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Old 02 March 2010, 12:23   #1
paulo_becas
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Burning CD32 images

Another Stupid question.
Can anyone tell me how to burn CD32 Images back to CD?
I've noticed that there are Wav files with most of the games besides the Iso file itself.
Is there any special thing to do to burn this images?
I've tried to burn them as i usualy burn a normal cd, but the game refuses to load.
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Old 02 March 2010, 12:28   #2
s2325
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Just use Nero with slowest speed (4x or 8x). I burned only compilations, without wav files.
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Old 02 March 2010, 13:33   #3
paulo_becas
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What are they for anyway?
Burning them like that i still get the sound?
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Old 02 March 2010, 13:36   #4
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Quote:
Originally Posted by paulo_becas View Post
What are they for anyway?
Burning them like that i still get the sound?
Select the .cue file when burn, that tells it how many tracks there are and where they are on the disc.

If you just burn the image file then you wont get audio tracks.
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Old 02 March 2010, 13:37   #5
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Select the 'cue' file as an image in Nero. That will burn both the data and the audio tracks to the CD. You need to use the cue file, so that the CD is 'restored' and not just a data CD with WAV files.
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Old 02 March 2010, 14:44   #6
paulo_becas
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Thank's guys you're being really helpfull.
I know i'm being a pain but i just save 2 x 500 and 1 x 1200 from certain death and now i'm really excited with all this and i want more and more so i'm going to keep asking stuff.
Hope that my questions can help others like me.
Thank's a lot
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Old 02 March 2010, 16:42   #7
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Just use Nero with slowest speed (4x or 8x).
Is the low speed really necessary?
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Old 02 March 2010, 16:44   #8
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Is the low speed really necessary?
No
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Old 02 March 2010, 16:44   #9
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Really? I'm not sure. PSX CDs burned above 16x speed are not readable. Same with 3DO games.
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Old 02 March 2010, 16:58   #10
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Taken from Amiga CD32 Wikipedia:

"CDs created for the CD32 conform to ISO 9660 level2, mode1; although the Rock Ridge and Joliet extensions are not compatible."
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Old 02 March 2010, 22:29   #11
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Really? I'm not sure. PSX CDs burned above 16x speed are not readable. Same with 3DO games.
Yep, toni is right, its a myth.

Plus I would'nt believe everything on any wikipedia's as general people add what they think is correct.

Last edited by FOL; 29 March 2010 at 22:59.
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Old 03 March 2010, 09:07   #12
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Really? I'm not sure. PSX CDs burned above 16x speed are not readable. Same with 3DO games.
Even today? or 10 years ago? Lowering speed makes cheap and crappy media (and burner) work better, speed isn't the original reason for bad burns
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Old 03 March 2010, 10:09   #13
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I thought that slow drive (CD32, 3DO) need slow burning.
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Old 03 March 2010, 11:09   #14
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well if you have the cd`s and the time prove it to your self

I always burn at max speed or why else is it there
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Old 18 March 2010, 02:58   #15
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I really wouldn't recommend Nero myself - you're better off using CDRWin or ImgBurn for anything using a cuesheet.
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Old 19 March 2010, 01:53   #16
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I really wouldn't recommend Nero myself - you're better off using CDRWin or ImgBurn for anything using a cuesheet.
I use nero all the time, never had a single problem. Unless your talking about Nero7 and up, then I would agree, as they suck. Nero 6 is the best.
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Old 19 March 2010, 10:11   #17
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I use nero all the time, never had a single problem.
Same here. What problems do you have when you burn cuesheets MethodGit?
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Old 19 March 2010, 19:46   #18
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Same here. What problems do you have when you burn cuesheets MethodGit?
He read a "good" burning tutorial somewhere, iirc. Wasn't that proper imho. Anyway, Nero 6.6 works fine with the most CD images i've tried. Even if Windows 7 complains about the compatibility you can still burn trouble-free with it.
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Old 19 March 2010, 20:03   #19
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I use nero all the time, never had a single problem. Unless your talking about Nero7 and up, then I would agree, as they suck. Nero 6 is the best.

I agree, i went back to Nero6 as it's the best of the bunch.
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Old 29 March 2010, 16:55   #20
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so by this copied CD32 games work fine on a standard cd32?, i have loads of CD32 isos so i might buy a CD32
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