06 December 2014, 15:09 | #1 |
Eat Electric Death
Join Date: Feb 2007
Location: Germany
Posts: 327
|
Music from MOD to CD AUDIO on CD32 question
Hello everyone,
yes it's that time of the year! So far even the most pointless of questions I asked here has been answered to my full satisfaction. As usual, I tried a lot of things myself before coming here and even if you guys have no idea or don't care at all, no worries, no problem - I just want to give it a shot: This time I want to "convert" the module music from "Dragonstone" (disk version) to .wav to replace the CDA music on the CD32 version of the game. I intend to create a version of the game for CD32 that sounds exactly like the disk version. My question is - how should a .mod be "rendered" to .wav to sound exactly like the 4 channel disk version would, if played as a digital audio track? 44k stereo? Or joint stereo? Filter or no filter? Interpolation? Which tool would be best? I cannot compare the A500 to the CD32 Hardware directly, so I have to trust your word completely Kind regards, Gert |
06 December 2014, 15:19 | #2 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
|
Free and easy tool to do this may be Open ModPlugTracker. Maybe try highest quality possible.
|
06 December 2014, 16:37 | #3 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,303
|
I just tried the following tool on Amiga what worked fine. It also has a panning (mix left right channel) option.
PS3Mrec: PS3M recorder is a program that loads several kinds of music module formats and turns them into IFF, AIFF or RIFF WAVE samples. If the original CD music is 44,1kHz stereo then just use the same for the mod you want convert. If you want to manipulate you can do what you want. Amiga tools are SoundFX, SamplitudeOpus and others. |
06 December 2014, 20:12 | #4 |
PSPUAE DEV
|
I used WinAMP to convert my mods to CD. Got fedup of feeling dizzy when listening to mods on a daily basis with head phones. Now the sound is not seperated, .
|
06 December 2014, 23:25 | #5 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
|
I use to render a video from Winuae with uncompressed wav audio at 44100. Choose sync interpolation and a1200 filter emulation (not always on!). About stereo separation I would choose 100% stereo, split channels, center-panning them and apply individual effects to each channel for enhancing the sound. Then render to wav.
Other possible output I like best comes from the BZR player. Just render as wav and you're done. BTW: I could try making a special arrange for the CD32 in full stereo 16bit, if you have some time. |
07 December 2014, 02:48 | #6 |
Eat Electric Death
Join Date: Feb 2007
Location: Germany
Posts: 327
|
Thank you all for the input! Just what I asked for and more! You can always count on the eab. @adrdesign: well, why not? I doubt anyone besides me would have need for such thing so if that still won't put you off - just do it
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Your MOD music :) | DJ_OXyGeNe_9 | project.Mods Jukebox | 185 | 18 March 2024 22:46 |
Audio problems in old music player | stet | support.WinUAE | 4 | 14 January 2009 18:04 |
Audio Overload v2.0 - The Video Game Music Player | Shoonay | News | 4 | 01 August 2008 11:51 |
How To Make Audio .Mod play in a PC AutoRun Maker | k2uphill | support.Apps | 1 | 26 July 2007 20:57 |
CD32 Audio question | barkingboy | support.WinUAE | 5 | 06 October 2003 13:05 |
|
|