English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 08 March 2015, 12:15   #81
Toni Galvez
Registered User
 
Join Date: Jan 2015
Location: London/UK
Posts: 227
Quote:
Originally Posted by adrdesign View Post
I found the game has at least 3 different tunes in. Anyone can rip them in full? I think demo mode cuts the song too early... YM format, please.

@Tony Galvez: I don´t know how the MSX chip works. Please, explain how did you get those spectacular samples and I will research some sounds based on this tune.

Just a wip for the basic version (to work on). Needs to implement noise channel and ssc samples... (sorry for the arps, they will be removed)

EDIT: I could convert to MOD the Speccy, C64 and CPC versions indeed, don´t think I would worth the time anyway, only for nostalgic purposes. What do you think?

ADRDESIGN, mail sent , very good the Starquake tune man, may you put drums and some chords?

Wonderfull job
Toni Galvez is offline  
Old 08 March 2015, 17:57   #82
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
Quote:
Originally Posted by tomcat666 View Post
Galahad, Starquake II has *much* better graphics and palette. Would it be possible to choose between the original and that? They do look much better.
Not going to happen.

For a start not all the graphics needed were actually put in Starquake 2, and it was written by a different programmer with a different map system.

It would be easier to rewrite the game from scratch than to try and hack and bodge elements of SQ2 into SQ1

Not going to happen under any circumstances.
Galahad/FLT is offline  
Old 08 March 2015, 21:34   #83
adrdesign
Registered User
 
adrdesign's Avatar
 
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
Okey people, 1st version. Arps are hidden with the snare and a kickdrum is mixed with the bass sometimes. No polyphonic version yet (I think it will loose the punch). Some CCs are welcome!
Attached Files
File Type: zip Starquake(RC1).zip (6.9 KB, 251 views)
adrdesign is offline  
Old 08 March 2015, 22:34   #84
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
This is the best Starquake Intro music.
[ Show youtube player ]
although I do not know why the 2nd half of the title tune is missing in all youtube videos.

Shame they didnt use the same theme in ST version.
Predseda is offline  
Old 09 March 2015, 04:54   #85
invent
pixels
 
invent's Avatar
 
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
I thought I would spend a few moments seeing what's possible with the rework of the score panel. Could be lots of possible ideas though

reduced some of the bevelled clutter and aligned some elements
invent is offline  
Old 09 March 2015, 13:21   #86
Toni Galvez
Registered User
 
Join Date: Jan 2015
Location: London/UK
Posts: 227
Quote:
Originally Posted by Predseda View Post
This is the best Starquake Intro music.
[ Show youtube player ]
although I do not know why the 2nd half of the title tune is missing in all youtube videos.

Shame they didnt use the same theme in ST version.
I preffer AtariST version, with better melody, drums and more sofisticated.
Toni Galvez is offline  
Old 09 March 2015, 13:23   #87
Toni Galvez
Registered User
 
Join Date: Jan 2015
Location: London/UK
Posts: 227
Quote:
Originally Posted by adrdesign View Post
Okey people, 1st version. Arps are hidden with the snare and a kickdrum is mixed with the bass sometimes. No polyphonic version yet (I think it will loose the punch). Some CCs are welcome!
Yes, so cool, I like it a lot, please use it in the game.
Toni Galvez is offline  
Old 09 March 2015, 13:28   #88
tomcat666
Retro Freak
 
tomcat666's Avatar
 
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,647
Nah, C64 version is "THE" theme tune for Starquake. It is perfect. Atari ST version is ok though and might be a better candidate for in-game tune
tomcat666 is offline  
Old 09 March 2015, 16:36   #89
Toni Galvez
Registered User
 
Join Date: Jan 2015
Location: London/UK
Posts: 227
For a game like Starquake, each part of the map has to be his own music, this will give personality and profesionality to the game.

No small music on loop for 1 hour (get boring and heavy), no SFX only.
Toni Galvez is offline  
Old 10 March 2015, 02:48   #90
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
Quote:
Originally Posted by invent View Post
I thought I would spend a few moments seeing what's possible with the rework of the score panel. Could be lots of possible ideas though

reduced some of the bevelled clutter and aligned some elements
Appreciate the effort, but this won't be used i'm afraid.

With the exception of some minor enhancements, it will simply be a conversion of the ST original.

If I decide to actually program a conversion entirely from scratch, then of course different and improved graphics will be appreciated, but Starquake will not be one of them i'm afraid, it has a certain charm in its simplicity.

The only way it could or should be improved is TOTALLY overhauled, not little bits that barely make it better than the ST version, or, frankly, the ST could still have achieved.

Don't want to sound harsh, but I don't want people putting lots of effort into something that simply won't happen.

