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Old 13 May 2010, 17:36   #41
Liksmaskaren
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Ok. Then I'll just post a little update.

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Old 15 May 2010, 16:49   #42
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Old 16 May 2010, 02:17   #43
Liksmaskaren
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Sweet!
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Old 17 May 2010, 17:03   #44
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hitch, let me know about the music!
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Old 20 May 2010, 12:53   #45
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Let me hear what you can do first.
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Old 20 May 2010, 13:43   #46
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Good luck guys with this
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Old 22 May 2010, 03:19   #47
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Which one do you prefer?


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Old 22 May 2010, 04:33   #48
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I prefer the colorful one! Good stuff!
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Old 22 May 2010, 10:20   #49
killergorilla
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Yep, I'd say the coloured one too. Looks great!
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Old 23 May 2010, 04:59   #50
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Yep, the bottom one is better.
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Old 23 May 2010, 08:59   #51
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Don't forget that we need 2 versions of each animated sprite, 1 normal & 1 frozen (if we don't have such bluish colors in the palette we could use grayscale and pretend the frozen weapon turn them to stone). I may have a first preview soon.
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Old 23 May 2010, 19:54   #52
Adropac2
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I prefer the more contrasting first one.The 2nd one may be more obviously striking say because it looks pretty but the scanned look is more fitting, especially as Metroid is more about being alone- and pretty colours all over isn't in keeping with that.As it is i think the shared colours scheme for both this and door make it look out of place

I honestly wasn't trying to sound up my own arse
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Old 25 August 2010, 14:39   #53
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This looked really promising for a while.. any news?
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Old 03 September 2010, 01:19   #54
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Some code done, waiting for gfx eventually. Why are you asking anyway ?
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Old 03 September 2010, 01:35   #55
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because he likes the project? he wants to play the game?
so do i btw.
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Old 03 September 2010, 01:54   #56
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I didn't mean to put you on the spot, I was just curious.
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Old 08 December 2010, 11:51   #57
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My two thumbs up for the graphics. I can try to make a mod remake, but need my Amiga upgrades first to arrive. Is this project still alive?
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Old 08 December 2010, 20:23   #58
Photon
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Quote:
Originally Posted by Liksmaskaren View Post
I will still complete the map and all, but if it won't run on an A500, I'm simply not interested.
<3

Looks like a doable project, good luck both, and above all have fun

I think the "oomph" of the project will be in the mapeditor -> working maps with placed enemies, the rest could maybe have a few tricks to get right, but mapping and playtesting is where the hours will be I think. Metroid is pretty big...
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Old 09 December 2010, 01:30   #59
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The guy who eagerly wanted to do it in the first place didn't show up around here since ages, i sent him a message 5 months ago which he didn't read yet, so i guess this isn't an active project, beside there was someone willing to do the music already.
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Old 09 December 2010, 09:23   #60
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Too bad.. Metroid really is a cool game.
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