19 April 2024, 07:55 | #3721 | |
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[ Show youtube player ] Michal Schulz: Please note there is *NO ACCELERATION* in use here. Neither for decoding nor for the graphics driver. It is all mastered purely by Emu68 m68k JIT. It's just CPU's brute force like the old-school PC VGA style. The dumb framebuffer is fast. [ Show youtube player ] Some 2D acceleration with the WIP P96 driver was shown on YouTube. It's better with some 2D acceleration. Last edited by hammer; 19 April 2024 at 08:22. |
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19 April 2024, 08:41 | #3722 | |
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https://www.notebookcheck.net/Framew....552116.0.html |
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19 April 2024, 08:42 | #3723 |
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Like I said the real deal with Aga was the commodore itself! Even with AAA they would have fallen!
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19 April 2024, 09:35 | #3724 |
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@Thomas
At that time I owned both, a A1200 I bought first and a A4000 with Picasso 2 I bought around 1994. I think both were different systems. Most amiga user at that time were just playing games, only a minority used it productive. And even less were used professional. The A1200 was designed as a replacement for A500 and as a entry system competing with cheap entry PCs. For that it was OK and at least to me no disappointment. The problem more was the system was too late and no longer better than standard PCs. For productive users like you A1200 was not interesting of course. One big problem was, games were developed on PC (MSDOS) and later ported to Amiga. The architecture on PC was different and more relying on resources, expecially ram and processor. Additional the problem with missing chunky at amiga. A1200 was ok but would have needed expecially more horsepower to stay competitive or games using the advantages of amiga. But additional efforts were not profitable for the software developers because of the smaller market. I yesterday did some experiments in amigaforever with using HAM8-Mode in a graphic app. I could not seriously work with such strange and low resolutions. As long you are only playing games it is ok but for doing something more serious it is impossible to me. As soon you have used something modern you never look back. But that is all from today, we talk about young people with limited finances around 1992-1994. A different world. Last edited by OlafSch; 19 April 2024 at 09:45. |
19 April 2024, 10:17 | #3725 | |
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That's how bad things are right now. |
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19 April 2024, 10:19 | #3726 | |
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19 April 2024, 11:17 | #3727 | ||||||||||||||||||||||
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So instead blaming others for not staying on topic blame your self only. Various VGA cards performance in Doom on PIC is completely out of this topic. Quote:
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This is whole generation in computers, more memory, higher speed and/or lower cost. 256 for every computer is "strong use case" - limiting factors are RAM size and RAM bandwidth. Quote:
Popularity of Amiga created developers skills, attracted people wiling to learn graphic HW - this was beneficial for whole PC industry. Quote:
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There was no industry standard for graphic acceleration until WinG and later DirectX, in parallel OpenGL and similar interfaces (like Glide) Quote:
Windows for sure was not best 8514 target. Quote:
Suprise suprise - why 8514 was unpopular for PC gaming? Quote:
By closing 8514 specification and making it MCA attached IBM automatically killed product mass market popularity but anyway triggered some idea on PC - this idea started to grow slowly. Quote:
No Doom in Amiga, no ET4000 in Amiga, no VGA in Amiga so this is completely out of this topic. Quote:
Nowadays large part of PC market are embedded graphic controllers (IMHO they are dominating market). Quote:
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Tseng was not so popular as you think. Quote:
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And CPU assistance is not HW acceleration where HW replace CPU utilization. Quote:
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http://www.vgamuseum.info/index.php/...bb9d36ef57beaa What kind of acceleration (bitblit? line draw? fill? etc) support OAK OTI087? There is not even HW cursor (sprite) there... |
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19 April 2024, 11:20 | #3728 | |
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Seriously though, are you guys sure this is only because Windows is so unmitigably awful, and has nothing to do with the small matter of modern O-systems being somewhat more complex than the +30 years old ones? (and that's even without the absurdity of comparing them to 8-bit) Snark aside, I am genuinely curious. I have no doubt that assorted Windows bloat contributes to that but even the mighty Linux takes some time to boot, so... |
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19 April 2024, 12:20 | #3729 | |
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And yes, modern Linux is just as bad - booting it from spinning rust is very much like booting an Amiga while its boot volume is validating. |
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19 April 2024, 14:07 | #3730 |
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19 April 2024, 15:14 | #3731 |
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19 April 2024, 16:09 | #3732 | |||||||||||||||||||
