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Old 22 November 2022, 09:54   #221
kremiso
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Amnios will precache something if you have extra Fast or Slow RAM

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Old 23 November 2022, 19:14   #222
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Sky High Stuntman (1991) (Codemasters)
Game assets stored into memory if 1mb is available presumably. Interesting case since said game makes use of additional ram
AND have you choose between music and sfx (grab the fixed version)
AND uses 2 independent fire buttons
A textbook case, wouldn't you say so ? It's a missing entry from all these lists, so I will post accordingly .
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Old 24 November 2022, 09:05   #223
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possibly the most wasteful use of the extra RAM ever
or the most original, considering the release year

Sword of Sodan - the extra FAST or SLOW RAM will allow you to watch up to 2 hours of game replay;
ie Restarting the game you'll have this possibility

it's also in the manual

Last edited by kremiso; 24 November 2022 at 11:46.
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Old 26 November 2022, 23:01   #224
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Fate ~ Gates Of Dawn - sfx available with 1MB RAM, else the game is silent (past the intro)
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Old 19 July 2023, 14:06   #225
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From rkauer at AmiBay:
Quote:
Lemmings (all versions) detects any extra RAM and utilizes it.
That would probably include the specials and demos.
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Old 19 July 2023, 23:09   #226
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Quote:
Originally Posted by kremiso View Post
possibly the most wasteful use of the extra RAM ever
or the most original, considering the release year

Sword of Sodan - the extra FAST or SLOW RAM will allow you to watch up to 2 hours of game replay;
ie Restarting the game you'll have this possibility

it's also in the manual
Can 2 hours of gameplay fit into 512k? That'd be about 4kb per minute or 80 bytes per frame (assuming it ran at 50fps?). Was there really that little going on in the game logic?

I suspect that this was probably used less frequently than the the replays in Indianapolis 500 which you got with 1Mb?
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Old 20 July 2023, 09:26   #227
kremiso
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Quote:
Originally Posted by Megalomaniac View Post
Can 2 hours of gameplay fit into 512k? That'd be about 4kb per minute or 80 bytes per frame (assuming it ran at 50fps?). Was there really that little going on in the game logic?

I suspect that this was probably used less frequently than the the replays in Indianapolis 500 which you got with 1Mb?
i can only presume that the lenght of the replay is determined of how much extra RAM you have, it would be interesting to exactly know

iirc only Fast or Slow RAM are accepted, no extra Chip

yes def less used than Indy500
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Old 02 September 2023, 13:55   #228
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Cadaver & Cadaver ~ the payoff, more (richer) sfx available with 1MB RAM (and possibly, slightly faster gameplay). Check slave readme for details.
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Old 02 September 2023, 18:39   #229
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Flight of the Intruder - extra sound and ability to change to different planes, I believe.
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Old 15 September 2023, 16:16   #230
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Just found a review of Wayne Gretzky Hockey that claims that there are 'additional graphics' when played on a machine with more than 512k RAM.
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Old 21 September 2023, 21:54   #231
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Carthage: claimed in the in-game credit page (click on "Carthage" button in UI), that the game does make use of the extra memory, but "will operate on a standard unexpanded Amiga with 512K of memory"
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