27 October 2019, 14:16 | #61 |
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Ah, I was using the file dated 27/10/2019 8:23AM... didn't realise there was another update at 27/10/2019 9:19AM.
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27 October 2019, 17:20 | #62 |
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http://www.winuae.net/files/b/winuae_4300b2.7z
http://www.winuae.net/files/b/winuae64_4300b2.7z Beta 2: - 68060 PCR FPU disabled bit was not set when 68060 model didn't have FPU (b1). - PCMCIA slot (if card configured) was not enabled at reset. Small change to attribute from image file: extra attribute data must be at least 512 bytes (b1). - CALLM disassembler support - FSAVE/FRESTORE and PSAVE/PRESTORE (if 020/030) generate privilege violation exception (if run in user mode) even if FPU/MMU is not installed. - When editing Display panel width/height boxes, don't validate the value immediately to prevent useless "must be at least" messages in the log window/error log. - List font selection removed, may come back if fix for some side-effects is found. - GUI scaling partially rewritten yet again. Now uses ReactOS/Wine CreateDialogIndirectParam() reimplementation with some customization which enables resize code to find out exactly which elements are part of GUI, final screen coordinates, types etc. Remaining high DPI related glitches should be fixed. - GUI panel change redraw flicker is gone. - Fixed double free and buffer overflow in GUI code (b1) - Copper COPJMP cycle sequence order was wrong, first cycle does not need free cycle, second cycle requires free cycle, logic analyzer rechecked. (vAmiga test case) - Using SPRxPOs to move DMA mode sprite horizontally towards right very little so that "both" sprites still have overlapping pixels: old sprite was still drawn fully. (vAmiga test case) |
27 October 2019, 17:26 | #63 |
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Cheers Toni, off to test
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27 October 2019, 17:44 | #64 | |
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Quote:
Let's take an example. I've a normal DMA sprite that will be displayed at position $a0. I change with the copper the x position to $aa with the new SPRxPOS written slightly before this position (4 pixels?) Full old sprite is full draw and the new position ignored. This? Thanks for the new beta. |
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27 October 2019, 18:03 | #65 | |
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When new SPRxPOS matches horizontally, shift register is reloaded, replacing old data. |
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27 October 2019, 19:30 | #66 |
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28 October 2019, 00:14 | #67 |
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Hi Toni, With the beta1 the gui are ok. With the beta 2 the gui isn't complete draw. Thanks a lot. |
28 October 2019, 11:42 | #68 |
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Windows version? Any theme adjustments etc? (Enough information to be able to duplicate it in VM because I am going to fix this correct instead of putting annoying flickering back)
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28 October 2019, 12:09 | #69 |
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Toni, I have noticed with b2 that it doesn't create taskbar icon unless I move the GUI window.
Also on closing, it doesn't clear the screen of the GUI. Made a short video. 1st step is Beta1 and 2nd step is beta 2. I am using Win7 64bit Ultimate (6.1.7601 Service Pack 1) [ Show youtube player ] Last edited by LanceT; 28 October 2019 at 12:24. |
28 October 2019, 12:16 | #70 |
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28 October 2019, 12:46 | #71 | |
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Hi Toni, Notebook Windows 7 Sp1 x64 Theme Classic (Standard, not other addon) Intel Hd Graphics 530 v21.20.16.5068 Nvidia GeForce GTX 960M v26.21.14.3160 The Problem is present both, force use Intel Graphics or Nvidia Thanks. |
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28 October 2019, 14:09 | #72 |
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On my Windows XP 32-bit machine I have similar problem as Zilog and others. It's default XP theme.
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28 October 2019, 18:32 | #73 |
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Should be fixed now (duplicated in win7 + classic theme). Official beta later this week.
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28 October 2019, 18:52 | #74 |
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30 October 2019, 16:25 | #75 |
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The "Remap/Test" button for the game controller seems broken since beta 2. The config window doesn't show up. Maybe a problem with the newer GUI fixes? Windows 10 v1809 64 bit here.
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30 October 2019, 19:24 | #76 |
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http://www.winuae.net/files/b/winuae_4300b3.7z
http://www.winuae.net/files/b/winuae64_4300b3.7z Beta 3: - Subpixel emulation + borderblank: sprite end was 1 hires pixel before bitplane end, leaving 1 hires pixel gap in right border. - On the fly chipset change support improved. (More OCS/ECS/AGA custom registers differences supported) - ECS Denise + Subpixel emulation mode + Superhires Display panel setting + not Superhires mode: do not enable ECS Superhires (max 4 colors) emulation mode. - GUI corruption in some theme modes fixed (b2). |
30 October 2019, 19:33 | #77 |
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Ah, remap/test works again.
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30 October 2019, 19:43 | #78 |
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For information only: I test the betas on Linux, using WINE
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30 October 2019, 20:46 | #79 | |
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Quote:
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30 October 2019, 21:08 | #80 | |
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GUI Fixed. Thanks! |
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