16 April 2022, 13:25 | #821 |
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If it is related to auto save of high scores, I wonder if the problem would also happen with a write protected disk?
If so, the developer maybe could addresse it. |
17 April 2022, 20:03 | #822 |
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@pink^abyss
Using the ADF version eliminates the problem on THEA500 Mini and there's a hack for that functionality ;-) See post #29 https://eab.abime.net/showthread.php...14#post1541714 |
18 October 2022, 14:45 | #823 |
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Many thanks for this amazing arcade port
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20 October 2022, 13:40 | #824 | |
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Quote:
WHDLoad 18.7 introduced the 'WriteCache' option. Apply this to the TinyBobble icon tooltypes and it will override the 'NoWriteCache' option in the WHDLoad.prefs file. Just remember though that after playing the game you will need to use the quitkey and quit the game to have it save your highscores. Elfmania has a similar issue, as do a few other games. Add the WRITECACHE tooltype to the game icon of affected games and the issue should be solved. I seem to remember some RPG's with a similar issue when loading (very annoying, but easily solved...) |
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26 November 2022, 20:25 | #825 |
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Do you know if the game supports a second button to jump? I know it does via WHDLoad, but I mean if it's possible to have second button jump with the original executable (aYs_TinyBobble).
In fact, does second button (blue) on a CD32 pad work for you with the WHDLoad install? It seems to be largely ignored even it CUSTOM2=1 should make it work as jump. Last edited by Gaula92; 26 November 2022 at 20:40. |
27 November 2022, 01:33 | #826 |
Speedbump gimme goosebump
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The game (originally) doesn't support 2nd fire button to jump, maybe the authors would consider implementing it, dunno. Meself, I wouldn't mind if they tightened the difficulty a little, have no idea if someone is still working on this tbh.
If you're facing an issue with corresponding slave, then could be the right time to fill a bug report in mantis. Meanwhile, if you're playing through emulation, it shouldn't be too troublesome to assign up direction to second button of your controller, should it ? |
27 November 2022, 11:48 | #827 | |
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Quote:
I am not using emulation, but an Amiga 600 and MiSTer. |
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27 November 2022, 18:02 | #828 |
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Join Date: Aug 2005
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Well on MiSTer you could configure a jump button with "JoyUP" mapped to any button of your pad/stick.
edit: Just tested the WHDLoad patched game. For some strange reason the CD32 blue button only works as a jump button for player 1 if you set it for both players. Correct tooltype setting would be: CUSTOM2=3 Last edited by Retro-Nerd; 27 November 2022 at 18:36. |
27 November 2022, 18:18 | #829 |
Speedbump gimme goosebump
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...and concerning the A600, you could use a mega drive joypack 2 nine-pin connector adapter which bears some switches to assign up to 2nd fire button aka "C" (got mine off from eBay), unless you know someone with modding abilities, in which case he or she could mod your controller to assign up to one of the additional buttons, very convenient to jump in such platformers lacking the 2nd button code implementation (Parasol Stars etc.), but also to accelerate in arcade racing games.
Last edited by SquawkBox; 27 November 2022 at 18:28. |
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