08 March 2015, 12:15 | #81 | |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 227
|
Quote:
ADRDESIGN, mail sent , very good the Starquake tune man, may you put drums and some chords? Wonderfull job |
|
08 March 2015, 17:57 | #82 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
|
Quote:
For a start not all the graphics needed were actually put in Starquake 2, and it was written by a different programmer with a different map system. It would be easier to rewrite the game from scratch than to try and hack and bodge elements of SQ2 into SQ1 Not going to happen under any circumstances. |
|
08 March 2015, 21:34 | #83 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
|
Okey people, 1st version. Arps are hidden with the snare and a kickdrum is mixed with the bass sometimes. No polyphonic version yet (I think it will loose the punch). Some CCs are welcome!
|
08 March 2015, 22:34 | #84 |
Puttymoon inhabitant
|
This is the best Starquake Intro music.
[ Show youtube player ] although I do not know why the 2nd half of the title tune is missing in all youtube videos. Shame they didnt use the same theme in ST version. |
09 March 2015, 04:54 | #85 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
|
I thought I would spend a few moments seeing what's possible with the rework of the score panel. Could be lots of possible ideas though
reduced some of the bevelled clutter and aligned some elements |
09 March 2015, 13:21 | #86 |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 227
|
I preffer AtariST version, with better melody, drums and more sofisticated.
|
09 March 2015, 13:23 | #87 |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 227
|
|
09 March 2015, 13:28 | #88 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,647
|
Nah, C64 version is "THE" theme tune for Starquake. It is perfect. Atari ST version is ok though and might be a better candidate for in-game tune
|
09 March 2015, 16:36 | #89 |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 227
|
For a game like Starquake, each part of the map has to be his own music, this will give personality and profesionality to the game.
No small music on loop for 1 hour (get boring and heavy), no SFX only. |
10 March 2015, 02:48 | #90 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
|
Quote:
With the exception of some minor enhancements, it will simply be a conversion of the ST original. If I decide to actually program a conversion entirely from scratch, then of course different and improved graphics will be appreciated, but Starquake will not be one of them i'm afraid, it has a certain charm in its simplicity. The only way it could or should be improved is TOTALLY overhauled, not little bits that barely make it better than the ST version, or, frankly, the ST could still have achieved. Don't want to sound harsh, but I don't want people putting lots of effort into something that simply won't happen. However, this game desperately needs intro graphics, i've got an idea for a humourous intro with decent quality speech involving the main character, just need volunteers that want to contribute to it |
|
10 March 2015, 04:17 | #91 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
|
No problems at all, it was my own curiosity of 16 colour palettes to play around with and wanted to share
Great that your bringing games that were on the Atari ST to the Amiga. (Thinking of past games that didn't quite make it such as Oids, Road Runner, etc, when reading the game mags back in days I would offer help with the intro (more involved), but have possibly too many other projects going at the moment. I hope you do find someone to help for the intro (have no idea how many graphic designers/animators are here. We could possibly post in other related forums. I did entertain the thought of creating a HAM Title screen based off the game packaging. |
10 March 2015, 11:17 | #92 | |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 227
|
Quote:
|
|
10 March 2015, 14:42 | #93 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
|
Oooleoleoleee (translation: marvellous, fantastic, stupendous, excellent)
|
16 March 2015, 17:35 | #94 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
|
@Gallahad: PM sent
|
17 March 2015, 11:26 | #95 |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 227
|
|
17 March 2015, 21:15 | #96 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
|
Sorry folks been a bit busy, will answer in due course
|
31 March 2015, 12:17 | #97 |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
|
While we are waiting, why not have a look at the discarded music.
Here is the full OST in YM->XM automatic conversion. Astonishing sound, but futile as basis for a mod conversion (it doesn retrigger notes, only uses pitch slides). |
31 March 2015, 12:27 | #98 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,647
|
Quote:
TC |
|
31 March 2015, 13:22 | #99 | |
Registered User
Join Date: Nov 2013
Location: Spain
Age: 45
Posts: 314
|
Quote:
I'd wish there will be fresh remix(es) other musicians here... Btw i am not very happy with my SCC |
|
01 April 2015, 01:56 | #100 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
|
Quote:
Your contribution is absolutely fine as always So, i'll finish off Recoil with SFX and that will be ready for release |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
New Atari ST conversion coming to Amiga | Galahad/FLT | Amiga scene | 158 | 30 April 2017 18:05 |
Ugly Ass Atari St Doom conversion | Fred the Fop | Retrogaming General Discussion | 18 | 07 May 2016 21:22 |
Super Sprint - Atari ST Conversion | Galahad/FLT | Retrogaming General Discussion | 83 | 12 March 2012 21:34 |
Old Atari ST ? Game...not sure if there was an Amiga conversion.. | HCF | Looking for a game name ? | 14 | 17 October 2004 17:43 |
EBAY Amiga / Atari ST / Atari 2600 stuff | Eggsplosion | MarketPlace | 0 | 09 October 2004 21:01 |
|
|