English Amiga Board


Go Back   English Amiga Board > Requests > Games images which need to be WHDified

 
 
Thread Tools
Old 17 August 2007, 14:18   #21
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
[ Show youtube player ]
s2325 is offline  
Old 17 August 2007, 14:21   #22
turrican3
Moon 1969 = amiga 1985
 
turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
the cdi version was the best.
it used the fullmotion video card.
[ Show youtube player ]
[ Show youtube player ]
now for the playability i never played this version.

Last edited by turrican3; 17 August 2007 at 14:45.
turrican3 is offline  
Old 17 August 2007, 14:27   #23
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
no, C64 version was the best:

s2325 is offline  
Old 17 August 2007, 14:35   #24
turrican3
Moon 1969 = amiga 1985
 
turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913

best playability certainly
turrican3 is offline  
Old 17 August 2007, 22:58   #25
laser
Banned
 
Join Date: Aug 2006
Location: Argentina
Age: 51
Posts: 648
Quote:
Originally Posted by turrican3 View Post
the cdi version was the best.
it used the fullmotion video card.
[ Show youtube player ]
[ Show youtube player ]
now for the playability i never played this version.
the cdi version of Microcosm never was realesed ..I don't know where they get that videos

btw,the sega cd can do 64 colours at the same time..the cd32 can do 256
but in this particular game I feel that the cd32 version contains only 64 colours....

because was directly ported without enchancements and because the cd32 can't do it fast at a 256 colour screen

another example is the game Flink cd32...also ported from the Sega CD
and again the sega cd version was better...(professedly) with less colours


bye
laser is offline  
Old 17 August 2007, 23:03   #26
laser
Banned
 
Join Date: Aug 2006
Location: Argentina
Age: 51
Posts: 648
Quote:
Originally Posted by s2325 View Post
no, C64 version was the best:


yeeeeeeeeeees !! this is the best version you are right !!
laser is offline  
Old 18 August 2007, 03:57   #27
turrican3
Moon 1969 = amiga 1985
 
turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
sorry laser but look at the 2 pictures don't tell me that there is no difference of colors and the megacd graphics are better
first one on the left megacd second one cd32.
If you told me that the megacd has best graphics, we could make a poll

Last edited by turrican3; 13 February 2008 at 02:29.
turrican3 is offline  
Old 18 August 2007, 04:13   #28
Retro-Nerd
Missile Command Champion
 
Retro-Nerd's Avatar
 
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,448
Quote:
Originally Posted by turrican3 View Post
sorry laser but look at the 2 pictures don't tell me that there is no difference of colors and the megacd graphics are better
first one on the left megacd second one cd32.
If you told me that the megacd has best graphics, we could make a poll
Crap and crap with more colors.
Retro-Nerd is online now  
Old 18 August 2007, 09:57   #29
viddi
Moderator
 
viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
I like it and just played it two days ago!
I have to admit though that it´s not THAT fascinating as it was back in 1994.

Why not program a slave that accesses the Microcosm-CD?

I can imagine many more games needing this kind of "drivers".
E.g. Shadow of the Third moon (in various versions for 030,040,060),
Joyride,...and all the other buggy games from 1996-2000.
viddi is offline  
Old 18 August 2007, 10:01   #30
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,004
Microcosm simply isn't worth the effort to code a slave for.

Everyone is agreed that its a poor imitation of a game, lots of people don't own it as an original, it was never 'cracked' because of its lack of playability, and the work required to make it possible for it to 'play' under WHDLoad is effort that would be better spent elsewhere.

