18 January 2020, 16:11 | #21 |
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got hold of EGA version. Will try do adapt.
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18 January 2020, 16:12 | #22 |
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Just Zoned it as you replied, lol
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18 January 2020, 18:08 | #23 |
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The format of most "Ox" files on amiga is pretty straigthforward. Offset as a short then messages. The number of messages is hardcoded somewhere but who cares.
So it's possible to extract the messages from french version to JSON and extract the english text heuristically and match them. Then a python tool can rebuild the english version of the amiga formatted Ox files. |
18 January 2020, 18:11 | #24 | |
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Quote:
Hopefully, Jeff won't have too many problems extracting the English text from the PC version for insertion into the foreign-language Amiga version! The Ancient Art of War really is an underrated game and pioneered the genre of RTS games, so an English conversion for the Amiga alongside the French/Spanish releases would only be right IMHO. Last edited by DrBong; 26 January 2020 at 12:12. Reason: Fixed typos! |
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18 January 2020, 18:33 | #25 |
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I've extracted all french text already in Ox files. Now I'm mixing up with english text (no need to be 1:1 size) and rebuild english files for amiga.
PC format seems more complex, but none of the data is compressed so a simple "strings" command on the files will extract them all right. Text conversion shouldn't be too long. Whdload slave shouldn't be an issue either Now translating the pics will be slightly more difficult. But probably doable too. |
18 January 2020, 19:40 | #26 | |
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18 January 2020, 21:43 | #27 |
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I find it incredible this never had an English release on the 68k home machines. As DrBong mentioned - it pioneered the RTS genre (*long* before anything else claiming to do so) and was very popular on PC.
Massive kudos on the efforts jotd! I think it goes without saying, but I'm happy to beta test |
19 January 2020, 14:51 | #28 |
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Texts are translated using texts from english version and some python code to extract/rebuild amiga 'O' and 'T' files (we can only take "TITLES" file as is else it crashes), more finalization to do. But some control texts are in bitmap mode...
Anyone can zone the Amiga spanish version? |
19 January 2020, 15:02 | #29 |
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There's a Spanish ADF already in The Zone, I uploaded one!
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19 January 2020, 21:12 | #30 |
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thanks for the spanish version.
Check the zone for a beta english version (whdload). What's missing is the translation of the text contained in images. I saw that they're located in ICONES.MSG and INFOS.MSG, gfxrip shows something with x=192 but I'm not able to display them properly to be able to easily fix the text & re-create the files as needed. Same thing for title screen |
21 January 2020, 07:45 | #31 |
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Nice jotd - fired it up and played a quick game. A few of the menu screens (including the title screen) flashed several times before stabilising... not sure if you're experiencing the same?
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21 January 2020, 12:18 | #32 |
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21 January 2020, 22:38 | #33 |
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23 January 2020, 19:40 | #34 | ||
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Quote:
Quote:
As much respect as I have for AtariMania, I can't remember any bullshit entries actually being removed in all the many years I've used it. I can personally attest to the fact that we've actively tried to sift out the rubbish entries in HOL over the years and continue to do so. I'm not sure I can say the same for any of the major game databases except for probably MobyGames. Anyway, if you look beyond AtariMania it becomes fairly clear that there was no English release of "Ancient Art of War" for the ST (unless it's been doing one helluva David Copperfield trick for all these years in obscurity ala Avalanche - extremely unlikely given it was hardly a no-name game!). Hopefully Jeff can rectify the sins of the past made by Brøderbund/Microids with a 100% English version of the game for the Amiga! |
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23 January 2020, 21:33 | #35 | |
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I'm happy to do the graphic work on the assets if they can be extracted... I just lack the ability and know-how to extract them! |
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24 January 2020, 07:43 | #36 |
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Another option would be to rip the screens, rework & paste to memory when needed. The format of the files is rather obscure. I suspect that there is no width & height but a bunch of data joined together with obscure inside headers and maybe constants in the code to tell the offsets.
I've ripped the first image from bitplanes (winuae!) and reworked the buttons using some gfx tools. The "problem" will be to save bitplanes in the proper order in order not to change the colors. Well there are 16 colors so only 4x3x2 = 24 combinations Unless someone knows a good tool to preserve bitplane order in a raw image and allow to edit it... like a gfx rip with edition capabilities... |
24 January 2020, 08:02 | #37 |
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25 January 2020, 23:27 | #38 | |
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Is there an easy way to create .info files, because it seems to be far harder than it should be... |
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25 January 2020, 23:33 | #39 |
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copy a .info file from another whdload file, change the "SLAVE=" tooltype
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26 January 2020, 00:19 | #40 | |
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Last edited by Retro1234; 26 January 2020 at 00:28. |
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