16 November 2018, 22:38 | #21 |
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Brilliant!
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17 November 2018, 01:58 | #22 |
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17 November 2018, 01:58 | #23 |
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@Nobby_UK
You need to have ZDoom minimum v3.3.0 (latest v3.6.0) -> https://zdoom.org/downloads Now it would take a porting ZDoom 3.6.0 for OS3 Last edited by AMIGASYSTEM; 17 November 2018 at 02:29. |
17 November 2018, 02:48 | #24 |
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17 November 2018, 05:08 | #25 |
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It won't work in Zandronum. As stated in the OP, you need the newest GZDoom version
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17 November 2018, 10:43 | #26 | |
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Quote:
Last edited by AMIGASYSTEM; 31 December 2018 at 10:44. |
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17 November 2018, 17:10 | #27 |
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Looks like the character portraits are not visible in some resolutions It could also have something to do with the HUD scaling options.
Also, if you are new to GZDoom, tinker with the graphic settings. I like the distance shadow set to "radial", for example. |
17 November 2018, 17:30 | #28 |
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Tried GZDoom but it failed with:
R_OPENGL: OpenGL driver not accelerated! |
17 November 2018, 18:11 | #29 |
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Could you remap Doom characters to Chaos Engine ?
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17 November 2018, 18:48 | #30 | |
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Quote:
Not sure what you mean by that? |
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17 November 2018, 20:08 | #31 |
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Very cool Cherno,
Will you be expanding this mod to include the other levels, e.g. Workshops? I was recently wondering myself whether it would be difficult to remake Chaos (or any classic isometric/overhead shooter) in GZDoom by doing it as 3rd person with the camera slightly elevated and behind, or even overhead perhaps with very high ceilings and an overhead viewpoint, that art by Antto Koponen certainly gives you food for thought. Other games that transitioned well to Doom are Hocus Pocus and Castlevania for those who aren't too familiar - https://forum.zdoom.org/viewtopic.php?t=45804 and https://forum.zdoom.org/viewtopic.php?f=19&t=57800. Anyway, keep up the good work! :-) |
17 November 2018, 20:25 | #32 |
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I meant that as a joke. Playing 2D Chaos Engine with characters of Doom.
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17 November 2018, 20:39 | #33 | |||
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Quote:
Quote:
Quote:
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17 November 2018, 20:45 | #34 |
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Sounds like a lot of work. Always did like the Workshops levels, I guess they felt like a true fit for that Victorian England feel and era.
Shame the BB's never wanted to make a new CE using a modern game engine, e.g. UE4, but I guess the original team is no longer together these days. Good stuff! Q; |
17 November 2018, 21:30 | #35 |
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shame that BB didn't release new level packs like they did with Cadaver, for other games like CE or Gods...
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17 November 2018, 21:44 | #36 |
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Yep and these games were popular, so they would have sold those quite well I'm sure.
They could have also put out an Xmas special edition level via a magazine or something, those were always kind of fun for gamers at the end of a busy year. Good times! Q; |
17 November 2018, 21:59 | #37 |
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We were really spoiled with Cadaver: 1 main game, 3 cover disks with 1 level each, and 4 new payoff levels.
Then ... Chaos Engine 2 |
18 November 2018, 12:14 | #38 |
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19 November 2018, 11:39 | #39 |
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I guess they had enough material for all the levels lying around that went unused for the main game? I found it a clever thing to not use material from the actual game for coverdisks, at least then the game you buy is 100% fresh and new. I don't know about other people but I used to replay coverdisks to bits...
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19 November 2018, 12:51 | #40 |
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You've fused two of my favourite games together! Love your work!
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