English Amiga Board


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 17 March 2009, 12:03   #1
Shoonay
Global Caturator
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Posts: 6,035
Converting MIDI's to an Amiga native format

Don Adan told me to ask for a favor...

We have to convert 21 MIDI files to an Amiga usable format such as:
- Music-X 2.0 (.PERF with samples)
- Protracker (.MOD)
- OctaMED (.MED)
(preferably with max 4 channels)

Although Music-X 2.0 and OctaMED Sound Studio have some kind of auto MIDI convertion, you still have to polish the output and select the sound samples by hand in most cases.



Please contact me If you successfully managed to convert these files and would like to help with these, thanks.

Last edited by Shoonay; 17 March 2009 at 12:59.
Shoonay is offline  
Old 17 March 2009, 12:50   #2
s2325
Zone Friend

s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 38
Posts: 17,789
You can use ModPlug Tracker to convert .mid to .mod easily but it will save them as multichannel mods (not Amiga 4 channel).
s2325 is offline  
Old 17 March 2009, 12:59   #3
Shoonay
Global Caturator
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Posts: 6,035
You can? I've tried that option a few years ago with MIDI's to various formats (mod, xm, it) but it never had any sound samples saved, lol, so you couldn't hear any music...

Thanks for the hint, I'll ask Don Adan...
Shoonay is offline  
Old 17 March 2009, 13:04   #4
s2325
Zone Friend

s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 38
Posts: 17,789
Your sound card must have midi sound synthesis (most of them have it, even integrated). Old SoundBlaster cards and clones were without it (midi music was generated, not played from sound bank).
s2325 is offline  
Old 17 March 2009, 13:12   #5
Shoonay
Global Caturator
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Posts: 6,035
Hey, it works now!
Must've had some old version of ModPlugTracker or something...

Anyways, it doesn't help, too many channels...
A music artist would have to merge some channels, or even samples together to get it play on 4 channels only...
Shoonay is offline  
Old 17 March 2009, 13:16   #6
s2325
Zone Friend

s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 38
Posts: 17,789
I can try but it will take some time and you should know that sometimes it can be impossible to merge too much channels.
s2325 is offline  
Old 17 March 2009, 13:19   #7
Shoonay
Global Caturator
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Posts: 6,035
Quote:
Originally Posted by s2325 View Post
sometimes it can be impossible to merge too much channels.
Of course, but one still can merge all the samples playing in the same time together on different channels, into one sample playing on one channel, so not all is lost
Shoonay is offline  
Old 17 March 2009, 13:21   #8
s2325
Zone Friend

s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 38
Posts: 17,789
Yes, it's possible but in .mod format samples can not be too big/long. Even if you cut them to pieces there are Amiga memory restrictions. Also I think in .mod format more than 16 samples are not possible.
s2325 is offline  
Old 17 March 2009, 13:23   #9
Shoonay
Global Caturator
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Posts: 6,035
True, this might get tricky... What about the MED and PERF formats?
They should allow longer samples, don't they?
Shoonay is offline  
Old 17 March 2009, 13:26   #10
s2325
Zone Friend

s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 38
Posts: 17,789
I don't know anything about these formats.
s2325 is offline  
Old 17 March 2009, 15:01   #11
AmigaFriend
Registered User
AmigaFriend's Avatar
 
Join Date: Sep 2008
Location: CLI
Posts: 1,462
OctaMED would be the best format. (I never used Music-X 2.0)

It supports as much has 60 samples per song, with a 3Mb sample limit per instrument.

It has nice integrated tools to mix two samples into one or even make a chord from a single voice sample to a new sample, without any further tools.

But let me say that passing a multi channel mod to a 4 track one and mantaining all the (fake) voices is no easy task. Even 8 channel to 4 channel is a very hard work, using the techniques of mixing various samples into one. The best bet is for rhythmic parts who is quite doable because percussion samples use the same tone for the all song, besides toms of course. But doing that in a instrument is madness.

