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Old 20 August 2015, 07:29   #21
Predseda
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I have no facebook, what will I do?
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Old 20 August 2015, 08:50   #22
gimbal
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Be content with what you've already done (back the project)?
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Old 20 August 2015, 21:53   #23
Cyangmou
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@Predseda

YOu can help us with Retweeting, Telling your friends, use any other social network or page you are (all forums etc.) and of course backing.

All of that helps us.
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Old 20 August 2015, 22:41   #24
Predseda
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I already did
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Old 20 August 2015, 22:41   #25
Thorham
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This needs an AGA+68030 version.
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Old 20 August 2015, 23:04   #26
turrican3
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Just an amazing project !!!!
I hope that you will succeed to make it available for the amiga classic, like amigaos 4 can read amiga aga games, it's perfect. fingers crossed.
edited:I just spread the good news to every contact i have. Make this happen !!!

Last edited by turrican3; 20 August 2015 at 23:24.
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Old 20 August 2015, 23:14   #27
klx300r
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Thumbs up

Tower 57= Chaos Engine NG & AmigaOS4.1 or 3.x port= happy supporter here
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Old 22 August 2015, 00:13   #28
Cyangmou
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Have you seen the latest Update?

https://www.kickstarter.com/projects.../posts/1330913

Quote:
Originally Posted by Beniutosub on Todays Kickstarter Update
Today's update shines a light on the biolab, but first a quick announcement for our Amiga-loving backers. We've reached an agreement with a developer to handle the Amiga ports, which means we can now make it an official stretch goal! The mark is set at a low 1.000€ (I really want to make it happen so I'll be pitching in some personal funds as a backer of my own project).

The dev who will be handling the port (with my support of course!) in the event that we reach the goal is Daniel 'Daytona675x' Müßener (who is known for coding the NG-Amiga Battle Squadron remake-ports, the Cherry-Darling games and who's currently also working on Warp3D).

The currently confirmed targets are AmigaOS4 and MorphOS.

And finally I would like to kindly ask our Amiga backers to spread the announcement on your favorite Amiga boards and forums!

I've signed up on most of them, unfortunately all the accounts but one (amigans.net) have been pending review for almost 3 days now, with no signs of coming alive any time soon..

But with your support we could make this port a reality, so don't be afraid to let the community know!
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Old 22 August 2015, 01:25   #29
invent
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Thanks for posting info Cyangmou, excellent project and backed
Best of luck with raising funds.

Its on Amigans
http://www.amigans.net/modules/xforu...=7032&forum=11

First noticed your great artwork on Deviantart, including great tutorials.
http://cyangmou.deviantart.com/galle...8128/Tutorials

Last edited by invent; 22 August 2015 at 01:27. Reason: adding info
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Old 22 August 2015, 04:06   #30
turrican3
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i hope they will fiend a way to make an amiga classic version even if it needs a 040 and cgx. But it's a good news for the amigaone.
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Old 22 August 2015, 08:49   #31
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I hope they will finish their game, it looks very cool

Anybody know why kickstarter do not accept paypal as payment method?

Last edited by Gzegzolka; 22 August 2015 at 11:59.
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Old 24 August 2015, 17:39   #32
Jgames
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After a lot of hesitation, I decided to back this project.

I like the graphics style a lot, I hope it will end up being more like chaos engine than alien breed (never liked alien breed).
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Old 24 August 2015, 19:23   #33
klx300r
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Quote:
Originally Posted by Gzegzolka View Post
I hope they will finish their game, it looks very cool

Anybody know why kickstarter do not accept paypal as payment method?

they do accept PayPal, I pedged with PayPal with no problems.
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Old 24 August 2015, 19:31   #34
TCD
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Quote:
Originally Posted by klx300r View Post
they do accept PayPal, I pedged with PayPal with no problems.
I only see 'Use a bank account' and 'Use a new card' as payment options here. I have a kickstarter account, but not even my IBAN is accepted on their website. Maybe they just don't like money from third world countries like Germany

Edit: Just tried it again and now at least my IBAN (bank account) option worked Really wish they'd add PayPal for the EU though.
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Old 24 August 2015, 20:38   #35
Gzegzolka
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Yes, I also see only those two options, and I also rise a ticket in FAQ about paypal. I'm in Poland and in EU, paypal works fine for other services.
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Old 24 August 2015, 22:10   #36
TCD
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Quote:
Originally Posted by Gzegzolka View Post
Yes, I also see only those two options, and I also rise a ticket in FAQ about paypal. I'm in Poland and in EU, paypal works fine for other services.
Please let me (and all of us) know what they answer. I'd really like to not use my bank account directly anywhere.
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Old 25 August 2015, 06:18   #37
Gzegzolka
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They say that they do not support paypal.
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Old 26 August 2015, 17:51   #38
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It's problematic for us to add a paypal support before we hit our target goal, because of the differences in Kickstarters/Paypals refunding policies.

Actually we just can ensure to make the game if we reach our basic funding goal. If that is reached and only then we will add paypal to be "safe" from not getting funded and having to repay paypal pledges.
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Old 26 August 2015, 18:21   #39
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That makes sense. I hope you'll reach your goal
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Old 26 August 2015, 18:38   #40
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I think I will just use my normal bank account.
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