21 January 2010, 12:10 | #61 |
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21 January 2010, 12:24 | #62 |
move.l #$c0ff33,throat
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Thanks, next one. If the bug is still present then the fix won't be easy (i.e. no more test slaves today).
Last edited by StingRay; 21 January 2010 at 12:48. Reason: attachment removed |
21 January 2010, 12:35 | #63 | |
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Quote:
Bug is still present , is that fix the start of this bug ? |
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21 January 2010, 12:38 | #64 |
move.l #$c0ff33,throat
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Yes, the game copies data to an invalid memory location. However, as soon as that's fixed the bug occurs which is kinda strange (maybe some "mirror mem" crap or smth). Some debugging sessions ahead, "hooray". Thanks for testing, it was the last test slave for the moment since I will have to debug at home.
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21 January 2010, 12:42 | #65 |
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No problem , will be present when you'll need as usual
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21 January 2010, 12:47 | #66 |
move.l #$c0ff33,throat
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OK, here is one last test slave If the bug still occurs I am out of ideas for the moment.
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21 January 2010, 13:08 | #67 |
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21 January 2010, 13:10 | #68 |
move.l #$c0ff33,throat
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OK, then I will have to do some serious debugging at home. That was definitely the last test slave for the moment.
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21 January 2010, 13:44 | #69 | |
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Ok , just a question , as i'm testing under a 68000 machine and your fix was done for biggest ones , is this bug present in Big configs ? I'm asking that because with the last slave working (just before the one in whdload.de) , all is fine in 68000 machines. Perhaps should i test under winuae with a big config ? |
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21 January 2010, 13:49 | #70 |
move.l #$c0ff33,throat
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The bug is present on your 68000 too, you just won't ever notice it since the game seems to behave normally and WHDLoad will not complain either (due to missing MMU [=Memory Management Unit, WHDLoad uses that to detect illegal memory accesses]). It is, however, a serious bug that needs to be fixed because writing to "random" memory locations is not nice. It was f.e. one of the reasons why I had a lot of problems to create the patches for ManU PLC/The Double since there is some incredibly stupid memory checking/trashing routine in these games too. =) (trashed memory meant that I had to reboot after testing any slave because the game corrupted memory and the Amiga crashed after quitting WHDLoad)
Last edited by StingRay; 21 January 2010 at 13:55. Reason: typo |
21 January 2010, 13:56 | #71 | |
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22 January 2010, 09:55 | #72 |
move.l #$c0ff33,throat
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I have fixed this problem, was actually 24bit related (i.e. game works OK on 68000, no bug there), game used sign bit (31) in the address register as some flag, 68000 does not care, 680x0 does. Fix is like this:
Code:
move.l a1,d7 and.l #1<<31-1,d7 move.l d7,a1 |
22 January 2010, 17:17 | #73 |
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Great , you found it , nice work Sting
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22 January 2010, 23:04 | #74 |
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Great job StingRay, I loved this game and now I'm going to play with your version.
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31 March 2012, 17:42 | #75 |
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Does anyone have a preinstalled version of Manu Europe and PLC? It would make me very happy!
Edit: Forget that! Just found the EAB fileserver... Last edited by SuperNashwan; 02 April 2012 at 11:15. |
03 May 2012, 00:04 | #76 |
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03 May 2012, 00:12 | #77 |
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Isn't this a myth "Man U in Europe"
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03 May 2012, 00:32 | #78 |
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03 May 2012, 00:58 | #79 |
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I have found manchester_united_europe_v2_0_(1991)(krisalis)(m5)[cr_cls]-amiga.zip and its a ADF file can this version be WHDLoadified..????
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03 May 2012, 01:21 | #80 |
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Yep it did work well onWinUAE need to test it on a real Amiga...is it ok to upload it to the zone..???
so you all can test it...its a old game now..21 years old...wow.. If no reply in say 5 mins I up anyway.. |
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