31 March 2017, 22:32 | #1 |
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Join Date: Mar 2017
Location: DFO:
Posts: 15
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[Ongoing] Amimon
Custom-made from scratch Amiga-flavoured Pokemon clone. Written in AMOS. As my first project in it (but not first game altogether or even programming project).
Yup, I'm crazy alright. Currently looking for musicians and mon designers since I don't have nearly enough ideas for them (definitely BoingBall which is the classic, Kickstart and Workbench, but that's about it). Can do coding/mapping/gfx (not sure yet if I'll use TOME or write my own mapping tool since TOME seems to have no way of placing NPCs or objects not tied to map) |
31 March 2017, 23:34 | #2 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
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Full as an egg but you can keep me in mind for music and some graphical work
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01 April 2017, 00:11 | #3 |
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Join Date: Mar 2017
Location: DFO:
Posts: 15
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Thanks. Just keep in mind those MUST NOT be covers or even remixes of Pokemon tunes. Should evoke the feeling though.
Currently I'm figuring out how I will structure the code and whether I'll use TOME or write specialized map editor. |
01 April 2017, 14:19 | #4 |
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Join Date: Sep 2007
Location: Stockholm
Posts: 4,332
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I'd skip the Amiga theme if I were you, it makes the game look less inspired and more like the plethora of "Tux Racer" or "Tux Mario" games for Linux.
You can have my old AMOS map editor and loading routines if you want. I think it might fit a Pokemon clone quite well since it was intended for a Zelda clone. |
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