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Old 19 March 2009, 11:33   #1
lolafg
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GALAHAD Player manager

Hello ,

this thread to tell Galahad that i would be happy to test his PM slave !!

This one becomes very important as we have now a very good KO2 slave made by StingRay , because maybe we could have teams , tactics etc from player manager working with KO2 Slave !!

Thanks !!
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Old 19 March 2009, 11:58   #2
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Quote:
Originally Posted by lolafg View Post
because maybe we could have teams , tactics etc from player manager working with KO2 Slave !!
My KO2 slave should already support that. Emphasis on "should" as I didn't test it with any player manager teams/tactics at all. Feel free to try.
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Old 19 March 2009, 12:15   #3
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Well , ok but wich name should i give to the data disk made with PM; disk.9 ; disk.8 ; disk. ???

I must first of all try PM on real disk to see how to make a data disk with etc...i've never played this game...

Will tell you !!

Thanks.
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Old 19 March 2009, 13:14   #4
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I don't know how Player Manager exports the data (never played the game either), but tactics disk: disk.8 and normal data disk: disk.9
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Old 19 March 2009, 13:41   #5
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I've just made a data disk with the real floppy , will use dic to create an image and will test...
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Old 19 March 2009, 14:53   #6
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Well as you said StingRay , your slaves already support PM Data disk !!

It is not really difficult to use :
1: If you have a data disk of PM ,just make an image with dic .
2: Then it depends on what you want to be imported in the KO2 game you are playing :

if only tactics :rename the data disk in disk.8.If only data(teams) rename the data disk in disk.9 (Kick off 2 ; Kick off 2+wc90 ; Kick off 2 1.6e etc...) ; you can have both in the KO2 directory(disk.8 and disk.9) , saves will be to disk.9 (replays,cup).



Tested with StingRay slaves !!


@Galahad , i've a very nice version of PM adf with KO2 graphics , if you want it ....

Last edited by lolafg; 21 March 2009 at 14:49.
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Old 19 March 2009, 16:14   #7
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Well as you said StingRay , your slaves already support PM Data disk !!
Nice to know that it works.
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Old 19 March 2009, 18:25   #8
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@StingRay ,

Yes it's cool , because with PM we can create tactics wich can be imported in kick off 2 games !!

@ Galahad : But where are you Galahad ?
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Old 19 March 2009, 18:47   #9
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Quote:
@Galahad , i've a very nice version of PM adf with KO2 graphics , if you want it ....
Is this the version with the KO2 pitch and ball ?
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Old 19 March 2009, 19:09   #10
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@Stainy ,

yes with players of Champions league 2006/2007.
I think the graphics changes are from Jesper and updated teams by Lecusi...not sure because i've it since a long time...

edit: found the infos and i was right ,Jesper for Graphics (KO Gathering) and Lecusi for updated teams (KO World of Soccer Italian website).

Last edited by lolafg; 20 March 2009 at 09:44.
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Old 23 March 2009, 10:08   #11
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I spoke to Galahad (cheers mate o/) and he said I can do a new Player Manager slave. This is what I just did when I arrived at work. Expect the first test version this evening when I have tested it on my A4k.
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Old 23 March 2009, 10:49   #12
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OK !!

A lot of people will be Happy with this one !!
Thanks to Galahad to let you make the slave !!

Thanks again !!
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Old 23 March 2009, 11:01   #13
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This Kick Off story becomes better every day. !!
Looking forward to this slave. Thanks to all.
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Old 23 March 2009, 12:53   #14
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It made sense for Stingray to complete it so that if any disks are compatible with his Kick Off 2 install, then he would be easier be able to support them in his install, as its entirely possible we would have approached the install in slightly different ways.

Typically, like KO2, I didn't get huge input into my BETA of Player Manager, so i'm happy for Stingray to finish the job.
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Old 23 March 2009, 13:06   #15
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Originally Posted by Galahad/FLT View Post
It made sense for Stingray to complete it so that if any disks are compatible with his Kick Off 2 install, then he would be easier be able to support them in his install, as its entirely possible we would have approached the install in slightly different ways.
You're totally right here, the Player Manager code is not much different to the KO2 code so creating the first slave from scratch took about 30 minutes (10 minutes of that were spent to look for checksums (12 found ).
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Old 23 March 2009, 14:39   #16
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Can this, like the KO2 one.. be able to handle the different Player Manager versions out there?
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Old 23 March 2009, 14:41   #17
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Can this, like the KO2 one.. be able to handle the different Player Manager versions out there?
Yep, it'll handle all known PM versions, just like the KO2 slaves do.
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Old 23 March 2009, 14:47   #18
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@StingRay: When you finish this, perhaps you could take a look into Player Manager 2 Extra disks AGA? That would be... fantastic to say the least. Please at least consider my idea .
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Old 23 March 2009, 14:49   #19
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@StingRay: When you finish this, perhaps you could take a look into Player Manager 2 Extra disks AGA? That would be... fantastic to say the least. Please at least consider my idea .
I'll check once the Player Manager slave is ready.
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Old 23 March 2009, 16:50   #20
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@StingRay: When you finish this, perhaps you could take a look into Player Manager 2 Extra disks AGA? That would be... fantastic to say the least. Please at least consider my idea .

Er, thats mine... hands off!
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