26 February 2004, 20:22 | #61 |
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Bombjacker, you want the Arkanoid ADF? Check the zone, man.
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26 February 2004, 20:43 | #62 | |
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26 February 2004, 20:58 | #63 |
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About Street Fighter 2 games :
- Street Fighter 2 is a conversion from the arcades, with far less detailed graphics, less colors, less speed and almost no playability - Super Street Fighter 2 is a conversion too, quite playable (well for an Amiga game), but graphics seems to have been made from scratch, they don't look like arcade sprites tuned down - Super Street Fighter 2 Turbo is, as far as I remember, a real conversion of SSF2X/SSF2T, it has good graphics and animation, it has (I guess, but if someone could check...) the turbo bars, but I don't know if it's a faithful conversion (i.e. I don't know if Akuma/Gouki is present). I think it was playable with a cd32 pad in order to have 6 buttons |
26 February 2004, 22:15 | #64 |
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Anyone knows with what joystick/joypad Turbo was meant to be played with besides the CD32 pad?
I played it years ago with a single button joystick and couldnt do anything besides medium kicks or punches.. Seems weird since I dont think a lot of Amiga users had joypads/sticks with more than one button. |
26 February 2004, 22:53 | #65 |
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I think you could choose in the options which kind of joy/pad you used :
- 2 buttons : 1 for punch and 1 for kick, with different types (quick/medium/strong) depending of the time you let the button pressed or something like that - 6 buttons cd32 : as on arcade or consoles I don't know if it was playable with 1-button joy but I think so (then, how do the game manages the difference between punches/kicks, I don't know ; I don't remember how it was done for SF2 and SSF2). |
27 February 2004, 19:33 | #66 | |
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27 February 2004, 19:39 | #67 |
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Bombjacker's last post on the EAB was nearly a year ago - I doubt that he's still around.
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27 February 2004, 23:05 | #68 |
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ZZKJ wasnt responsible for OutRun, that was Fergus Mcwosisname
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28 February 2004, 07:01 | #69 | |
2 contact me: email only!
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Super Hang On - Pretty good, especially for 1988! Smash TV - Not bad but nothing amazing Supremacy - Only did small parts Power Drift - Awful Overall not in the same class as guys like Archer Maclean, Geoff Crammond, John Twiddy etc... |
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28 February 2004, 16:03 | #70 |
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I'm sure ZZKJ had a hand in Super Monaco GP as well-though I'd agree about not ranking him alongside other immortals mentioned, though I don't think any of them handled any arcade conversions!
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28 February 2004, 17:45 | #71 |
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well, his "Jedi coder" reputation came from the spectrum scene, not the Amiga
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23 January 2010, 10:22 | #72 |
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Victory Road have better gameplay on Amstrad CPC than on Amiga :/
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28 March 2011, 00:27 | #73 | |
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03 August 2011, 15:09 | #74 |
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Fun fact, this is probably THE WORST official conversion of the classic 2D Mortal Kombat games in the series:
[ Show youtube player ] |
05 November 2011, 14:23 | #75 |
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My 2 cents...
1) I don't remember many "arcade perfect" conversions on Amiga. 2) Many "not so perfect" conversions are good/very good/excellent games though (Bubble Bobble, Liquid Kids, Rainbow Islands, The New Zealand Story, etc. etc.). 3) Arcade hardware is often better than Amiga 500* one (and perfectly known by devs): Capcom CPS-1, Sega System 16, Sega System 24, etc. etc. Look at System 16 for comparison. 4) Amiga devs rarely (never?) had the opportunity to work well. * and than Atari ST... >_< Last edited by atchoo; 05 November 2011 at 14:28. |
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