04 April 2010, 10:14 | #1 |
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Zelda 3T , now playable on real m68k :)
http://m68k.aminet.net/game/role/Zelda3T-68k-US.lha
Runs smooth on my 060, looks good Zelda 3T AmigaOS 68k 1.9 (http://www.zeldaroth.fr/) |
04 April 2010, 11:26 | #2 |
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Never heard about this before. But this fanmade trilogy (Return of the Hylian, Oni Link Begins, Time to Triumph) seems awesome. Only found very positive reviews.
Thanks. downloading Windows version... |
04 April 2010, 11:36 | #3 |
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Cool, thanks for the info.
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04 April 2010, 16:44 | #5 |
Remember: Shoot or die!
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04 April 2010, 19:23 | #6 |
Cookie Muncher
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Oh? Zelda for miggies? The complete trilogy?
Sounds cool |
04 April 2010, 20:49 | #7 |
This cat is no more
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I just candidated for the Nintendo DS port and it was accepted
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05 April 2010, 02:30 | #8 |
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10 May 2012, 09:05 | #9 |
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Zeldat in AMOS:
[ Show youtube player ]
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10 May 2012, 09:37 | #10 |
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10 May 2012, 12:32 | #11 |
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What is the minimum spec to run this? Porting something to run in 060 only soumds like a little bit o a waste of effort, given the reduced userbase.
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10 May 2012, 12:53 | #12 |
uber cool demi god
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Amiga OS 4 looking at the website.
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10 May 2012, 16:58 | #13 |
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10 May 2012, 18:47 | #14 |
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10 May 2012, 18:53 | #15 |
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But this new Amos version will not need 060
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10 May 2012, 19:48 | #16 |
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Hmm... think I'll give this a try on my A4000/060 tonight when I get home...
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11 May 2012, 05:53 | #17 |
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Porting to 060 when it's needed makes sense, there's no point supporting 030 if it's going to run as slow as a dead dog.
I'll have to give this one a whirl, thanks to all involved. |
11 May 2012, 06:11 | #18 |
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Cool, I compiled these for AROS a while ago, but havent really played them myself.
I assume this is more of an actual port vs. a recompile given that it uses SDL originally, ergo probably too slow on an '060, and needing an rtg card? (by port vs. recompile I mean using amiga native libs, code changes, etc. vs. just recompiling the sources with bare minimum changes needed to get it working) |
11 May 2012, 12:22 | #19 |
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Has anyone given this a go yet? Does it work on 060 with AGA? I'm a bit swamped with work at the moment but I'd love to give this a try in a few days when things calm down. If it doesn't require RTG that is...
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12 May 2012, 18:41 | #20 |
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The game still asks for SDL I was expecting/hoping that it makes use of the native AGA chipset »somehow« (readme doesn't mention anything about SDL being required). I wouldn't bother using SDL piffle on a real miggy - even if it runs with a 060@50MHz. Also it needs this horrible AmiTimidity package for MIDI support which is ~38MB in size (unpacked).
All this doesn't look very tempting to me. |
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