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Old 15 January 2015, 21:39   #1
lubomyr
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E-Uae for Android

E-Uae with GUI for android

GUI in development...
test-version

updated 01.08.2015
added new virtual keyboard

https://dl.dropboxusercontent.com/u/...01.08.2015.apk

Sources tree https://github.com/lubomyr/e-uae

Last edited by lubomyr; 01 August 2015 at 20:08. Reason: updated 19.01.2015
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Old 16 January 2015, 04:30   #2
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Is it on playstore?
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Old 16 January 2015, 12:07   #3
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Is it on playstore?
I wouldn't have thought so being a beta.
Put apk in downloads folder, then use appinstaller to install it.
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Old 19 January 2015, 21:46   #4
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e-Uae updated 19.01.2015
https://dl.dropboxusercontent.com/u/...19.01.2015.apk
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Old 20 January 2015, 18:44   #5
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Mmm... i would like to see an E-UAE vs UAE4All2 comparison.
Is E-UAE based in the latests WinUAE versions like UAE4All2?

I would like also to be able to save ALL settings in the emulator (like the inserted floppies).

Does E-UAE allow this?

See ya!
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Old 20 January 2015, 19:09   #6
lubomyr
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E-Uae is based on E-Uae sources (or old WinUAE sources)
Uae4all2 is based on old UAE sources.

Main difference - is cpu emulation core:
Uae4all2 used Famec CPU core
E-Uae used UAE CPU core (similar as WinUAE,P-UAE,FS-UAE)

The main advantage of uae4all2 - is big performance. Currently uae4all2 is 10x times faster than e-uae.

The main advantage of e-uae is better amiga compatibility, fpu-emulation, z3fastram support (more than 8mb fast ram), gfxcard memory support for picasso96, and bsdsocket support for internet access, scsi. Disadvantage is low performance.

And i can confirm, e-uae can store any inserted floppies in configuration.
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Old 21 January 2015, 00:27   #7
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Waw, thanks so much for the clarifications :O.

It would be great to see an emulator with the quality of FS-UAE in Android.
I really like UAE4All2 speed, outside the lack of compatibility, but... would be great to be able to save the configuration (RAM, floppies, etc ...), like you do in WinUAE.

I think i'll try E-UAE anyway .

See ya!


P.D: I have done a bit of testing, and have noticed a two things:

- The emulator seems to run too fast in my device (Rikomagic MK902II). I think is... like when you run a PAL game in NTSC mode and it gets accelerated. But i have the NTSC checkbox un ticked :S.

- In the Chipset tab, i tick the OCS chipset, and then the Full collision detection (i don't remember now the exact name of the option). When i tick the second, all chipset checkboxes (OCS, ECS and AGA) are un ticked:S.

Last edited by Ariath; 23 January 2015 at 18:00.
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Old 26 February 2015, 15:14   #8
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Is this still being worked on ?

Can you give some info on how to get it running, where to put the roms, what floppy image formats are supported etc. ?

Thanks.
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Old 26 February 2015, 16:02   #9
lubomyr
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liveevil,
Install apk and run, via gui you can configure path to kickstart rom.
Floppy image format - ADF or others (i not checked)
GUI still in development.
If you need precise setting, try to use manual editing .uaerc file at android/data/anddev.euae.sdl/files directory
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Old 01 March 2015, 05:50   #10
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Hi

Where do I put the roms?
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Old 01 March 2015, 12:40   #11
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Quote:
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Hi

Where do I put the roms?
android/data/anddev.euae.sdl/files/kick.rom
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Old 01 March 2015, 20:03   #12
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android/data/anddev.euae.sdl/files/kick.rom

Thanks. I am trying to set a custom location via the SDL menu. Also how do I set a rom for 3.1?


thanks
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Old 01 March 2015, 20:10   #13
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Quote:
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I am trying to set a custom location via the SDL menu. Also how do I set a rom for 3.1?
I think also, via menu.
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Old 01 March 2015, 20:26   #14
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lubomyr - Am I correct in assuming this was superseded by your UAE4ALL2?
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Old 01 March 2015, 20:42   #15
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Quote:
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lubomyr - Am I correct in assuming this was superseded by your UAE4ALL2?
What you mean ?
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Old 01 March 2015, 20:47   #16
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Quote:
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What you mean ?
What I mean to say, is:
Is this still being developed or have you replaced this with your other emulator UAE4ALL2?
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Old 01 March 2015, 22:07   #17
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I not had any plans with replacing development one emulator with another. I think sometimes both emu(s) will be updated.
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Old 01 March 2015, 22:42   #18
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Quote:
Originally Posted by lubomyr View Post
I not had any plans with replacing development one emulator with another. I think sometimes both emu(s) will be updated.
Ah! That's good news! I suppose, with compatibility, some games which do not run on UAE4ALL2 might work on E-UAE
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Old 25 March 2015, 06:28   #19
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Does either this or UAE4ALL support CDRom images? I have a collection of CD32 games I'd love to play on my Android box!
 
Old 25 March 2015, 12:39   #20
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Quote:
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Does either this or UAE4ALL support CDRom images? I have a collection of CD32 games I'd love to play on my Android box!
No, best you can do is adapt them to HDF and run them that way.
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