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Old 07 November 2022, 17:38   #381
rabidgerry
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Originally Posted by walkero View Post
@rabidgerry
Cool. I will have a look on it and let you know.
Nice on cheers man!
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Old 07 November 2022, 17:57   #382
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Originally Posted by walkero View Post
That idea came as a request on the GitHub page a few days ago, by IvanEBC.


This is one of the futures I'd love to see in iGame. The reason why this is not there yet is that there is a need to change the repositories completely and create collections (Games, demos etc.) that each of which will have its own repositories. This also requires a more optimised way to store the games lists.

In the previous months, I experimented with using sqlite which would make the perfect solution for having games lists and multiple repositories and collections. I have a working version for OS4 but unfortunately, I couldn't make a 68k work well, because it was unstable crashing all the time. I am still looking into that solution though. This is one feature that unfortunately needs time to be implemented.
I don't mind using multiple instances of iGame, as I have always used the HSTWB menu scripts by Cyberhead97 which do exactly this. In fact I even go one better and use a hex editor to change the other instances from iGame to iDemo and iMags

Many thanks to you and the dev team for your time and efforts. Keep up the excellent work.
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Old 08 November 2022, 15:24   #383
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quick question, i notice all the 68k executables are all the same size and i can run the 68060 version without any crashes on 68020, is there processor specific stuff in the other executables which isnt a big deal under emulation perhaps?
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Old 08 November 2022, 15:32   #384
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@DisasterIncarna
hmmm... I have to check that again. Maybe I did something stupid. In general, we don't have something really optimised for the 060s for example. Let me have a look. Thank you for letting me know.
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Old 08 November 2022, 18:46   #385
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@DisasterIncarna
Yeah, this is on me. I have forgotten a flag on compilation, and all the versions are 68000. I will fix it in a new release soon.
I am sorry about that.
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Old 09 November 2022, 10:42   #386
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o7 great news, cheers for checking.
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Old 11 December 2022, 22:23   #387
walkero
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Hello everyone. I'd like to listen to your ideas, as I am working on the multiple 'Alt' problem of iGame.

How would you like to see games with the same title represented? Any preference?

I am thinking something like:

1869 ECS
1869 ECS [1]
1869 ECS [2]
4D Sports Driving
4D Sports Driving [1]

This way the number in the square brackets will not confuse with the game version, and it will not become extensive, as it happens with the repeating "Alt"

Any ideas?
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Old 11 December 2022, 22:35   #388
CCRider
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Quote:
Originally Posted by walkero View Post
Hello everyone. I'd like to listen to your ideas, as I am working on the multiple 'Alt' problem of iGame.

How would you like to see games with the same title represented? Any preference?

I am thinking something like:

1869 ECS
1869 ECS [1]
1869 ECS [2]
4D Sports Driving
4D Sports Driving [1]

This way the number in the square brackets will not confuse with the game version, and it will not become extensive, as it happens with the repeating "Alt"

Any ideas?
Seems a good idea to me!
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Old 12 December 2022, 02:43   #389
klx300r
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Question

with this latest version my A4000 crashes when I try to add a non-WHDload game and this wasn't the case with the old version? It will let me add the folder and game file but if I go to the properties screen I get an immediate crash.
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Old 12 December 2022, 14:27   #390
walkero
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@klx300r
I am sorry to hear that. Can you give me some more info?
1. Can you share the title of the game and where I can find it?
2. What is the path of the game from which you run it?
3. Which is the old version that is working for you?
4. Do you get a crash when you run it from iGame?
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Old 12 December 2022, 19:33   #391
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@ walkeroo

ah my apologies I forgot to shut down my network stack before launching a WHDLoad game and that always messes up my system. Tried today and all fine
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Old 12 December 2022, 20:03   #392
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Awesome. Thank you so much for letting me know.
There is a way to shutdown the network automatically with scripts, when a game starts. Check WHDLoad documentation of info on it.
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Old 12 December 2022, 20:05   #393
Weasel Fierce
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Quote:
Originally Posted by walkero View Post
Hello everyone. I'd like to listen to your ideas, as I am working on the multiple 'Alt' problem of iGame.

