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Old 20 March 2018, 14:13   #1
viddi
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How to fix: water animation in AGONY

Hey!

ThereĀ“s a small bug in the first level:

http://francksauer.com/index.php/gam...games/10-agony

"There's a small bug in the game in this animation where you can see it's not perfectly cycling from pattern to pattern. This came from some bad tile placement the ressource in itself was actually perfectly cycling."


Is it possible to fix this issue for the WHDload version??
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Old 22 March 2018, 21:37   #2
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No idea?!
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Old 22 March 2018, 21:43   #3
jotd
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it's possible but a lot of work. We usually don't fully reverse engineer the whole game when creating a whdload install. We fix blitter issues, remove protections, add trainers, extra controls or level/intro skips... pretty much it.

Animation issues are more difficult and need to get deep in the code. But maybe someone else has another opinion about that.
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Old 23 March 2018, 00:18   #4
dlfrsilver
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Quote:
Originally Posted by jotd View Post
it's possible but a lot of work. We usually don't fully reverse engineer the whole game when creating a whdload install. We fix blitter issues, remove protections, add trainers, extra controls or level/intro skips... pretty much it.

Animation issues are more difficult and need to get deep in the code. But maybe someone else has another opinion about that.
You can use Maptapper to get the offset of the datas, and then find the reference inside the game code.
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Old 23 March 2018, 10:01   #5
ross
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So with this tile and a proper mapping the animation can be fixed:
http://eab.abime.net/showpost.php?p=1043066&postcount=2

But how much patience does it take?
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