I can confidently predict that none of the WHDLoad install coders will do a slave for this 'game', thus this thread is now pretty redundant, as its simply not going to happen.
Galahad/FLT is offline  
Old 18 August 2007, 10:05   #31
laser
Banned
 
Join Date: Aug 2006
Location: Argentina
Age: 51
Posts: 648
Quote:
Originally Posted by turrican3 View Post
sorry laser but look at the 2 pictures don't tell me that there is no difference of colors and the megacd graphics are better
first one on the left megacd second one cd32.
If you told me that the megacd has best graphics, we could make a poll
OK
I have seen both pictures....
and now I agree with you that it haven't better gfx
even now I think that maybe the sega version runs at 32 colours...maybe the programmers reduced colours to gain speed
however the megacd version is faster...it haven't better gfx or more colours than the cd32 but it's fast and smooth

anyways I prefer the commodore 64 version

bye
laser is offline  
Old 18 August 2007, 10:19   #32
viddi
Moderator
 
viddi's Avatar
 
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
Quote:
Originally Posted by Galahad/FLT View Post
...and the work required to make it possible for it to 'play' under WHDLoad is effort that would be better spent elsewhere.
Well yes, you´re right. There are so many great games out there waiting for a slave...

*shouting* Any news on that Evil´s Doom slave?
viddi is offline  
Old 18 August 2007, 10:51   #33
laser
Banned
 
Join Date: Aug 2006
Location: Argentina
Age: 51
Posts: 648
also here is the spectrum 128k version


laser is offline  
Old 18 August 2007, 13:27   #34
Ironclaw
Banned
 
Ironclaw's Avatar
 
Join Date: Oct 2004
Location: ...
Age: 45
Posts: 3,313
Read everywhere this game sucks.... Anyone wanna see a longplay? :P..... Will give it a go..... is this game hard?. I have read the manual and know about the map and all the buttons it uses....
Ironclaw is offline  
Old 18 August 2007, 13:46   #35
DamienD
Banned
 
DamienD's Avatar
 
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
There is also an FM Towns version
DamienD is offline  
Old 18 August 2007, 13:48   #36
Ironclaw
Banned
 
Ironclaw's Avatar
 
Join Date: Oct 2004
Location: ...
Age: 45
Posts: 3,313
Heh, playing now and it's a nice game.... and I LOVE the cool pause screen... it's a pic of the CD with some text and has a cool sound beat to it while paused....

Have to play this one from beginning till end in one go as I can't use savestates.... and CD32 state save support is "work in progress".
Ironclaw is offline  
Old 18 August 2007, 14:05   #37
Ironclaw
Banned
 
Ironclaw's Avatar
 
Join Date: Oct 2004
Location: ...
Age: 45
Posts: 3,313
What are these red areas on the route that I've passed?
Attached Thumbnails
Click image for larger version

Name:	Mc.gif
Views:	309
Size:	6.7 KB
ID:	14551  
Ironclaw is offline  
Old 18 August 2007, 14:21   #38
turrican3
Moon 1969 = amiga 1985
 
turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
if i remember well you must past by every red point before to meet the boss
when you past a blue point it changed in red
turrican3 is offline  
Old 18 August 2007, 14:23   #39
turrican3
Moon 1969 = amiga 1985
 
turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
Quote:
Originally Posted by laser View Post
OK
I have seen both pictures....
and now I agree with you that it haven't better gfx
even now I think that maybe the sega version runs at 32 colours...maybe the programmers reduced colours to gain speed
however the megacd version is faster...it haven't better gfx or more colours than the cd32 but it's fast and smooth

anyways I prefer the commodore 64 version

bye
with winuae the game is really fast and smooth but i prefer videopac version
turrican3 is offline  
Old 18 August 2007, 14:39   #40
Ironclaw
Banned
 
Ironclaw's Avatar
 
Join Date: Oct 2004
Location: ...
Age: 45
Posts: 3,313
Ok, this big and hard (like my dick)... so donno if I'm up to completing it... I have to get to all the blue dots on the map, then when they are all red I navigate to the middle dot and face the boss... righ?..... well.. it's a labyrinth sort of.... if I take a wrong turn, I might have to start over from a point I've already been through which will take like 5 mins to reach the point where I took the wrong turn so I this time can try ther other turn.. eh....

biiiig game... need maps and stuff if it's gonna be easier.
Ironclaw is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Microcosm: How to end level? gehtjanx support.Games 6 26 July 2011 10:25
Microcosm derSammler HOL data problems 8 04 June 2004 17:05
Microcosm CD32 Kada request.Old Rare Games 0 22 December 2001 01:03
Microcosm steztheskinhead support.Games 6 13 July 2001 18:10

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 20:49.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.12538 seconds with 14 queries