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I'll post it again: [ Show youtube player ] Doom (low details) on 386DX-40 with 128K cache Tseng ET4000 ISA = 26.751 fps Trident 8900CL ISA = 23.0088 fps WD90C32 = 26.838 fps (Diamond Speedstar 24X) That's three SVGA graphics cards. NEC's PC-98 wasn't IBM PC compatible just as different 68K based desktop computer platforms like Atari ST, Apple Mac, Amiga, Sharp 68000 and 'etc'. Quote:
A1200 would need a fast 68030 CPU accelerator card for Doom's near full screen with low details and floor/ceiling textures. 68EC020-25 could be acceptable at a minimal cost increase and without floor/ceiling textures. 2. Lew Eggebrecht has low-cost DSP32 in the roadmap for low and high-end Amigas. I support the unified Lew Eggebrecht/Dave Haynie/Mike Sinz's DSP32 inclusion. Quote:
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When the Amiga's "power without the price" gaming reputation was damaged, Amiga's non-game market also declined. The Video Toaster niche market will not sustain Commodore. Amiga's "power without the price" gaming was the entry point for Amiga's non-gaming use case. Amithlon's "we don't care about games" is f__k you classic Amiga games legacy. "AmigaOS X86" is like Windows NT on non-X86 i.e. a fish out of water. Quote:
A similar situation when Pentium 60/66 was released in 1993 and pushed 486s into a lower-tier product stack. The cycle repeats as Intel continues to release higher-clocked P5 Pentium and Pentium Pro's 1995 release. From the wholesale price front, 68040 was tracking 486DX prices. Motorola didn't factor in the 486 cloners. The PC market had superior big chip component distribution channels. 68060's 1994 wholesale price is competitive, but 040 socket accelerator boards are not cheap. There's an economic of scale issue with 3rd party Amiga CPU accelerators. Each Amiga accelerator card design is unique for each Amiga model. There's no common compute module for A500/A1500/A2000/A1200 when compared to Raspberry Pi's small board computers(SBC). The low-risk additional cost is the gateway PiStorm adapter board for each Amiga model. Raspberry Pi's innovation is its' non-PC form factor with low cost. Unlike PowerAmiga or other PowerPC attempts, Raspberry Pi didn't bother copying PC ATX standards. Raspberry Pi redefined low-cost barebone small computer form factor. Imagine, a common 68060 compute module that can be used from A500/A1500/A2000/A1200 and standalone Linux68K. 68060 accelerator card wouldn't be bound by A1200's smaller market size but by the combined A1200/A500's larger market size. The common 68060 compute module would be spread to other 68K based systems. Replace 68060 with another big-endian CPU family. That's a hindsight after RPi form factor innovation. Quote:
Commodore UK MD argued for upgraded CD32 into the mass production process. Lew Eggebrecht's direction seems similar. Commodore ran out of time and money. Economies of scale matters and the Amiga platform lost this mass production capability when Commodore went bust. The Amiga platform has access to RPi's economies of scale on the CPU and RTG side. The next step is to clone the AGA (or SAGA) retro platform at the lowest price possible. ARM-based SOC is the future of the Amiga platform, but retro gaming is the entry point. Skills development is outside the scope of this topic. Commodore UK MD argued for upgraded CD32 into the mass production process. Lew Eggebrecht's direction seems similar. Commodore ran out of time and money. Quote:
Microsoft takes the risk when 8514's underlying hardware changes or IBM provides its XGA driver. IBM doesn't guarantee 8514's underlying hardware will remain in successive generations. For the PC, VGA is the last generation for hit-the-metal before shifting to Windows 3.1 and OS/2 or Windows 95/NT. Duke Nukem 3D used VBE. Sony has other ideas with PS4's hit-the-metal GCN/RDNA 2. VGA is only used for safety mode. Quote:
Early accelerators were sold as "Windows accelerators" and provided better versions of various GDI DDI primitives, e.g. line-drawing, rectangles, polyfills, font rendering in some cases (e.g. hardware caches), hardware mouse cursors, etc. This involved moving primitives, or parts of primitives, from the drivers into hardware. Later, the acceleration focused on primitives which were more useful to accelerate, in particular for Windows games. The main desktop-relevant optimization was hardware BitBlt (e.g. WinG which provided fast BitBlt and it's not necessarily hardware-accelerated). The leaked WinDoom port used WinG/Win32S and this game still works on Windows 11. Windows 95 introduced its mini-drivers based on a DIB engine: instead of implementing everything, drivers could delegate functions to the generic DIB engine (cite Windows 95 DDK documents). Acceleration efforts switched to DirectX, in Direct2D and Direct3D, with primitives designed with optimization. Comparing GDI and Direct2D hardware acceleration gives a good overview. Quote:
On the Amiga, a fast 32-bit 68K CPU with Fast RAM can exceed the A1200's Blitter. Alice couldn't reach into the CPU's Fast RAM for memory reads. The CPU has to copy data from Fast RAM into Chip RAM. Fast 386DX/486SX PCs can brute force their 2D games. Quote:
Shall we run SimCity 2000 again? Quote:
You have timing-related compatibility problems with extensive Amiga chip upgrades. PC has a better DOS Super Steet Fighter 2 Turbo port that scales with hardware performance while it's a dog on Amiga's Super Steet Fighter 2 Turbo despite using a TF1260 card. Quote:
A1200 would need a fast 68030 CPU accelerator card for Doom's near full screen with low details and floor/ceiling textures. 68EC020-25 could be acceptable at a minimal cost increase and without floor/ceiling textures. SNES has a Mode 7 Direct Color-packed pixel feature. 2. Lew Eggebrecht has low-cost DSP32 in the roadmap for low and high-end Amigas. I support the unified Lew Eggebrecht/Dave Haynie/Mike Sinz's DSP32 inclusion. Quote:
