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View Poll Results: Would you pay for a new Amiga game? If yes, how much? | |||
No thanks | 9 | 11.54% | |
20$ | 52 | 66.67% | |
40$ | 12 | 15.38% | |
60$ | 1 | 1.28% | |
80$ | 4 | 5.13% | |
Voters: 78. You may not vote on this poll |
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Thread Tools |
14 April 2017, 00:36 | #81 |
Unregistered User
Join Date: Nov 2005
Location: Tasmania
Age: 42
Posts: 893
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Well you can perhaps hardly blame someone for disliking Backbone and anything made with it, bit still I would think that Tales Of Gorluth 2 would still be worthy of the commercial release treatment, and for what it is being made in Backbone is quite an achievement. It's just not a game that I want to buy.
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14 April 2017, 01:28 | #82 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Been busy with other things tonight so only now read the new posts.
Ok, enough is enough Selur... You've been banned from EAB before for your constant negative attitude / trolling and somehow managed to be reinstated after begging the moderators for forgiveness. Since coming back to EAB and becoming a GM again, personally I've sent you at least 3 polite e-mails asking you to chill out a bit but it seems that everything falls on deaf ears. It's now time for you to take a "well earned" break from EAB. This community really doesn't need people like you Have a good long think about your activity here and maybe, just maybe, you may be allowed back (but don't hold your breath though). Bye!!! |
14 April 2017, 05:01 | #83 |
Registered User
Join Date: Jun 2012
Location: Worksop/UK
Age: 59
Posts: 1,328
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I would definitely pay for any new "good" Amiga games that came out. It would have to be better than PD quality of course, as it stands there is more games "both commercial and PD" than I will probably get to play in my lifetime.
If it was a great game in the same ilk as Foundation or a Amiga version of something like Stardew Valley I would be happy to pay £20 for it, even £30 at a push. |
14 April 2017, 10:55 | #84 |
KO2 world champion
Join Date: Oct 2004
Location: Rome (Italy)
Age: 44
Posts: 99
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The response has been great in my opinion.
I open a new thread so we can discuss this further http://eab.abime.net/showthread.php?t=86780 |
14 April 2017, 15:43 | #85 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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Quote:
That aside, you can still use Photoshop as a proper pixel art tool (as I do) by carefully selecting your palette and then drawing pixel by pixel, without using transparency/alpha at all (pencil tool, use clear cut fills with no anti-aliasing, nearest neighbor for resizes e.t.c.). I.e. the same way you'd do it on a classic Amiga paint program. |
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15 April 2017, 10:02 | #86 | |
Registered User
Join Date: Apr 2012
Location: Cardiff
Posts: 405
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Quote:
I'm actually thinking of doing a Harvest Moon style game for Amiga, albeit with a twist. I've gone as far as making some graphics but it will probably be the project-after-next as I need to work up to something that ambitious. |
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15 April 2017, 10:09 | #87 |
Registered User
Join Date: Mar 2009
Location: New York
Posts: 552
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Unless it comes in a box made with love, what is the point? It is 2017 and we don't need to do things this way anymore. Use Kickstarter, pre-fund your development costs/time, and don't expect to make a profit. Take these guys as an example:
https://www.kickstarter.com/projects...d-commodore-64 or this: https://www.kickstarter.com/projects...sega-genesis-m Likewise, make a good case for yourself as a potential long-term developer by being active on social media (especially YouTube), and use Patreon.com to secure more regular funds. |
15 April 2017, 11:50 | #88 |
Registered User
Join Date: Jun 2012
Location: Worksop/UK
Age: 59
Posts: 1,328
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@clebin.
That would be great! I will for sure anticipate that coming. |
15 April 2017, 20:34 | #89 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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Quote:
Having said that DPaint and the likes still remain great programs which can be useful even with todays standards but -seriously- there are not many things you can do with them that you cannot do (easier) with more modern applications. Exceptions to this general rule are: - The dual screen zoom function (very handy for pixel art) - Ability to save natively to ilbm formats - Using native AGA and ECS color palettes (so if you work outside the Amiga os you need to watch out the colors you are using cause results may differ - though this is not an issue once you've settled with your palette) - Ability to cycle colors for anims (as far as I know ONLY with Amiga paint programs you can do this currently though it's not something your everyday pixel artist will use). Btw here's an awesome speech at GDC about this [ Show youtube player ] Anyway, sorry for the off topic -> back to prices & AAA titles talk |
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15 April 2017, 20:52 | #90 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 46
Posts: 1,416
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The absolute best pixel art tool is Cosmigo Pro Motion with Grafx2 a close second. They both are Deluxe Paint derivatives.
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16 April 2017, 12:54 | #91 |
Registered User
Join Date: Apr 2012
Location: Cardiff
Posts: 405
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It's all subjective but I like DPaint/PPaint for the reasons that Tsak mentioned. It's also nice to have a secondary colour on the right mouse button and the palette being so accessible at all times. There are a lot of Mac apps that do distraction-free word processing and PPaint is the same comfortable, relaxing environment for me. Just switch off and lose yourself in the pixels. Layers would be nice though, obviously.
I admit I hadn't heard of Cosmigo, probably because it's a Windows app - looks really good though. Likewise the Mac version of Grafx was a bit slow and stuttery last time I tried it and I just didn't get into it. Sorry for continuing off-topic! Last edited by clebin; 16 April 2017 at 13:00. |
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