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Old 15 June 2020, 00:18   #121
Cherno
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Quote:
Originally Posted by Nishicorn View Post
[...]
Opinions vary.

Three things I would like to comment on, however:

1. The textures are more colorful than the original? I would find it hard to believe that the textures are any different. It's possible that the brightness mode of GZDoom has something to do with how they appear.

2. 3D Floors have been an engine feature for a long, long time.

3. The water surface effect is indeed not possible in GZDoom at this time, because the implementation of fragment shaders is too limited for this.
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Old 12 October 2020, 00:16   #122
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Sorry for not checking the thread for a while and necrobumping, I've been a bit busy! I just put out update v0.10 for this with lots of bells and whistles, including difficulty levels and some new graphics and other stuff!

Link to the ZDoom forum post and download

Quote:
Originally Posted by Nishicorn
...
Sorry you don't like what I'm doing here, you're entitled to your opinion. Feel free to continue playing the original AB3D, which, I hear, still exists.
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Old 12 October 2020, 16:11   #123
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Just did a quick test:

Where is the Difficulty level set ?

First-Aid/Medi-Packs (Level 1) still Red ?

Last edited by Nobby_UK; 12 October 2020 at 16:47.
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Old 12 October 2020, 17:21   #124
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Difficulty level should come up as a menu when you press on New Game.

The new pickups should be the default. Go to Options > Project Osiris Options and ensure that Pickups Style is set to Modern Sprites.
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Old 12 October 2020, 17:43   #125
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Sorry for the basic question but don't feel like reading through all 7 pages of the thread.

Can this be played via ZDoom on the Amiga?
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Old 12 October 2020, 18:14   #126
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Sorry for the basic question but don't feel like reading through all 7 pages of the thread.

Can this be played via ZDoom on the Amiga?
I'm sorry, unfortunately no. The Amiga port of ZDoom is many many versions behind and lacks a lot of the features from modern GZDoom that I'm using to remake the game. It would require me to completely rewrite it and would be missing a lot of the things like the 3D platforms, 3D models, transparent water, and so on. It pretty much wouldn't be worth it really. I'd love to see a modernised AB3D with Amiga compatibility, but it's a bit beyond my abilities I'm afraid!
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Old 12 October 2020, 18:39   #127
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Originally Posted by ArcturusDeluxe View Post
I'm sorry, unfortunately no. The Amiga port of ZDoom is many many versions behind and lacks a lot of the features from modern GZDoom that I'm using to remake the game. It would require me to completely rewrite it and would be missing a lot of the things like the 3D platforms, 3D models, transparent water, and so on. It pretty much wouldn't be worth it really. I'd love to see a modernised AB3D with Amiga compatibility, but it's a bit beyond my abilities I'm afraid!
No problem at all

I'll just play on PC then.
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Old 12 October 2020, 20:45   #128
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Originally Posted by Nobby_UK View Post

Just did a quick test:
Where is the Difficulty level set ?
First-Aid/Medi-Packs (Level 1) still Red ?

Doh !
I changed the 0.8.1 to 0.10 on my Icon
but not the 'Start In'


Re-run and the options were there
but no Medi-pack (on Easy) in the opening secret.


How do I get the original HUD back ?

Last edited by Nobby_UK; 15 April 2022 at 20:13.
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Old 12 October 2020, 23:11   #129
ArcturusDeluxe
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Originally Posted by Nobby_UK View Post
Doh !
I changed the 0.8.1 to 0.10 on my Icon
but not the 'Start In'


Re-run and the options were there
but no Medi-pack (on Easy) in the opening secret.


How do I get the original HUD back ?
I changed some positioning for difficulty balance, some pickups and enemies may be in different places now. To get the original HUD, press - to reduce your screensize. + will increase it back again.
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Old 14 October 2020, 18:03   #130
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I see you have added a couple of secrets to level 1
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Old 22 April 2021, 18:28   #131
ArcturusDeluxe
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BUMP! If anyone's interested, I updated this to 1.0 (now 1.0.2) - has a bunch of visual, audio and gameplay tweaks and a new soundtrack that I made (featuring some callbacks to older Alien Breed music)

You can download the new version and/or the soundtrack here:
https://arcturusdeluxe.itch.io/project-osiris
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Old 22 April 2021, 20:09   #132
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Awesome! Thanks for updating, let's see if I can get through the final 8 levels now.
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Old 22 April 2021, 20:17   #133
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Awesome. I love ab3d and osiris!
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Old 22 April 2021, 21:12   #134
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Just tried this, amazing Do you have any plans to also convert Alien Breed 3D II?
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Old 23 April 2021, 01:09   #135
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Quote:
Originally Posted by ArcturusDeluxe View Post
BUMP! If anyone's interested, I updated this to 1.0 (now 1.0.2) - has a bunch of visual, audio and gameplay tweaks and a new soundtrack that I made (featuring some callbacks to older Alien Breed music)

You can download the new version and/or the soundtrack here:
https://arcturusdeluxe.itch.io/project-osiris
Nice, thanx. I played through the previous version of the (entire) game.
Really enjoyable stuff. Will download this one too.
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Old 23 April 2021, 01:11   #136
ArcturusDeluxe
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Just tried this, amazing Do you have any plans to also convert Alien Breed 3D II?
Sorry, no plans for The Killing Grounds. Despite being technically impressive, gameplay-wise I wasn't really a big fan of it. I am thinking of doing new maps for Osiris in future though, so maybe some nods to TKG can be in there. Not promising anything yet, just ideas right now.
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Old 23 April 2021, 09:35   #137
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@ArcturusDeluxe

Thank you so much for keep working on Osiris dude
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Old 23 April 2021, 09:42   #138
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What a cool project! Now I am getting greedy and wishing I could be able to play this on the Vampire, instead of PC....
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Old 25 April 2021, 00:55   #139
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I'm on map 08 - but I can't defeat the boss, because I'm missing the rocket launcher. I do remember picking it up in an earlier level, but I play Osiris the way it was meant to be played: save the game only between levels. I guess I picked up the rocket launcher during one of the runs where I didn't finish the level - and when I finished the level in a later run, I forgot to pick it up.

I need to go back and find the launcher. Does anybody remember where to find it? I.e. in which level.
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Old 25 April 2021, 01:22   #140
ArcturusDeluxe
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Originally Posted by Korodny View Post
I'm on map 08 - but I can't defeat the boss, because I'm missing the rocket launcher. I do remember picking it up in an earlier level, but I play Osiris the way it was meant to be played: save the game only between levels. I guess I picked up the rocket launcher during one of the runs where I didn't finish the level - and when I finished the level in a later run, I forgot to pick it up.

I need to go back and find the launcher. Does anybody remember where to find it? I.e. in which level.
The route to get the RL in map08 involves finding a secret to lower the lift to the green key. There're also RLs in map06 and map07 but they're a bit out of the way.

BTW I have no problem with people quicksaving mid-level, especially before the boss fight. I never really considered it to be an improper way to play, but if that's a challenge you want to do that's cool too.
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