I think the best way to do it IMO, is a new arrangement from the multi channel song to 4 channel.
AmigaFriend is offline  
Old 17 March 2009, 15:06   #12
Shoonay
Global Caturator
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Posts: 6,035
Sounds great xpect, thanks for the info!
Could you perhaps have a look at some mids later, please?
I'll share those great news with Don Adan first.
Shoonay is offline  
Old 17 March 2009, 15:07   #13
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 40
Posts: 24,012
Quote:
Originally Posted by xpect View Post
But let me say that passing a multi channel mod to a 4 track one and mantaining all the (fake) voices is no easy task.
You can use Mod2Smp which does that, but of course you lose a) quality and b) flexibility. However it's quite easy to 'fake' 16 channel mods to 4 channel ones this way
TCD is offline  
Old 17 March 2009, 15:10   #14
Shoonay
Global Caturator
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Posts: 6,035
Quote:
Originally Posted by TheCyberDruid View Post
You can use Mod2Smp which does that
Oh, so that's how this was named, thanks TCD, forgot the name

So, technically speaking, if one is desperate enough, I can record four different mods, each containing 4 different channels from a 16channel mid, and merge them together?
Now that would be wild
Shoonay is offline  
Old 17 March 2009, 15:15   #15
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 40
Posts: 24,012
Quote:
Originally Posted by 5h00n4y View Post
So, technically speaking, if one is desperate enough, I can record four different mods, each containing 4 different channels from a 16channel mid, and merge them together?
Now that would be wild
Yup, but if the mod is longer you will run out of sample space, because these merged tracks are rather big Still if you have 4 channels that are played together in each loop, you have a chance to make it smaller. Now that I think about it, that still will be work then
TCD is offline  
Old 17 March 2009, 15:17   #16
Shoonay
Global Caturator
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Posts: 6,035
Yeah, I know, technically speaking it looks OK, but that's still a lot of work...
Maybe indeed with OctaMED it will easier?
Shoonay is offline  
Old 17 March 2009, 15:27   #17
TCD
Registered User

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 40
Posts: 24,012
Quote:
Originally Posted by 5h00n4y View Post
Maybe indeed with OctaMED it will easier?
Yup, would really say that OctaMED sounds like the way to go. Dunno, but maybe you can even use a XM player (don't shoot me if there is none for the Miggy though ).
TCD is offline  
Old 17 March 2009, 15:41   #18
Shoonay
Global Caturator
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Posts: 6,035
Quote:
Originally Posted by TheCyberDruid View Post
(don't shoot me if there is none for the Miggy though ).
I don't see a problem with using any platform, as long as it can be played after that on the Amiga.
Shoonay is offline  
Old 17 March 2009, 15:56   #19
AmigaFriend
Registered User
AmigaFriend's Avatar
 
Join Date: Sep 2008
Location: CLI
Posts: 1,462
Quote:
Originally Posted by 5h00n4y View Post
Could you perhaps have a look at some mids later, please?
Yes I can have a peek. Send me the links, by PM or to my email.

Quote:
Originally Posted by TheCyberDruid View Post
You can use Mod2Smp which does that, but of course you lose a) quality and b) flexibility. However it's quite easy to 'fake' 16 channel mods to 4 channel ones this way
Yup indeed. But i was not considering this path.



Quote:
Originally Posted by 5h00n4y View Post

So, technically speaking, if one is desperate enough, I can record four different mods, each containing 4 different channels from a 16channel mid, and merge them together?
Now that would be wild
But remember this is not modules per se. It's just mods playing sampled waves. Nothing more.

I don't know what Adam seeks here, but if it's just playing audio through an Amiga, better save the samples has a stereo IFF file and fire any player to play it. No hassle, no fiddling.
AmigaFriend is offline  
Old 17 March 2009, 16:03   #20
Shoonay
Global Caturator
Shoonay's Avatar
 
Join Date: Aug 2004
Location: Porando
Posts: 6,035
Quote:
Originally Posted by xpect View Post
I don't know what Adam seeks here, but if it's just playing audio through an Amiga, better save the samples has a stereo IFF file and fire any player to play it. No hassle, no fiddling.
Hmmm... that would be a solution too... a great one actually, no need for super-powered Amy's, can be done very fast on any modern pc, no need to mess with the tunes... the size should not matter with this as this should be a HD-only project. (wink, I'm not telling anything yet )
Thanks for reminding me about that xpect!

PS: so, basically an 8bit 11KHz IFF file should sound okays, right?
Shoonay is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Need help into converting Amiga sound files to MIDI, or find a new program for it GBAura request.Music 14 29 December 2011 17:01
Scummvm amiga port with native midi support? Lutz G support.Games 2 07 March 2010 23:10
wanted: midi interface for A500 (midi out) lost_lemming MarketPlace 1 19 February 2010 15:24
Amiga CD32 Native Resolution? xazarus New to Emulation or Amiga scene 13 21 October 2008 00:54
Amiga Game tunes - in midi format! Bloodwych Nostalgia & memories 7 20 September 2001 20:23

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:32.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.
Page generated in 0.09424 seconds with 13 queries