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Old 18 February 2017, 12:50   #81
Retro-Nerd
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Quote:
Sorry, I was a bit unclear... I want to start it automatically during boot. I have a hard time understanding the syntax. There are commands like execute, run and then just plain names of the executables (as in ms-dos bat-files). How should I do it?
Never tried that but the solution is probably in this thread.

http://eab.abime.net/showthread.php?t=65981
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Old 18 February 2017, 14:43   #82
StatMat
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I've spoken to the guys at ExoticA who have very kindly given their permission for us to use their box scans for an alternative pack. So I'll try to get something together shortly.
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Old 18 February 2017, 14:48   #83
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Hehe, nice.

btw: Copied covers and screenshots for app. 800 games on my A1200. Most of them looks really nice. Thanks again for your work on the packs.
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Old 19 February 2017, 02:23   #84
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I've made this dual png icon:

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Old 19 February 2017, 07:11   #85
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Quote:
Originally Posted by Retrofan View Post
I've made this dual png icon:


Ooh that icon looks identical to the retroarch icon
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Old 19 February 2017, 10:34   #86
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Quote:
Originally Posted by Retro-Nerd View Post
Never tried that but the solution is probably in this thread.

http://eab.abime.net/showthread.php?t=65981
Yup. Got it working. Thanks mate 🖒

Lähetetty minun SM-G920F laitteesta Tapatalkilla
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Old 19 February 2017, 12:45   #87
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Edited: I've made some drawers too:


Last edited by Retrofan; 21 February 2017 at 14:07.
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Old 19 February 2017, 14:48   #88
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Quote:
Originally Posted by Retro-Nerd View Post
TinyLauncher expects DH0:, DH1: not other device names like HD0: etc.


Programs should have no expectations on what users name their partitions, or at what path users store their games. I hope this should be clear by now.

And there is nothing called "drive letter" on Amiga.
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Old 19 February 2017, 14:53   #89
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It's fixed by the way. No need for more posts on this subject. And since you don't want to use TL anway...
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Old 20 February 2017, 06:59   #90
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Last pack sent to GIbs yesterday.
Contains 309 covers for Tiny Launcher.
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Old 20 February 2017, 23:02   #91
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A new clip (and maybe more work for StatMat later).

[ Show youtube player ]
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Old 20 February 2017, 23:09   #92
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ROFL

Who was in charge of the subtitles?
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Old 20 February 2017, 23:12   #93
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They are auto-generated and since Michael has a strong accent...
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Old 20 February 2017, 23:17   #94
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Cheers for the info Richard... hahahahaha
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Old 21 February 2017, 00:10   #95
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Fantastic improvements. This program is going to be a legend

Moderators: Free Gibs !
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Old 21 February 2017, 00:40   #96
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So what were the improvements with the screenshots if anyone knows. Sorry I couldn't understand and the subtitles made it even worse like it was taking the mick !

Last edited by liveevil; 21 February 2017 at 17:21.
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Old 21 February 2017, 09:20   #97
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Essentially he is describing how he's now opted to use Extra Half-Brite (EHB) mode for the game screenshots which effectively doubles the amount of colours onscreen from the standard 32 to 64 by means of an imaginary upper half of the palette where all colours are half the brightness of their counterparts in the lower half. Though strangely he then goes on to say he's using HAM6 which is a different mode again which allows 4096 colours onscreen with restrictions on what can be placed into adjacent pixels, but is basically a lossy technique that decompresses the image on the fly whilst being drawn to the screen. The EHB part does make some sense if you want to faithfully reproduce images taken from games that used it (Agony is probably one of the most well-known examples for this). However using HAM6 does not make sense really given his desire to be 'pixel-perfect' with the original.

I must admit, I didn't have any plans to add support for either EHB or HAM6 to my IFF C# conversion code. Certainly before I did start any work, I'd hope that Gibs clarifies which mode he is actually using.
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Old 21 February 2017, 12:29   #98
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You should sent him a mail , StatMat.

btw: TinyLauncer 3.2 in on Aminet.


Quote:
3.2

- Classy Names improvement (manage '&' this is cool for Bubble & Squeak for example).
- Some paths were hard coded for DH0: (issues at launch and scan). - Scan from the root drawer is now possible.
- Scan works if you put all games at the root too (not in A/ B/ C/ ... directories). - Jump is faster and you won't notice anymore you are using TinyLauncher.
- Correction keys on Sysconfig.
- New font.

http://aminet.net/util/misc/TinyLauncher.lha
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Old 21 February 2017, 14:54   #99
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The new Speccy font doesn't look that good on a CRT TV. Maybe due to the color combination (black background/blue font). Is there a decent 8*8 font besides Topaz which would look good enough on a CRT in this color combination?
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Old 21 February 2017, 15:06   #100
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I've seen that if you can not write a path that's too long (more than 32 characters), then you can write the path to the nearest root folder, and TL will search for subfolders.
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