21 April 2013, 20:50 | #61 |
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So the Blizzard 1260 (post #53) is faster than the FPGA Arcade at @106MHz, or version 1.06 had some serious regression?
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22 April 2013, 02:00 | #62 | |
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Quote:
About these FPS readings, yaqube does his readings at full screen size, most other readings (including mine) are at 80% screen size. Also, version 1.06 calculates FPS differently. Version 1.06 is nicer to play (smoother) on my setup that the previous versions, I think that matters more than some FPS reading. |
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22 April 2013, 02:11 | #63 |
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This is really cool, I didn't think you could get such good speed with this game!
Just watched a Youtube video of the 1.06 version, really impressive! |
22 April 2013, 03:12 | #64 |
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Thanks NovaCoder, awesome work!!!
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22 April 2013, 19:41 | #65 |
mä vaan
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How can I download RTG hack? I don't spean germany and thats why I don't want to register to a1k.org
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23 April 2013, 01:46 | #66 | |
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Quote:
NOTE: It's only a quick hack but it should be ok. Please note that you must have a 320x240 8bit screen mode available and that this RTG build is using the CyberGFX API so it will not work on all P96 systems (P96 is rubbish BTW). To run the RTG version you need to download v1.06 from AmiNet first and install it, then copy this special RTG build into your install folder. If you already have it running properly using AGA then this RTG version will not give you hardly any more speed (as I've already mentioned before in this thread), the only advantage is that it skips the C2P. Last edited by NovaCoder; 23 April 2013 at 02:27. |
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23 April 2013, 12:54 | #67 | |
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Quote:
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23 April 2013, 13:11 | #68 | |
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Quote:
AROS fully implements public CybergraphX API ("everyone" uses it), internally it uses AROS' own system (not Picasso96 or RTG), only the m68k RTG driver translates to Picasso96, everything else uses AROS native drivers. m68k aros works this way because there is no point in writing native drivers just for m68k aros and Picasso96 _driver_ API is the only one which is sort of publically available which makes translation possible. Most common graphics operations are identical between APIs and maps 1:1, there is no need for "emulation". |
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23 April 2013, 13:16 | #69 | |
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23 April 2013, 19:43 | #70 |
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You're right i wasn't really in full screen, so i've made some new tests:
Blizzard 1260: 060@80MHz AmiQuake2 1.06 default 80% full screen timedemo demomap q2demo1.dm2 fps : 12.6 Blizzard 1260: 060@80MHz AmiQuake2 1.06 default 100% full screen timedemo demomap q2demo1.dm2 fps : 11.9 When i'll find a working 64Mb ram i'll try it with my 1260@85Mhz (Actually i've only a 16Mb fast ram that is working at this speed and sadly 16Mb is not enough to start AmiQuake2 ) |
23 April 2013, 23:08 | #71 |
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I have made the same test on my A4000 + CSPPC060@80MHz (this card has 64-bit memory access and is faster than Blizzard1260):
AmiQuake2 1.06 default full screen (80%) timedemo demomap q2demo1.dm2 fps : 9.2 The RTG version on CyberVision64 runs around 8% faster. Here you can find a report that AQ2 runs in RTG mode at 10fps on 060@90MHz. The 1.06 version seems to run much faster in actual gameplay than the difference in fps from previous version. |
24 April 2013, 21:04 | #72 | |
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Quote:
I switch the wb to 320x200x2 colors before starting AmiQuake2 and i use a stack of 500000. |
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25 April 2013, 02:00 | #73 |
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I also get 12 fps on my Blizzard 1260/80. This is just awesome running Quake II from AGA.
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25 April 2013, 06:38 | #74 |
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Glad you like it guys
I'm currently playing through the retail game on my 1200, haven't play it since 96'. |
29 April 2013, 18:00 | #75 |
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Ok now i've find a really better quality 64Mb ram so i've redone my test at 85Mhz instead of 80Mhz:
Blizzard 1260: 060@85MHz AmiQuake2 1.06 default 80% full screen timedemo demomap q2demo1.dm2 fps : 13.3 Blizzard 1260: 060@85MHz AmiQuake2 1.06 default 100% full screen timedemo demomap q2demo1.dm2 fps : 12.6 Really awesome ! |
30 April 2013, 11:20 | #76 | |
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Quote:
Supporting RTG in an easy way would just involve calling WritePixelArray(). |
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30 April 2013, 12:26 | #77 | |
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I'm currently working on [ Show youtube player ] but it won't be hardly any faster than v1.06 I'm afraid. On a more positive note, I have manage to apply some of the tricks I've learnt from this port into making my Quake 1 port faster, I'm currently seeing a 10% speed improvement with improved texture mapping quality Expect a Quake 1 release in the next 2 weeks |
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30 April 2013, 14:05 | #78 |
Professional slacker!
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Looks great! I can't wait to test the RTG version on my A4000
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30 April 2013, 15:36 | #79 | |
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Quote:
That means Quake could be just about playable on a stock 060/50, with a slightly reduced screen. |
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30 April 2013, 16:49 | #80 |
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@novacoder: When you say in the doc: "You should always patch exec.library's copymem() copymemquick() ...", do you think to a particular hack to do this ?
edit: i actually use Oxyron patcher. Is this ok with it ? Last edited by JaYgRp; 30 April 2013 at 17:43. |
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