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Old 25 December 2015, 04:35   #1
buzzybee
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AHX-pro needed for arranging soundeffects

Hi guys!

Im currently developing a new AGA-shootem-up called RESHOOT and need some help. The game is aurally driven by a soundtrack using the wonderful AHX-player. Now Id like to include some soundeffects, also using AHX. Anyone around who is willing and able to arrange a couple of soundeffects, like shot, hit, explosion? And possibly add them to my existing AHX-music so that I can easily bang these soundeffects from within my gamecode?
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Old 27 December 2015, 10:08   #2
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I know a few things about AHX. One thing is it's not possible to allocate less than four voices. I also don't know how to trigger instruments externally.
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Old 27 December 2015, 19:13   #3
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Maybe you should consider Protracker, converting to PT shouldn't be too hard, you can use the AHX waves as sample source. WOn't be easy, but it'll give you more flexibility.
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Old 27 December 2015, 21:30   #4
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HVL2WAV converts whole AHX or HVL modules to samples....
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Old 28 December 2015, 02:49   #5
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You don't need to convert to WAV (a waste), the ahx.waves file generated by the tracker contains all the software waveforms in raw format.
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Old 28 December 2015, 03:37   #6
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See, I use AHX for several reasons. One of them being the ability to play sound-fx and music simultanously easily. The player is already implemented into RESHOOT code and is working really well. I just need help due to my total inability to develop sound-fx with the AHX-Tracker.

I would provide a finished AHX-module and ask whoever wants to contribute, to add some instruments aka sound-fx to the existing 20 or so instruments in the module. I can then trigger those instruments from within the gamecode while the music is playing. Already works great with all 20 instruments, its just that they are custom made for the music and dont exactly sound like explosions etc.

Samurai Crow, would that be okay for you?
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Old 28 December 2015, 10:16   #7
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Sounds good to me. I can send you a demo track with some custom made instruments once I get home.
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Old 28 December 2015, 13:36   #8
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Great, looking forward to that! Ill reply with the AHX-module.
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Old 28 December 2015, 16:25   #9
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Quote:
Originally Posted by buzzybee View Post
Great, looking forward to that! Ill reply with the AHX-module.
Posted as Zip. The MoogLike bass and synthetic horn lead are mine as are the open and closed hi-hat. I'd imagine changing the waveform of the MoogLike bass to white noise would make a nice throaty deep explosion sound.
Attached Files
File Type: zip OilFilter.ahx.zip (959 Bytes, 52 views)

Last edited by Samurai_Crow; 28 December 2015 at 16:33.
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