30 March 2011, 07:51 | #41 | |
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Quote:
As the Amiga doesn't have any MIDI (or MUS) HW.......it has to use the CPU which has an obvious effect on game speed. |
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30 March 2011, 08:17 | #42 |
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I realise that but obviously samples must be used to replace the instruments on the MIDI hardware.
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23 June 2011, 13:49 | #43 |
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Has anyone done calculations to see how much the music affects the speed? If I were to 'port' the MIDI to ProTracker/4 channels would it help? Could we get a player in there?
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23 June 2011, 14:15 | #44 |
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Is ADomm now supporting the -deh file feature?
This is needed to load all the Wolfendoom Episodes. |
23 June 2011, 15:12 | #45 |
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Is music available on classic amigas?. Always i ran doom on my a1200, it came without music.
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23 June 2011, 15:41 | #46 |
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Ye music is available.
You just need to download the archive and extract it on you Doom installation folder http://aminet.net/package/game/shoot/ADoom_Instr Then you just alter the Tooltype and enable music and you're set Oh and it needs the doommusic.library in the Doom installation folder as well Last edited by mfilos; 23 June 2011 at 15:51. |
23 June 2011, 21:12 | #47 |
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25 June 2011, 14:06 | #48 | |
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Doom already runs a pretty much full speed on an 040/060. To get it running faster on an 030 it would be better to do a few little tweaks to it's rendering code. |
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25 June 2011, 14:19 | #49 |
Longplayer
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Might be worth trying doomattack to investigate any speed difference between midi and mod playback (doomsound.lib vs ThePlayer61A)
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28 June 2011, 10:42 | #50 |
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/offtopic
Where are the drivers to get 2 screens with 2 Indivision ECS ?? |
28 June 2011, 13:28 | #51 | |
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http://www.doomworld.com/wolfendoom/index2.html I am looking since 11 years for support! |
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28 June 2011, 18:58 | #52 |
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@Cosmos : Indivision ECS Config Tool : http://obligement.free.fr/articles/indivisionecs.php
http://tinyurl.com/3wuu4jb |
28 June 2011, 19:09 | #53 |
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I'm looking for some video drivers to get one workbench on two monitors with two Indivision ECS !!
Here : http://www.a1k.org/forum/showpost.ph...&postcount=622 Last edited by Cosmos; 28 June 2011 at 19:23. |
10 July 2011, 11:02 | #54 |
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Is there any possibilty to make it work with the graffiti-card from Jens? The Indivision shares its heritage from the graffiti.
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11 July 2011, 09:56 | #55 |
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ADoom already does support Graffiti but apparently it's very slow.
I plan to update to support the IndivisionAGA Mrk2 if I can get it running fast enough. |
21 July 2011, 20:22 | #56 | |
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There used to be a site dedicated to WolfenDoom on the Amiga. I sent the files I downloaded from that site to Wolfensteingoodies and they are now available here: http://www.wolfensteingoodies.com/do...olfenDoomAmiga I think Operation: Rheingold Episode 2 was not available on the Amiga site??? DoomAttack has better DEH support than ADoom. There is a comparison of the two here: http://web.archive.org/web/200102231...gue/doom02.htm |
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25 July 2011, 19:06 | #57 | |||
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Quote:
Quote:
Problem was the DEH support. Quote:
Nice! I just visited your site. If a ADoom with full DEH support will maybe ever released, I can reactivate the page. Last edited by TCD; 25 July 2011 at 19:27. |
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26 July 2011, 02:09 | #58 | |
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I'll let you know if I've finished my BOOM port then
Quote:
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26 July 2011, 02:28 | #59 | |||
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Quote:
Quote:
Quote:
Not my site, I just supplied them with your files... That would be great! |
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01 August 2011, 18:05 | #60 |
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