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Old 18 October 2019, 23:22   #21
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Quote:
Originally Posted by DamienD View Post
Sure, which one though my friend?
  • Standard Workbench 3.1 install (with only default 4 colours set) [Editor doesn't work].
  • Standard Workbench 3.1 install (with 8 colours set) [Editor works now].
  • Bare-bones [Editor doesn't work].
Maybe I am left behind.., but are you okay then for the distribution of the 8 colors one?
Or the Bare-bones is your goal? If Bare-bones then a link of this.
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Old 18 October 2019, 23:28   #22
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Quote:
Originally Posted by ross View Post
Maybe I am left behind.., but are you okay then for the distribution of the 8 colors one?
Or the Bare-bones is your goal? If Bare-bones then a link of this.
Bare-bones is always my goal; this way I can share on EAB without issue (as it's not even remotely close to a "Workbench 3.1" install)

...but a weird thing just happened.

I had deleted the "Standard Workbench 3.1 install (with only default 4 colours set)" .HDF as I changed it to "8 colours" and then re-RAR'd.

I now just changed this back to only 4 colours so that I could send to you; tested and for some completely unknown reason, the damn "Editor" works

Again, it doesn't if you do install a fresh, standard Workbench 3.1 install and then unarchive the game.

I have no idea what's going on with this game
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Old 18 October 2019, 23:37   #23
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Quote:
Originally Posted by DamienD View Post
Bare-bones is always my goal; this way I can share on EAB without issue (as it's not even remotely close to a "Workbench 3.1" install)

...but a weird thing just happened.

I had deleted the "Standard Workbench 3.1 install (with only default 4 colours set)" .HDF as I changed it to "8 colours" and then re-RAR'd.

I now just changed this back to only 4 colours so that I could send to you; tested and for some completely unknown reason, the damn "Editor" works

Again, it doesn't if you do install a fresh, standard Workbench 3.1 install and then unarchive the game.

I have no idea what's going on with this game
Yes, that's what I noticed too and it's what I wanted to try with your .HDF.
If the ENV:Sys/screenmode.prefs file is present then Editor works.
The file is generated when you change resolution.
For that worked for me with 16 colors and for you with 8: we had simply changed resolution and generated the file
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Old 18 October 2019, 23:41   #24
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Quote:
Originally Posted by ross View Post
Yes, that's what I noticed too and it's what I wanted to try with your .HDF.
If the ENV:Sys/screenmode.prefs file is present then Editor works.
The file is generated when you change resolution.
For that worked for me with 16 colors and for you with 8: we had simply changed resolution and generated the file
Yup, but I added the changed 8 colours "screenmode.prefs" to my bare-bones .HDF and it didn't work; see this post

The one I've just sent you doesn't have it by the way; it's last night's original before messing about tonight...

Edit: also Aladin's .HDF which was posted here had no "screenmode.prefs" file but the "Editor" only worked if directly called from the "Startup-Sequence"...

Last edited by DamienD; 18 October 2019 at 23:57.
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Old 18 October 2019, 23:56   #25
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Yup, but I added the changed 8 colours "screenmode.prefs" to my bare-bones .HDF and it didn't work; see this post

The one I've just sent you doesn't have it by the way; it's last night's original before messing about tonight...
Ops sorry Yes, better if I was reading the thread first.
To much work today, better if I go to rest and take a look at it tomorrow
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Old 18 October 2019, 23:58   #26
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Ops sorry Yes, better if I was reading the thread first.
To much work today, better if I go to rest and take a look at it tomorrow
No rush at all... in fact, I'm not even sure it's worth bothering. You have much more important Amiga projects / stuff to do.

I'm already at the mindset of just using my bare-bones .HDF without the "Editor"...

I mean, who has time to create new levels anyway? Not me...

People just really want to play the game; I was just trying to include everything from the original game archive, but really it's doesn't matter

What get's me is that I don't understand / get the reasons why it doesn't work though, given all I've investigated / tried; and it makes no logical sense...

Last edited by DamienD; 19 October 2019 at 00:15.
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Old 19 October 2019, 06:20   #27
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  • Bare-bones [Editor doesn't work].
Can you share this one? I'd like to tinker with it a bit.
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Old 19 October 2019, 10:15   #28
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Can you share this one? I'd like to tinker with it a bit.
Sure, PM sent
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Old 19 October 2019, 11:24   #29
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Uh, ViewPort code handling is broken in Editor.

GetVPModeID() usage do not default to DEFAULT_MONITOR_ID and mandatorily require NTSC_MONITOR_ID or PAL_MONITOR_ID (which may not be set..).

As the game is PAL only, I'll fake-force a PAL monitor in Editor.
Please wait for a patch.
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Old 19 October 2019, 12:05   #30
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Quote:
Originally Posted by ross View Post
Please wait for a patch.
THX


@DamienD

I just had it working, ignore my PM
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Old 19 October 2019, 12:09   #31
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Please test.

Last edited by ross; 19 October 2019 at 12:44.
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Old 19 October 2019, 12:18   #32
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The editor starts now but if i exit it with esc i get the message 'Editor.fix failed returncode 1024'.
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Old 19 October 2019, 12:32   #33
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The editor starts now but if i exit it with esc i get the message 'Editor.fix failed returncode 1024'.
This as nothing to do with my patch
The exe also have a bad exit CLI code..
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Old 19 October 2019, 12:44   #34
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This should fix the cosmetic error code at CLI exit.
Attached Files
File Type: zip Editor[f ross].zip (16.2 KB, 52 views)
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Old 19 October 2019, 12:55   #35
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Thx
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Old 19 October 2019, 14:34   #36
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Quote:
Originally Posted by ross View Post
This should fix the cosmetic error code at CLI exit.
Thanks ross; it loads / exits ok but the mouse cursor is funny (and warped / disappears almost completely when moving):

Patched:



Normal:



...but please don't worry though; I really don't think it's worth fixing / spending any more time on.
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Old 19 October 2019, 14:49   #37
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I really don't think it's worth fixing / spending any more time on.
This

in any case it works without side effects for me ..

EDIT:
I tried different configurations and I can't replicate, at this point you have to give me your config file (the .HDF is the Bare-Bones one)

Last edited by ross; 19 October 2019 at 15:07.
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Old 19 October 2019, 15:18   #38
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Quote:
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This

in any case it works without side effects for me ..

EDIT:
I tried different configurations and I can't replicate, at this point you have to give me your config file (the .HDF is the Bare-Bones one)
It's the same bare-bones .HDF that I already sent you; but with the patched "Editor" added.

Ok, I'll archive this up along with the standard A1200 configuration file that I use... and PM to you.
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Old 19 October 2019, 15:48   #39
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It's the same bare-bones .HDF that I already sent you; but with the patched "Editor" added.

Ok, I'll archive this up along with the standard A1200 configuration file that I use... and PM to you.
Found.

DBLPAL in Tooltypes Editor.info.
You need to remove it (it seems that at some point I did it between the various tests).

You also need reqtools.library in LIBS: to avoid crashes.


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Old 19 October 2019, 16:11   #40
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Quote:
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Found.

DBLPAL in Tooltypes Editor.info.
You need to remove it (it seems that at some point I did it between the various tests).
LOL, just found that out

Quote:
Originally Posted by ross View Post
You also need reqtools.library in LIBS: to avoid crashes.

Ok, will add
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