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Old 19 July 2005, 14:36   #1
Jerry
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Zool 2 AGA slowdowns

My whdload version of Zool 2 Aga slows down badly. The first noticable slowdown is in the title screen when the big zool logo appears from the bottom of the screen. The game itself becomes unplayable because of this. I tried different tooltypes but 'til now to no effect. I'm running it on A1200 with 68030/50 with 8MB fastram. Any ideas?
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Old 19 July 2005, 14:56   #2
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have u tried to disable the caching of chipmem? this helped the jerkiness with my bppc card...
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Old 19 July 2005, 15:41   #3
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Yes, already tried that and a bunch of other options, but with no luck at all. Interestingly the same problems appear on a 68040 as I just tested. The framerate seems to drop to half in most areas ingame. Probably inserted blitwaits or whatever. I found an old jst or dos version on my hd that works fine, so I'll use this one in the meantime and try the ecs version of Zool 2.
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Old 19 July 2005, 18:06   #4
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are u running any "strange" progs on wbstartup?
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Old 19 July 2005, 18:41   #5
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No,
the problem remains even if I start with no startup-sequence and only setpatch for the aga recognization. I'd like to try it on 68020 but it won't load with chipram only.
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Old 20 July 2005, 00:56   #6
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you could try EXPCHIP tooltype which would mke the game try to use chipmem only. due to the game needing tht whole chipmem however it may not work out to to the workbench using chipmem already and you may also need to disable preload tooltype.

it is normal for the game and many others to be glitchy on an 040 due to really slow communication between 040 and chipmem with caches disabled.

Id have thaught it should run properly on 030/50 as it maches the config (I belive) that codetapper used to install the game.

Are you using the very latest whdload and latest zool2 slave ?
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Old 20 July 2005, 12:47   #7
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Interestingly EXPCHIP works but doesn't improve on the problem. Can anyone verify this problem or is it just me? I use the 1.0 slave and whdload 16.4 so that shouldn't be the problem. I have to try the ecs version later
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Old 20 July 2005, 14:54   #8
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I noticed a slowdown in the ECS version (on a 33Mhz 020) - in the title screen and when there are lots of objects moving on the screen. I wonder if the slave is as optimized as it could be. I've seen a few slow games speed up drastically when a new slave was released.
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Old 20 July 2005, 15:28   #9
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Well, I tried the ECS version and it runs a lot better than the AGA version with no slowdown in the title screen and only a few slowdowns when there are a lot of objects moving which I think I remember from my original dos installed version.
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Old 12 November 2008, 12:09   #10
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After some years problem exists. Any solution
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Old 12 November 2008, 21:32   #11
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I think that slowdowns are possible when whdload slave inserted blitterwaits for faster machines, but if you don't have a very fast machine, it may slow down. I had to make blitwaits optional for Shadow of the Beast slave update.
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Old 12 November 2008, 22:47   #12
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For me is ok on the ZOOL screen,and good playable.
i use it on A1200 ,blizz 30/50 64mb ,and Classic WB 22F,default tool types set.
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Old 12 November 2008, 23:12   #13
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Quote:
Originally Posted by Jerry View Post
My whdload version of Zool 2 Aga slows down badly. The first noticable slowdown is in the title screen when the big zool logo appears from the bottom of the screen. The game itself becomes unplayable because of this. I tried different tooltypes but 'til now to no effect. I'm running it on A1200 with 68030/50 with 8MB fastram. Any ideas?
you can try the cd32 version of zool 2 using idefix cd32 emulator,
it's better than the normal disk version cause it have cdda music,you can play with music+sound effects,also it have more levels than the disk version
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Old 13 November 2008, 07:48   #14
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Anemos, I'm playing on A1200 030 16Mb Fast and also WB3.1 but I try CD32 version with emulator since WHD version is really unplayable.

JOTD, I know that blitterwaits can cause this but this is AGA game so probably blitterwaits are not used at least in AGA version.
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Old 13 November 2008, 08:20   #15
Graham Humphrey
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I had a problem with this on my '040 ages ago.

Is it not a problem exclusive to the '040 after all then?
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Old 13 November 2008, 10:51   #16
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Quote:
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I had a problem with this on my '040 ages ago.

Is it not a problem exclusive to the '040 after all then?
Nope, both 68040 and 68060 CPU equipped systems are affected
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Old 13 November 2008, 11:26   #17
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I would imagine the problem is a blitter problem.

040 and 060 run faster than the blitter, hence the slowdowns. Only way to cure it would be to recode some of the blitter routines to utilise the processor instead.
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Old 13 November 2008, 12:09   #18
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Hmm, what about 030 processor?
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Old 13 November 2008, 12:35   #19
Graham Humphrey
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That's what I was trying to get at, if it's doing it on slower processors too it might be a problem with the slave I guess? And not just the normal 040 slowdown problem...
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Old 13 November 2008, 12:46   #20
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I was thinking about JOTD option. Maybe it's possible to add option with/without blitterwaits (if there are any in AGA version). It's time to contact with Codetapper.
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