However, this game desperately needs intro graphics, i've got an idea for a humourous intro with decent quality speech involving the main character, just need volunteers that want to contribute to it
Galahad/FLT is offline  
Old 10 March 2015, 04:17   #91
invent
pixels
 
invent's Avatar
 
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
No problems at all, it was my own curiosity of 16 colour palettes to play around with and wanted to share

Great that your bringing games that were on the Atari ST to the Amiga. (Thinking of past games that didn't quite make it such as Oids, Road Runner, etc, when reading the game mags back in days

I would offer help with the intro (more involved), but have possibly too many other projects going at the moment. I hope you do find someone to help for the intro (have no idea how many graphic designers/animators are here. We could possibly post in other related forums. I did entertain the thought of creating a HAM Title screen based off the game packaging.
invent is offline  
Old 10 March 2015, 11:17   #92
Toni Galvez
Registered User
 
Join Date: Jan 2015
Location: London/UK
Posts: 227
Quote:
Originally Posted by Galahad/FLT View Post
Appreciate the effort, but this won't be used i'm afraid.

With the exception of some minor enhancements, it will simply be a conversion of the ST original.

If I decide to actually program a conversion entirely from scratch, then of course different and improved graphics will be appreciated, but Starquake will not be one of them i'm afraid, it has a certain charm in its simplicity.

The only way it could or should be improved is TOTALLY overhauled, not little bits that barely make it better than the ST version, or, frankly, the ST could still have achieved.

Don't want to sound harsh, but I don't want people putting lots of effort into something that simply won't happen.

However, this game desperately needs intro graphics, i've got an idea for a humourous intro with decent quality speech involving the main character, just need volunteers that want to contribute to it
I can help you with the intro graphics, please write me a PM and we talk about it.
Toni Galvez is offline  
Old 10 March 2015, 14:42   #93
adrdesign
Registered User
 
adrdesign's Avatar
 
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
Oooleoleoleee (translation: marvellous, fantastic, stupendous, excellent)
adrdesign is offline  
Old 16 March 2015, 17:35   #94
adrdesign
Registered User
 
adrdesign's Avatar
 
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
@Gallahad: PM sent
adrdesign is offline  
Old 17 March 2015, 11:26   #95
Toni Galvez
Registered User
 
Join Date: Jan 2015
Location: London/UK
Posts: 227
Quote:
Originally Posted by adrdesign View Post
@Gallahad: PM sent
I had PM to @Gallahad too
Toni Galvez is offline  
Old 17 March 2015, 21:15   #96
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
Sorry folks been a bit busy, will answer in due course
Galahad/FLT is offline  
Old 31 March 2015, 12:17   #97
adrdesign
Registered User
 
adrdesign's Avatar
 
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
While we are waiting, why not have a look at the discarded music.

Here is the full OST in YM->XM automatic conversion. Astonishing sound, but futile as basis for a mod conversion (it doesn retrigger notes, only uses pitch slides).
Attached Files
File Type: zip StarquakeXM.zip (58.8 KB, 244 views)
adrdesign is offline  
Old 31 March 2015, 12:27   #98
tomcat666
Retro Freak
 
tomcat666's Avatar
 
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,647
Quote:
Originally Posted by adrdesign View Post
While we are waiting, why not have a look at the discarded music.

Here is the full OST in YM->XM automatic conversion. Astonishing sound, but futile as basis for a mod conversion (it doesn retrigger notes, only uses pitch slides).
Niice, so the ST version also has the C64 title music (as tune number 5) - where was it used in ST version ?

TC
tomcat666 is offline  
Old 31 March 2015, 13:22   #99
adrdesign
Registered User
 
adrdesign's Avatar
 
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
Quote:
Originally Posted by tomcat666 View Post
Niice, so the ST version also has the C64 title music (as tune number 5) - where was it used in ST version ?

TC
All the st tunes (5) have been converted into a 3ch mod (about 5 channels emulated), based on Tony Galvez SSC method.

I'd wish there will be fresh remix(es) other musicians here...

Btw i am not very happy with my SCC
adrdesign is offline  
Old 01 April 2015, 01:56   #100
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
Quote:
Originally Posted by adrdesign View Post
All the st tunes (5) have been converted into a 3ch mod (about 5 channels emulated), based on Tony Galvez SSC method.

I'd wish there will be fresh remix(es) other musicians here...

Btw i am not very happy with my SCC
Hoffman is getting involved after Revision, so Starquake is on hold until after then.

Your contribution is absolutely fine as always

So, i'll finish off Recoil with SFX and that will be ready for release
Galahad/FLT is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
New Atari ST conversion coming to Amiga Galahad/FLT Amiga scene 158 30 April 2017 18:05
Ugly Ass Atari St Doom conversion Fred the Fop Retrogaming General Discussion 18 07 May 2016 21:22
Super Sprint - Atari ST Conversion Galahad/FLT Retrogaming General Discussion 83 12 March 2012 21:34
Old Atari ST ? Game...not sure if there was an Amiga conversion.. HCF Looking for a game name ? 14 17 October 2004 17:43
EBAY Amiga / Atari ST / Atari 2600 stuff Eggsplosion MarketPlace 0 09 October 2004 21:01

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 02:54.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.13202 seconds with 14 queries