20 April 2010, 16:37 | #21 | |
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Those are 2m away too. ;-) I was a bit amused at the sentence in parenthesis.. http://jope.fi/amiga/floppy.jpg |
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20 April 2010, 16:40 | #22 |
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On this token does kick start 2 and up just expect you to through the disk in the drive?
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20 April 2010, 20:09 | #23 |
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What's also interesting is that her page mentions "Bards Tale IV (unpublished)".
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20 April 2010, 20:35 | #24 |
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it's interesting to learn who drew it, but it really is a bad drawing.
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20 April 2010, 21:07 | #25 |
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20 April 2010, 21:32 | #26 |
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You also have to keep in mind how it's drawn. It's basically constructed from graphics.library's Move(), Draw() and Flood() functions with only Amiga (twice), Work, bench and V 1.3 being single color bitmaps. So you only draw some lines and fill areas, which is obviously artistically limiting. A 4 color bitmap of this size would have been bigger than this.
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20 April 2010, 22:20 | #27 |
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It's rough. The disc isn't even in the right scale... it's too big compared to the hand and it's too wide. You can only blame that on limitations of the person drawing - and I'm pretty sure she'd agree too.
If I'd been in charge and the option was that or just text, I'd have picked text only. |
20 April 2010, 23:07 | #28 | |
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But still, I'm glad you weren't the one to decide. While it may not be proportionally correct or particularly well-drawn, it was awesome to have actual graphics showing up from the get go. It made the Amiga look so far ahead (which it basically was) and almost futuristic. If you only had text, it would seem like a step back, when compared to the C64, where you could just turn it on and begin to type in commands. |
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20 April 2010, 23:20 | #29 |
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I have always dreamt of having the possibility to hack both 1.3 and 3.1 kickstart rom images into something more meaningfull. Think for example, on changing 3.1 insert floppy anim, by a rotating boing ball for example, a spinning hard drive or whatever
I wish Remus had such capabilities! |
20 April 2010, 23:38 | #30 |
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If Cheryl was my mum I'd bow to her each and every time I saw her
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21 April 2010, 03:39 | #31 | |
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I think the sizing was intentional to emphasize the disk and show the logo rather than a too scale, but less "Amiga" hand. It's not a work of art. It's a graphic designed to convey an action without using much memory. Very very impressive, IMHO. desiv |
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21 April 2010, 04:53 | #32 |
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I will agree with desiv too, specially knowing how the disk is written on screen. Fucking real time graphics? Who would have thought?
It's very functional and conveys pretty much what you had to do when you were faced with the screen. I wonder though why Sheryl does not mention this on her page. It has to be her biggest hit |
21 April 2010, 11:41 | #33 |
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Nice to hear about the author of this design =)
Some remixes of the famous hand (demoscene intros): |
21 April 2010, 11:49 | #34 |
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My favourite :
<3 \o/ |
21 April 2010, 15:34 | #35 |
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21 April 2010, 18:57 | #36 | |
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We just disagree... on several things... desiv |
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21 April 2010, 22:31 | #37 |
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Clearly we do - it's evocative and memorable, but it's not a good drawing by any stretch of the imagination.
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21 April 2010, 23:37 | #38 |
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what! I think it rivals Disney
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22 April 2010, 03:21 | #39 |
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At last an opportunity to pimp my work after all these years lol i knocked this up 18 years ago if iirc my first little demo for the amiga using the famous hand
www.freehand.dsl.pipex.com/image/FREEHAND-Toxic&Jay.adf Mods please feel free to remove link if this against the rules. Cheers jay. |
22 April 2010, 04:03 | #40 |
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I would love to see the woman behind that picture interviewed on Matt Chat!
The show is focused on games only, though (I think, anyway)... but maybe a 'special edition' or something? |
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