How would you like to see games with the same title represented? Any preference?

I am thinking something like:

1869 ECS
1869 ECS [1]
1869 ECS [2]
4D Sports Driving
4D Sports Driving [1]

This way the number in the square brackets will not confuse with the game version, and it will not become extensive, as it happens with the repeating "Alt"

Any ideas?
I think that would more appealing yeah.

As a feature question:
Is there a way to check if a game is AGA and have that automatically displayed?
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Old 12 December 2022, 21:31   #394
walkero
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@Weasel Fierce

Quote:
As a feature question:
Is there a way to check if a game is AGA and have that automatically displayed?
This information is usually in the slave, but those name are not always well written. I will see if there are other ways to get more info, or try to make a more ideal solution in the future.

But no matter what I will implement there is always a possibility to have duplicate names, even because the user has the same game in multiple places.
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Old 12 December 2022, 23:48   #395
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Is there any way to have iGame prevent WHDLoad asking if you want to update to the latest beta slave before running a game when it detects you have an active internet connection without actually having to disable the connection?
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Old 13 December 2022, 10:44   #396
walkero
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@wiz12
This is not asked by iGame but by the WHDLoad itself. Maybe there is a way to disable the check. Please have a look at WHDLoad manual.
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Old 31 December 2022, 13:03   #397
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Hi,

I thought I would share my findings on trying to get iGame to show the slave icons rather than snapshots.

On a clean(ish) WB 3.1 install I wasn't seeing the slave icons in iGame, just the default iGame IFF picture.

It may be common knowledge already, but after a lot of messing about I found (at least for WB3.1), you need to have an ICON datatype installed for the images to be shown.

I prerequisite is to have PeterK's most excellent icon library already correctly installed.

I only found a 2 obvious icon datatypes on AmiNet, this is the one I have used, the other, for whatever reason failed to work.

http://aminet.net/util/dtype/IconDT402.lha

When you have installed the datatype test with MultiView, you will see it gives a lot text info about the icon as well as the actual image itself, this wouldn't be great to see in iGame.

To just display the icon image, create the following text file,

SYS:Prefs/Env-Archive/Datatypes/icon.prefs

and add the following,

NOTPOSITION
NOTSELECTED
NOTUNUSED
NOTTYPE
NOTDEFTOOL
NOTTOOLTYPE
NOTTOOLWINDOW
NOTSTACKSIZE
NOTDATE
NOTFLAGS
NOTSIZE
NOTCOMMENT
NOTFILENAME

NOTPOSITION was a head scratcher, this is not mentioned in the documentation, but needed to fully remove all text...

Copy the saved file to RAM:ENV/Datatypes and test another icon file in Multiview, if all has gone correctly you should now just see the image of the icon.

Now when you start iGame, browsing your installed WHDLoad games you should see the slave icons displayed.

On a clean(ish) OS 3.2.1 install I didn't need the icon datatype.

While I'm here I would to thank all the devs on here who continue to support our platform, I find it amazing and humbling that after all these years we still have a supported and updated platform !!

Regards,
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Old 31 December 2022, 13:24   #398
walkero
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@itsmedoofer
Thank you so much for sharing all this information. It is certainly useful for having it here.
I am glad iGame works for you.
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Old 31 December 2022, 14:01   #399
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Quote:
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@itsmedoofer
Thank you so much for sharing all this information. It is certainly useful for having it here.
I am glad iGame works for you.
Hey no worries, the very least I could do!! Thank you for a fab tool !!
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Old 16 January 2023, 11:37   #400
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Hi all,

I use custom WHDLoad scripts into game tooltypes and I'm facing an issue where iGame is not able to parse some of them.

i.e.

ExecutePostDisk=Execute S:SomeScript
--> game does launch from WB and tooltype gets correctly read --> this is correct WHDLoad behavior
--> game doesn't launch from iGame

ExecutePostDisk="Execute S:SomeScript"
--> game does launch from WB but tooltype gets ignored
--> game does launch from iGame but tooltype gets ignored

I just opened a new issue on iGame GitHub for it
https://github.com/MrZammler/iGame/issues/181

Last edited by TuKo; 18 January 2023 at 11:49.
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