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Old 07 September 2012, 23:26   #61
s2325
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Old 09 September 2012, 17:36   #62
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too bad atari jaguar emulation has hit a brick wall. the pc version would be the only other way to play the complete version of course through dos box
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Old 09 September 2012, 18:46   #63
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Originally Posted by ImmortalA1000 View Post
I just tried a disk labelled as a playable demo of Raiden, although it doesn't say demo anywhere on the screen and starts from the beginning of the arcade level.

If this is indeed the game we are all talking about this is really sad because it is exceptionally well done conversion and one of the best AGA games I have ever played.

Shame we never got a full version, even in 1995 or whatever I would have bought this for my A1200, pisses all over the crap released for AGA by the big names of the time anyway.
can you upload the demo to the zone...I wanna try it thx
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Old 09 September 2012, 19:17   #64
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http://planetemu.net/?section=roms&d...rom&id=1076019
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Old 19 July 2014, 13:03   #65
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i found the facebook page of adrian hirst but he didn't post since 2012 and i send him message but he doesn't answer. https://www.facebook.com/adrian.hirst

This guy disappeared ?
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Old 20 July 2014, 03:21   #66
dlfrsilver
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From what i remember from a mail i sent him, the amiga full version is stored on a microdrive DAT tape..... :
look at this (reply from him in 2008) :

"
Hi Dennis,

LOL this game is really old now....I would need to go in my attic to find the tape, but I am pretty sure I have it somewhere.

Getting to Assemble would be a joy I guess.

Best regards.

Ade"

------------------------------

"Hi Dennis,

Thankyou for your email and the offer of some genuine french cuisine.

I will try and find some time to retrieve the DAT tape ASAP.

No I don't work for Rockstar North anymore I now run My Own Games Development Studio. Although we do occasionally do work for Rockstar.

I will keep you informed of any further developments.

Best regards

Ade"

---------------------------------------

"Hi Dennis,

Yes I would be happy to send you the "Dat Tape".

However I am very busy at the moment with other projects and milestones. I ask for your patience while I find the time to actually look for the Dat Tape.

Best Regards

Ade"

I have tried to sent him a mail, i'll see if he answers me.

Last edited by dlfrsilver; 20 July 2014 at 03:31.
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Old 24 July 2014, 20:24   #67
turrican3
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thanks to give it an other try denis.
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Old 24 July 2014, 20:44   #68
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i have not, because his email was hidden. i'm not willing to pay linked-in to get access to Adrian Hirst email....
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Old 25 July 2014, 00:04   #69
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Originally Posted by dlfrsilver View Post
i have not, because his email was hidden. i'm not willing to pay linked-in to get access to Adrian Hirst email....
=> http://uk.linkedin.com/in/adrianhirst

Last edited by Carlos Ace; 25 July 2014 at 00:12.
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Old 25 July 2014, 13:03   #70
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Great news. Hopefully the game will be available for our great machine. I like the demo.
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Old 26 July 2016, 17:19   #71
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It seems we can live in hope that the full game which was completed finds its way into the hands of fans. This could have been the best SEU on the Amiga.
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Old 26 July 2016, 18:10   #72
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Could have, but wasn't it a piss-poor port?
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Old 26 July 2016, 18:18   #73
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I think it looks good - and scrolling ok - is it any good?
I guess it cant be hardware scrolling with the score at the side of the screen? unless the score board is a sprite?
people complain on youtube that its not full AGA but you wouldnt get that speed with software scrolling on 68000

Last edited by Retro1234; 26 July 2016 at 21:36.
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Old 26 July 2016, 23:08   #74
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I think it looks good - and scrolling ok - is it any good?
Try the demo in TOSEC to see

...no it's not great (like a lot of Amiga ports of arcade games) but it would still be good to have a complete version
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Old 27 July 2016, 06:23   #75
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I think it looks good - and scrolling ok - is it any good?
I guess it cant be hardware scrolling with the score at the side of the screen? unless the score board is a sprite?
people complain on youtube that its not full AGA but you wouldnt get that speed with software scrolling on 68000
The score could be made of sprites but given the low frame rate (not 50/60 FPS for sure) it could as well be Blitter copied every frame. Although this would definitely be wasteful, this would represent only a fraction of the available cycles of a 2VBL frame.

This said, putting the score on the side is definitely not the brightest of ideas. This was probably lifted from the Jaguar version, unless maybe it was the reverse?

I would love to play a great Raiden port on the Amiga as well but at this stage it is pretty clear that I would have to write it myself.

Edit: forget the second paragraph, it does not look like the Jaguar version at all and was probably unrelated to it.

Also for those who want to play the game, DotEmu has made an officially licensed version which is available on PCs, Macs and mobiles. It is not polished as it could have been but the game is perfectly emulated and plays great.
Also note that Seibu Kaihatsu, the (small) company who created the series was repurchased by its employees and continues making Raiden games so they are worth supporting.

Last edited by ReadOnlyCat; 27 July 2016 at 06:36. Reason: Added update.
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Old 27 July 2016, 13:08   #76
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This said, putting the score on the side is definitely not the brightest of ideas. This was probably lifted from the Jaguar version, unless maybe it was the reverse?
I was going to say the Atari Falcon version, but even that one uses the full screen estate.
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Old 02 February 2018, 14:33   #77
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i found the facebook page of adrian hirst but he didn't post since 2012 and i send him message but he doesn't answer. https://www.facebook.com/adrian.hirst

This guy disappeared ?
Most intelligent people stop using facebook within weeks
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