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Old 04 June 2016, 19:21   #41
Retro-Nerd
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@jotd:

Any chance that you update your Beast III patch again? CD32 controls works fine but you forgot the jump button. Pressing the D-Pad up for jump is annoying. Red = Fire, Blue = jump button, Green or Yellow = change weapon would be nice.

Last edited by Retro-Nerd; 04 June 2016 at 19:27.
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Old 04 June 2016, 23:29   #42
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Jump button is not that simple. You have to check if character is not facing a ladder, or 2nd button would make him climb the ladder. I jave performed that stunt a few times with toki and gngoblins., doable but not trivial.
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Old 04 June 2016, 23:34   #43
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Ah, ok. Didn't knew this could be that problematic to code. Anyway, if you are bored one day...
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Old 12 May 2018, 00:16   #44
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@jodt: Thanks for the new Alien Breed patch. Just had a quick test. Looks good so far.
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Old 16 May 2018, 15:32   #45
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Doesn't Project-X support weapon select using a button on a CD32 controller ?

I know 2 buttons work with my Wico stick, but not on my KTRL CD32 pad.
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Old 16 May 2018, 18:00   #46
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Quote:
Originally Posted by Retroplay View Post
Doesn't Project-X support weapon select using a button on a CD32 controller ?

I know 2 buttons work with my Wico stick, but not on my KTRL CD32 pad.
This is interesting.
As said many times before the way the joystick routines for second button opertion are handled varies depending on if you are using:
- CD32 pad
- 2 button Master System type joystick
- 3 or more button Mega Drive type joystick.

Project-X works, as far as I remember, with the "Master System" type scheme, so maybe if the KTRL CD32 pad does not resort to that operating mode like ever, it could bring this kinda issue.

Maybe bring Mickgyver's attention to this issue to see if it's the pad, the code or both. From what I understood, the CD32 pad should default to "master system" operation if not being addressed like a CD32 pad.
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Old 16 May 2018, 21:38   #47
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@RetroNerd you're welcome. And I'm going to release another update to support joypads for both players and fix some small glitches. The game is good, but it took me a long time to adapt it properly / fix (almost) all controller bugs.

I have improved the ReadJoyPad.s routine so it detects if a joypad is connected or just a joystick. If just a joystick is connected, then if it's a 2 button joy, you can use the 2nd button as "blue" at least.

Next improvement projects I thought of (for very good games that deserve it):

- Rodland arcade-like controls (& pause on joypad)
- Silkworm jeep arcade-like controls (would make jeep easier to control, with 1 button it's a bit hard)

As someone said, you can create improvement requests in Mantis, it's easier to follow for me at least. Also the games which work with a CD32 pad but not with a 2 button joystick qualify (recently fixed Bubble & Squeak, thanks to Toni which explained the difference between a joystick button 2 and a joypad blue button... again)

Last edited by jotd; 16 May 2018 at 21:44.
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Old 16 May 2018, 22:19   #48
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Quote:
- Rodland arcade-like controls (& pause on joypad)
- Silkworm jeep arcade-like controls (would make jeep easier to control, with 1 button it's a bit hard)
Sounds good too.

I didn't want to flush mantis with just feature requests. But if you want it that way. I will probably add some the next days.
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