PC IGP is improving with Intel and AMD duking it out in the handheld gaming PC. Both camps released their respective handheld gaming PC devices. The current PC IGPs that are for sale in 2024 have exceeded PS4 and Xbox One. https://www.techpowerup.com/321693/a...56-bit-lpddr5x AMD "Strix Halo" APU, PC's 1st Apple M3 Max style SOC with 256-bit LPDDR5X-8533 and active large GPU. Strix Halo's large RDNA 3.5 40 CU GPU IGP has a 32 MB cache cushion. In terms of concept, it's similar to PS5 SoC with 8 Zen 2 + 36 CU RDNA 2. Strix Halo SoC has 16 Zen 5 and 40 CU RDNA 3.5. Quote:
Lew Eggebrecht is "Commodore management" and Commodore ran out of time and money. Lew Eggebrecht should have been in the hot seat in 1988. Quote:
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Intel reported the following 1. In 1994's fourth quarter, Pentium unit sales accounted for 23 percent of Intel's desktop processor volume. 2. Millions of Pentiums were shipped. 3. During Q4 1993 and 1994, a typical PC purchase was a computer featuring the Intel 486 chip. 4. Net 1994 revenue reached $11.5 billion. 5. Net 1993 revenue reached $8.7 billion. 6. Growing demand and production for Intel 486 resulted in a sharp decline in sales for Intel 386 from 1992 to 1993. 7. Sales of the Intel 486 family comprised the majority of Intel's revenue during 1992, 1993, and 1994. 8. Intel reached its 6 to 7 million Pentiums shipped goal during 1994. This is only 23 percent unit volume. By the end of 1994, Intel's Pentium PC install base crushed the entire Amiga install base of 4 to 5 million units! By the numbers, Intel's unified X86 PC platform is a monster compared to the Amiga i.e. it mirrored the USA military might against the smaller German military during WW2. It's larger than Amiga's install base. Quote:
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386DX-40 will beat 68EC020 at 14 Mhz with FastRAM into oblivion. You're foolingly equating AGA tech with 8514. Last edited by hammer; 19 April 2024 at 16:16. |
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19 April 2024, 16:18 | #3733 | |
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19 April 2024, 16:28 | #3734 |
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68030/fast ram combo was needed to compete with the PCs, however it never came to table for A1200 at commodore times. Interestingly 68030 was on the table for the ESCOM's darth vader helm machine, when PCs were moving to Pentium-100.
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19 April 2024, 16:36 | #3735 |
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The bare bone ET4000 (without W32) does not really have much to offer in terms of accelerator, though it has a very fast ISA bridge which gave it a market advantage. Probably the only feature it has is color expansion on write (i.e. you could write to it in "planar", and it would expand the foreground and background color for chunky displays). It also offered a linear apperture window which probably helped some applications - you would not need segment registers - but that was not special. That is about all I remember.
The accelerator came with the ET4000W32 you find on the Merlin card. |
19 April 2024, 17:18 | #3736 |
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@pandy - add him to ignore list, this thread looks a lot nicer when there's no wall of text. Mine, yours, his - mostly his...
@Thomas_Richter - RTG on PiStorm hardly uses ANY hardware acceleration of VideoCore (Broadcom iGPU), afaik it does use only scaling etc. Bare minimum. Because nobody did create actual videocore driver in AmigaOS space. And that was exactly the point of exposing all RPi hardware to Amiga address space. Also regular Tseng ET4000 only does some fairly limited bit masking and logic operations on data. So there's at least something, but not much. |
19 April 2024, 17:57 | #3737 |
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I've lost the plot: where are we going with this post? It was quite interesting...
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19 April 2024, 18:03 | #3738 | |
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Well, maybe a little
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There's no wonder it's all so much slower now, even if you don't take into account the very obvious bloat in pretty much everything. |
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19 April 2024, 18:29 | #3739 |
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19 April 2024, 21:27 | #3740 | ||||
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You again posting useless random information's totally unrelated to topic.
Yes, i agree - you will not stop flooding this thread with misleading, topic unrelated numbers, pictures, quotes etc. Good luck with your bat and dead CBM corpse. This depends only on CF clock. CF in legacy code is still comparable to 68030 speed. It can be made to be like this and original Amiga was also not "out of the box" experience. Poor argumentation. From now? Until you change rules next times? Quote:
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And you don't need to have any problems with timing if you do things correctly. Once again - skipped irrelevant topic flood. I never put equality between 8514 and AGA - if you get it in that way you must be fool - all i've wrote is that 8514 is first time approach to settle graphic acceleration standard in PC market. Failed due IBM marketing idea but still it shows that HW acceleration can't be replaced by pure CPU power. Nowadays this is obvious - it was not so obvious in past and you are living proof of this. |
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