 November 2015 at 10:02.
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Old 13 November 2015, 00:36   #54
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Can anyone please explain me how to get these custom beautiful scanlines work with winuae? I already created the plugins dir, but it never shows inside winuae dropdown filter menu. Thanks!
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Old 13 November 2015, 01:43   #55
Leandro Jardim
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Download the DirectX 9.0 drivers from http://www.microsoft.com/en-us/downl...s.aspx?id=8109 and install it. You will need it even on Windows 8/10.

On WinUAE Properties window, go to Miscellaneous, Graphics API dropdown menu and select "Direct3D".

This should be enough.
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Old 13 November 2015, 15:09   #56
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Just tested, and works great :-) muito obrigado Leandro!
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Old 13 November 2015, 17:42   #57
Leandro Jardim
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Quote:
Originally Posted by Machico2012 View Post
Just tested, and works great :-) muito obrigado Leandro!
De nada, Machico!

Look at this post (http://eab.abime.net/showpost.php?p=1039260&postcount=4), there is a updated shader that fix one little shortcoming I had with the curved scanlines shader.
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Old 14 November 2015, 16:45   #58
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Will try next week, many thanks!
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