14 September 2019, 16:26 | #1321 | |
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,468
|
Quote:
Can work, but you have not only a "50% brightness down" but also (heavy) flickering Now I stop myself to divert Rygar thread |
|
14 September 2019, 18:28 | #1322 |
Registered User
Join Date: May 2019
Location: Italy
Posts: 12
|
yes, but it's fast. Draw the first frame with sprites, wait for the end of the beam , then draw the second frame by moving the sprites. The roondar method is complicated and the dma cost is high:repositioning/reloading needs to be repeated on the fly every scanline and the copperlist is very large and complex.
|
14 September 2019, 20:20 | #1323 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
Such a huge area of flickering looks shit, though.
|
14 September 2019, 23:23 | #1324 | |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,411
|
Quote:
However... For the purposes of AGA, it's a lot less bad due to the much wider sprites. My small AGA experiment at the end of the thread only needed to reload a few (i.e. 3) sprites rather than the 11 the OCS version needed to reload. Which meant the DMA load was way cheaper. Note here that the only reason it needed to reload sprites is that I insisted on a 15 colour background. If a 4 colour background will do, you might not need any reloading of sprite data at all. As for black frame insertion, I'm sure something like that could work but I'm unsure it wouldn't be to flickery to watch though. Anyway, back to Rygar... |
|
14 September 2019, 23:36 | #1325 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
and back it is...
so much so that the game is...barring a sample corruption caused on one of the rounds and an issue with the password system... FINISHED...FINITO I'll do a live stream tomorrow afternoon, around about 4pm. With a bit of luck I'll have ironed out the couple of bugs and I can play the game all the way through. Geezer |
14 September 2019, 23:59 | #1326 | |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,411
|
Quote:
|
|
15 September 2019, 03:13 | #1327 | |
CaptainM68K-SPS France
|
Quote:
|
|
15 September 2019, 13:51 | #1328 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
|
Nice one mcgeezer, look forward to it.
|
15 September 2019, 13:56 | #1329 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
Congratulations...
|
15 September 2019, 13:59 | #1330 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
|
It's an interesting new "weapon" in our arsenal, so kudos to you for finding this method..
|
15 September 2019, 17:04 | #1331 | |
Registered User
Join Date: Dec 2018
Location: Málaga
Posts: 61
|
Quote:
|
|
15 September 2019, 17:16 | #1332 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
OK, just getting audio sorted which is a pain.
Stream is here.. [ Show youtube player ] |
15 September 2019, 19:44 | #1333 |
Registered User
Join Date: Sep 2015
Location: Montreal
Posts: 296
|
Excellent job on Rygar AGA!!
I felt the need to give you my thoughts on this since the game has a few more days under development and hopefully I am not asking too much. I want to suggest just some last minute tweaks!!! if possible and its not already too late. Please check frame animation of death scene and the barrel rotate animation during the level advance. All other animations jump, fall, rope climb, rope hit seem to be frame by frame perfect with the rope animation looking even better than the arcade version. These are the animations that every frame gets stuck in your mind while playing. A) The death scene seems to have less gravity and to be sliding too much in the end.. Amiga death scene: youtu.be/8YHtCrQbF8Y?t=1171 youtu.be/8YHtCrQbF8Y?t=1311 Arcade death scene: youtu.be/Dad1awmRehQ?t=628 youtu.be/Dad1awmRehQ?t=653 youtu.be/KBlj6YUzAyg?t=98 B) On advancing through levels, it seems the AGA version has too many frames which are off-synced from the dragon barrel while entering and exiting, there is also an extra frame of backward motion to the hero. I don't mind the part where the character doesn't lift the dragon barrel up a pixel or the frame speed, but please check the frame by frame rotation they don't seem to be at sync. The arcade version is more snug holding on it and the dragon always keeps facing the hero while its being rotated. Amiga Level rotation scene: youtu.be/8YHtCrQbF8Y?t=1030 youtu.be/8YHtCrQbF8Y?t=1303 Arcade Level rotation scene: youtu.be/Dad1awmRehQ?t=679 youtu.be/Dad1awmRehQ?t=695 I do not want to be negative in any way, my suggestion is for this game to achieve perfection since it deserves it!! I hope it's not too much of a hassle! Last edited by ztronzo; 15 September 2019 at 19:58. |
15 September 2019, 22:02 | #1334 | |
Registered User
|
Quote:
|
|
16 September 2019, 09:00 | #1335 | |
Registered User
Join Date: Sep 2015
Location: Montreal
Posts: 296
|
Quote:
These are the things that get stuck in your subconscious while playing the original... I hope the developers spot it in-time and its just a matter of fine-tuning so it wont be too much trouble for them to adjust it.. |
|
16 September 2019, 14:31 | #1336 | ||
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Quote:
Quote:
My focus is on fixing bugs in the game. Geezer |
||
16 September 2019, 15:37 | #1337 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,840
|
Congratulations mcgeezer! The video is set to private?
|
16 September 2019, 15:53 | #1338 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
|
16 September 2019, 20:39 | #1339 |
Registered User
Join Date: Dec 2018
Location: Málaga
Posts: 61
|
|
16 September 2019, 21:59 | #1340 |
Registered User
|
To be honest.. the last time I waited like that to play a game...was Half-life 2... I'm excited to play with the final version
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Entry: Rygar AGA Edition | mcgeezer | Coders. Entries | 75 | 28 February 2019 20:41 |
On the Ball - World Cup Edition AGA | djcasey | request.Old Rare Games | 4 | 25 January 2013 12:39 |
On The Ball League Edition AGA , Player Manager 2 | StarEye | Games images which need to be WHDified | 11 | 22 January 2010 18:21 |
The Vague #1 AGA-RTG edition is released ! | kas1e | Amiga scene | 12 | 30 October 2007 00:27 |
On The Ball: World Cup Edition AGA | CodyJarrett | request.Old Rare Games | 11 | 27 May 2003 06:14 |
|
|