02 February 2015, 02:31 | #501 |
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How about calling it "STRIKE of FURY" ?
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02 February 2015, 09:34 | #502 |
Jackie Chan
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02 February 2015, 10:25 | #503 |
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A lawyer sends a single letter and everyone starts shitting themselves? This is just pathetic. Grow a pair and release the game exactly as you intended!
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02 February 2015, 12:17 | #504 | |||
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You should realise surely that quirky select routine is just that - knocked up in 5 minutes before release just so that players could change the number of goons. I was sure that DEFTYPE defines the 'default' variable type so there's no point in using that to define every variable, simply suffix a .b/.w/.l when the variables are initially set. Every variable in the game is an integer - so there's no point in worrying about it is there? These days I'm using assembler variables which need to be defined in a statement. I find also that for converting routines to assembler it helps if the BASIC is as simple as possible to begin with. Pre-calc'ing the variables that don't change in a loop - sure, but what makes you think that the variable isn't changing? It would be a constant otherwise - and back then there weren't any of those. If again you're talking about the number goons for the list - then sure that could be remedied, but would require a restart of the game to change. I left it as a variable anticipating the demo would return to the title screen at some point (which it didn't). The QAmiga was definitely missed back then (probably the first time I'd ever used it, tbh), but it doesn't hurt to be reminded. If the sounds were illegal then I wouldn't have been able to load them right? I generally find that the source of others is difficult to compile straight off the bat because setups can vary so much between the ide, even in Blitz. I like the fact that you're looking at the source and I guess you're the only one doing so. Would you like to see the real thing? It doesn't look much, but she's got it where it counts =). Again you'll see short cuts abound, perhaps you really can help remedy that. I don't mean to sound cold - but don't bother if all you're looking to do is make a 'name' for yourself shitting over this thread. There's enough of that already. Consider one thing - advice is all well and good (if that's actually what is - which appears to be the case), but it's only going to go so far if I'm doing the actual coding - in other words, what exactly do you want out of this? If you want to prove yourself as a coder - there are other ways that I'm sure I don't need to point out. So I don't code like you, but why make that your problem unless you're actually prepared to do something about it? Let's put that to work... Quote:
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Anyway, how about 'Sheets of Beige?' Since there's all this talk of me proverbially pooing one's undies? Last edited by leathered; 02 February 2015 at 12:23. |
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02 February 2015, 13:08 | #505 |
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I would say it's safty measure - not lack of balls. It's better change name of project and contiune work, than recive tons of spam/scan/mails and lost will to continue it.
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02 February 2015, 17:30 | #506 |
Going nowhere
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You could if you really wanted to, turn it into a tongue in cheek piss take.
"Streets of Mild Indifference" "Streets of fisticuffs leading to drinks afterwards" "Streets of "Sorry chap, wrong bloke!"" |
02 February 2015, 18:26 | #507 | |
TinkerTailorContentMaker
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Or maybe something less fun, but keeping with the streets of.. tone. "Streets Of EnRAGEment" |
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02 February 2015, 19:28 | #508 |
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"Second To Last Scrap" perhaps?
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02 February 2015, 20:29 | #509 |
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Semifinal Fight
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03 February 2015, 00:04 | #510 |
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Cheers guys, that was well worth coming home to see =), and it reminds me of the roots of this thing.
It's all based on an engine I wrote in Amos called "Fighter's Tendency". And seriously, if someone does come up with a better name then I'm all for it – but then what is a rose etc. (or a thorn for that matter). I mean I haven't even touched the title screen yet, I presently consider it Final Fight AGA written in the Beats of Fire engine. I'm guessing nobody got permission to create Final Fight Apocalypse on BOR? Bad acronyms- BOR or BOF; for that reason alone I like them =). Last edited by leathered; 05 February 2015 at 12:20. Reason: Boom! Told ya. No place for that today. |
03 February 2015, 01:02 | #511 | |
Jackie Chan
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Michael Pare's career 'burned out' many moons ago though. The Philadelphia experiment was his high point. When you say that your changing tact with this project, erm...I hope you don't mean a musical beat-em-up; what an abhorrent idea. |
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03 February 2015, 01:31 | #512 |
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05 February 2015, 01:39 | #513 |
Lesser Talent
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I quite like "Penultimate Ruckus"
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05 February 2015, 16:56 | #514 |
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Penultimate Punch-up?
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07 February 2015, 02:45 | #515 | ||||
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Default type of a (non-string) variable is QUICK. DEFTYPE defines variables or the default behavior, unless otherwise stated. So, e.g. using DEFTYPE.w will cause every non-defined variable to be a .w (word, 16bit signed). If nothing is chosen as the default, default remains as typeof QUICK, which is some kindof floating point, but certainly not integer. Quote:
(Just recently i quickly revisited the smurfhunt code (in AMOS), but i cannot compile it yet-plenty of hits !). Quote:
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Keep up the work! Last edited by Cylon; 07 February 2015 at 04:06. Reason: chg text |
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07 February 2015, 23:56 | #516 | ||
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In any case and as I said before, there is no reason to redefine 'DEFTYPE' all the time as long as you define the type manually when variables are created with the appropriate suffix. Come on, the worst that can happen is a complete crash of the system (!) or a 'Mismatched Type error' =) And now I'm really through splitting hairs with you, right? =) Quote:
Once you get through my BS filter you'll find I'm really just such a lovely bloke, a friend for life and all that. Now I quite honestly don't give a Damnd about what the outside world thinks of my code and actually have no plans to release it as such anyway just yet – I think it is far more helpful to write short examples of any Blitz2 related discoveries as separate (and better commented than my trash) articles. But I will gladly take you up on your offer – and maybe you can even help me to write something for it further down the line. Yeah keep it in PM, I have a front to keep up here you know =). Looking forward to your insights good man =). |
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08 February 2015, 02:24 | #517 | ||||
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Two programmers will never think the same way all the time, even when given the same tasks/problems to deal with. Quote:
For what it's worth, I am self taught in all the languages I currently know (Spectrum BASIC, AMOS Professional, HTML, Visual Basic 6 and 68000 assembler) and am still very much learning better ways to code. I have been programming on and off since I was a teenager in the early 90's. Getting the inside scoop on how your games work (as well as the legendary demo coders on this site) has helped me improve my coding practices. Quote:
The unofficial Dreamcast version has graphics *cough* borrowed from King Of Fighters or Final Fight, IIRC. It's been a few years since I played it. I recommed changing the title to Come Get Some!!! Last edited by Lonewolf10; 08 February 2015 at 02:41. |
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19 April 2015, 21:13 | #518 |
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Any news on this project ? Would love to know if there's been some progress since the last update. Or did development come to a halt ?
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19 April 2015, 22:29 | #519 |
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Speaking of Streets of Rage. I never did play that... might have to give it a go! Original Mega Drive version or is there a better port elsewhere?
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19 April 2015, 22:55 | #520 |
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Skip the first one, just play the Mega Drive version of SOR2. It doesn't get any better, still my all-time favourite sideways scrolling beat em up.
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