02 March 2015, 10:42 | #22 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,840
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I know people make games and port stuff from the ST, but -imo- what we need is a game editor which is actually capable of producing quality games and it's easy to use.
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02 March 2015, 11:48 | #23 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
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Amiga needs a good games creator, something like backbone but completed and with decent speed on OCS Amiga.
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02 March 2015, 13:00 | #24 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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i feel under pressure now
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02 March 2015, 13:39 | #25 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,801
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+1
A game engine would be nice. Kamelito |
02 March 2015, 13:54 | #26 |
Registered User
Join Date: Apr 2013
Location: .
Posts: 250
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Would be nice if someone make Amos 3
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02 March 2015, 19:51 | #27 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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AMOS is a bad language (i don't mean it is slow), but something with the same design goal could go down well.
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02 March 2015, 21:04 | #28 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 985
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02 March 2015, 21:09 | #29 | |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 760
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Quote:
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02 March 2015, 21:23 | #30 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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02 March 2015, 21:30 | #31 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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that's true that a new game creator should be awesome !!!!
But is it a realistic goal ?? I don't know if galahad had enough time to do it ?? Only him can tell, one thing is sure it should be an amazing challenge. |
02 March 2015, 22:01 | #32 | |
Registered User
Join Date: Jan 2008
Location: SouthEast-ish UK
Posts: 372
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Quote:
With the lack of CPU power and a audio chip like Paula the workarounds used for the sound generation could get some strange but pleasing artefacts. Could sound fucking awful as well, aliased, digital clipped etc. |
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02 March 2015, 22:47 | #33 |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,910
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If everyone wants an Amiga Game maker so bad then we should get this bloke to release his, since it looks amazing
[ Show youtube player ] |
02 March 2015, 23:11 | #34 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,595
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02 March 2015, 23:51 | #35 | |
CaptainM68K-SPS France
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Quote:
In this example, the guy is preparing graphics for an amiga aga game in 256 colors Just excellent ! |
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03 March 2015, 00:58 | #36 |
Registered User
Join Date: May 2013
Location: Grimstad / Norway
Posts: 839
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Updates and fixes for Resource and Piccon...
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03 March 2015, 02:05 | #37 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
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03 March 2015, 02:45 | #38 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
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@cobe
I have the idea that at the end the avi4hv is like an anim-5 or an anim-7 file plus audio, therefore working on the delta compression: it was used extensively for CGI animation on real time; in order to work properly with CD it should be modified to handle streaming+buffering at the 300kb/s properly but i see it hard with small amounts of RAM and cpu power, however am not an expert and wonder if some existing techniques on other platforms can be re-adapted for creating a decent format. |
03 March 2015, 07:49 | #39 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,751
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A new OS written from scratch that's not compatible with AOS, with a range of newly written (from scratch as well) programs for it. The Amiga software revolution, if you will. Not going to happen, I know
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03 March 2015, 08:24 | #40 |
Registered User
Join Date: Jun 2012
Location: New Zealand
Posts: 104
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For classic? some new games taking advantage of 030s and 128MB RAM. For AmigaNG open office :-)
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