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Old 22 January 2020, 00:41   #21
CFou!
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Quote:
Originally Posted by Asman View Post

@CFOU!

Some time ago (long!!!) I've started working on WHDLoad slave for RT. I wanted also fix game bugs like jerky scroll but I failed, mostly because I've made too many changes in resourced code and game sometimes just hangs. There is funny bug in game when you just start. go to the left corner and shoot in left, bullet will stay forever
I hope that you will do slave for this game with source code and perhaps in future I will find some time to tweak the game
Hi,
If i have time, i will try to had VBL hack for winuae like SolNegro but for the moment sound are not correctly displayed on winaue (except 68000 config) while everything works fine on all my real Amiga
Attached Files
File Type: lha RollingThunder-WHD-INST-beta.lha (249.8 KB, 91 views)
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Old 22 January 2020, 03:51   #22
TjLaZer
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Tested on A600 Vampire 2 and seems to run good! Will test on A4000 o6o...
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Old 22 January 2020, 09:24   #23
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Tested on A600 Vampire 2 and seems to run good! Will test on A4000 o6o...
great
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Old 22 January 2020, 20:30   #24
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Love this.

Fingers crossed the rights and source code will be given over, seems this community are behind bringing a decent version of the game to the Amiga.
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Old 22 January 2020, 20:46   #25
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Love this.

Fingers crossed the rights and source code will be given over, seems this community are behind bringing a decent version of the game to the Amiga.
Just the rights would do, i could port the game in 3 months.
Nice big box, free digital download.
Lovely.
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Old 24 January 2020, 03:54   #26
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Works on A4000 060 just fine.
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Old 24 January 2020, 10:10   #27
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Works on A4000 060 just fine.
great.

can you test with CD32Pad/Second button support (2 buttons)?


CUSTOM2=1: for second button/CD32 pad support
to change platfrom level / big jump
really more easy to play !!!
Can you test it?
CUSTOM2=1 to enable second button support
Blue/yellow button supported for big jump
Attached Files
File Type: lha RollingThunderBeta-CD32PAd.lha (251.2 KB, 70 views)

Last edited by CFou!; 25 January 2020 at 21:09.
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Old 25 January 2020, 21:08   #28
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Test of CD32PaD support (3 buttons)

- CUSTOM2=2 Tooltype used for CD32Pad 3 buttons support
Yellow button: To change platform level & big jump
Blue button: To perform a short jump
JoyUp: To enter in a door
(JoyUp disabled if you are not in front of a door)
Attached Files
File Type: lha RollingThunderCD32Pad-test3.lha (251.4 KB, 71 views)
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Old 25 January 2020, 22:23   #29
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Quote:
Originally Posted by ransom1122 View Post
Arcade version by far is the best... In fact Rolling Thunder & Shinobi are 2 of my most played MAME games.

As bad as the Amiga version is I still play it every now and then.

[ Show youtube player ]
They have release shinobi in the uk/europe on the switch at long last. And as usual M2 done a cracking job. Portable shinobi, living the dream. The music just takes me bald to me being 8 or 9 and playing it in local cafe
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Old 25 January 2020, 23:57   #30
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I love Rolling Thunder and played it both on arcade and my C64.

From what I recall, I can say C64 was pretty good port, and it was pretty hard.
I never get far... but you know... you are never angry at the game (when you lost life), if the game have fair rules. So, my memory of C64 playing it, is a very fond memory.

I never played it on the Amiga, back in the day, but when I saw it on youtube few years a go.. OMG... how?! Just how?!

I think I read on some thread here where programmer discussed, like: How it's possible they have so bad framerate... even with bad port.. and all considered.. you really need to put effort to make it that slow and unresponsive...even with very beginners bad coding, it would be faster.. something like that
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Old 30 January 2020, 16:28   #31
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Originally Posted by mcgeezer View Post
I've sent an email to Tiertex to see if they'll transfer development rights to me for a re-port.
Wait a minute, this thread is starting to make it seem like Tiertex is still around. They're not... are they? No website...
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Old 30 January 2020, 16:57   #32
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They are still around, their company is alive and well
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Old 30 January 2020, 18:03   #33
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it's actually very difficult to get a good framerate. But Tiertex sure never tried.
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Old 30 January 2020, 18:54   #34
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https://beta.companieshouse.gov.uk/c...filing-history

More info on them here
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Old 31 January 2020, 16:08   #35
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Just goes to show how much quality counts for when Tiertex are still around but so many companies that actually put effort into their games are not.


They were asked by publishers to pump out the ports with minimal effort and that's what they did and they have thrived because of that
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Old 31 January 2020, 16:46   #36
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Ahh, this thread reminded me to play it in mame a bit. Still love the game. :-)
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Old 31 January 2020, 17:18   #37
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Originally Posted by Phantasm View Post
Just goes to show how much quality counts for when Tiertex are still around but so many companies that actually put effort into their games are not.


They were asked by publishers to pump out the ports with minimal effort and that's what they did and they have thrived because of that
Because alot of the decent small dev teams sold out and cashed in to larger publishers, i guess no-one wanted to buy them

Though tbf to them, their console ports are alot better than their Amiga ports, i guess they used different programmers, you can certainly tell the difference.

But going back to the link i posted, seems like they haven’t done anything since 2002-3 and theres only two people on their books.
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Old 31 January 2020, 18:15   #38
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You know what, i would find a way to interview them and ask about all the 5h17 of those years, they owe* us an explaination



* not as obligation of course but would be interesting to know for sure
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