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Old 05 December 2019, 09:21   #501
Hewitson
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Quote:
Originally Posted by sandruzzo View Post
If Metal Slug 1st Mission 1999, why don't have an Amiga version?
We've discussed this previously.

The Neo Geo hardware is a million times more powerful than the Amiga. I doubt the Amiga could even produce a decent conversion of the GBA version.

It'd be a bit like playing the C64 version of Street Fighter 2. Shithouse.
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Old 05 December 2019, 10:13   #502
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It isn't the Amiga that produces games though, it's programmers and some people do things others thought impossible by radically thinking out of the box.

Which means I don't believe someone who comes up with an idea as a passing fancy is going to get close to achieve it. Don't make Metal Slug, make a bullet hell platformer game as if it would have been made in 1994.
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Old 05 December 2019, 10:25   #503
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The Neo Geo hardware is a million times more powerful than the Amiga. I doubt the Amiga could even produce a decent conversion of the GBA version.
i agree, the GBA is a snes with a 32bits risc CPU(@16mhz), it's more powerfull than an amiga,even AGA .
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Old 05 December 2019, 10:38   #504
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i agree, the GBA is a snes with a 32bits risc CPU(@16mhz), it's more powerfull than an amiga,even AGA .
True, but I could be the base to start with...
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Old 05 December 2019, 11:41   #505
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I'd say you could make a fairly good AGA conversion of the GBA version, though.
Question is more, who would wanna do all that work.

(also, we have a whole 30 page long thread about this games conversion ideas )
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Old 05 December 2019, 11:44   #506
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Originally Posted by Steril707 View Post
I'd say you could make a fairly good AGA conversion of the GBA version, though.
Question is more, who would wanna do all that work.

(also, we have a whole 30 page long thread about this games conversion ideas )
Whether you're gonna use ECS or Aga, it would be an incredible challenge, because the amount of work to do, not because isn't impossible to do on Amiga.
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Old 05 December 2019, 12:32   #507
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...not again.

sandruzzo, how many threads are you going to start about the pipedream of having Metal Slug on the Amiga???

Thread now merged with the old one: NeoGeo Metal Slug conversion to Amiga 500 - madman task ;-)
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Old 05 December 2019, 12:37   #508
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I just wonder why he doesn't just start creating it.

All the assets are there in the internet.
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Old 05 December 2019, 13:50   #509
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Because sandruzzo likes to discuss virtual things / concepts and not actually take any action... this should be obvious from the numerous threads and his replies.
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Old 05 December 2019, 14:02   #510
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@Sandruzzo: https://www.spriters-resource.com/ga...advance/msadv/

Here you go, my friend..
Everythings there.

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Old 05 December 2019, 14:26   #511
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@Steril707

Thanks Mate, I know that Link.

@DamienD

I think there is no harm about tecnical discussion . Btw, I've started Rygar project, and good or bad, it was because of, so I've taken action
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Old 05 December 2019, 14:29   #512
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So, what's keeping you from doing it?
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Old 05 December 2019, 14:32   #513
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@Steril707

Very poor graphics skills, and WANT to be clear, willing to do one levels, then we'll see. Would be great even to do, some sort of Development diary about it...
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Old 05 December 2019, 14:34   #514
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You don't need any graphics skills, all the assets are there.
And yes, do one level and see how it works.

Nobody asks you to convert the whole game if you don't want to.
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Old 05 December 2019, 14:36   #515
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@Steril707

Ok, Like I said, not so good at Graphics conversion, into Good Looking Amiga Gfx.

Picture this: at least we could set a good solid Engine to use for the a whole game inspired by Metal Slugt series

Last edited by sandruzzo; 05 December 2019 at 14:59.
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Old 05 December 2019, 15:10   #516
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Picture this: at least we could set a good solid Engine to use for the a whole game inspired by Metal Slugt series
Yes, but only if you *do* it, instead of just talking about it.
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Old 05 December 2019, 15:21   #517
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Quote:
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@Steril707

Ok, Like I said, not so good at Graphics conversion, into Good Looking Amiga Gfx.

Picture this: at least we could set a good solid Engine to use for the a whole game inspired by Metal Slug series
You can easily get this into a format that you need. Doesn't need to look perfect, if you just want to create a proof of concept.
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Old 05 December 2019, 15:24   #518
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Quote:
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@DamienD

I think there is no harm about tecnical discussion .
No there's not... but there is in relation to opening numerous threads discussing the same game / technical discussion.

Please do not do this again and use only this thread for any "Metal Sug - Possible?" discussions.
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Old 05 December 2019, 16:53   #519
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Question:
Would the Ruff 'n" Tumble engine be good enough for a desent port of Metal Slug? Of course, with compromise's.

Haven't played Metal Slug myself, and don't know if a removal of some of these 'million thing's on screen', destroy the feel of the game, or it could pass?
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Old 05 December 2019, 16:58   #520
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Since I like made stuff, even very slow, I've started stuff.



And talked a lot With Tomasz, about the possibility to do it...



Sorry,

Inside project....


Last edited by DamienD; 05 December 2019 at 17:17. Reason: "Back to Back" posts merged and remove annoying imagehosting tags...
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