16 February 2012, 23:25 | #21 |
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I will revive this thread because I got a CD32.
Did anyone in these past 6 years invent a way to use a Sega 6 button pad with the CD32? The original pad is big and clunky, although not that bad, but I still prefer the Sega one to any pad in the whole planet. |
17 February 2012, 00:25 | #22 | |
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Quote:
I dont think a sega pad would output the correct information. Last edited by FOL; 17 February 2012 at 00:41. |
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17 February 2012, 07:05 | #23 |
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I actually researched the Megadrive six button issue some time ago, the protocol is more complicated than for the three button one.
A microcontroller is needed, but to my knowledge no-one's written the code for it. |
17 February 2012, 11:39 | #24 |
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Did anyone hack a CD32 pad into a Sega Megadrive enclosure, or something of the like? What f I use the contacts and buttons of the Megadrive pad but the logic of the CD32 pad?
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17 February 2012, 12:36 | #25 | |
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Quote:
So you would be replacing the original MD Controller IC with the CD32 one. |
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17 February 2012, 12:42 | #26 |
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I need a CD32 pad and a Megadrive pad to destroy...
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10 September 2012, 14:21 | #27 |
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I think that was nice idea:
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11 September 2012, 02:30 | #28 |
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Here is a schematic for the CD32 controller.
http://gerdkautzmann.de/cd32gamepad/cd32gamepad.html |
11 September 2012, 02:35 | #29 |
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I did build a PIC-based 6-button Megadrive to CD32 adapter once. The project got shelved when I got interested in FPGAs and the Minimig (not helped by my not having a fully-functional 6-button Sega pad to play with, either) - but if anyone's interested I'm sure I'll still have the PIC source and circuit diagrams somewhere.
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11 September 2012, 12:30 | #30 |
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YES! That would be just AWESOME.
Do you think it could be achieved with Arduino too? Since those are widely available and easier to program than PICs... Now there's an idea... |
11 September 2012, 13:19 | #31 | |
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OK if nothing materialises within a few days give me a nudge! (At work now, so can't do anything on the spot, and I might well have forgotten by the time I get home!)
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11 September 2012, 13:32 | #32 |
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I guess that if someone has the logic of how the PIC works figured out, you could rewrite it from scratch so it works in Arduino. This could be a good learning project for me to start using Arduino, maybe
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11 September 2012, 19:57 | #33 |
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I remembered
Stripboard layout for the adapter is attached, and PIC asssembly source can be found here: http://retroramblings.net/PIC/ What I can't remember now, though, is how well it worked, or whether the sega-pad reading code needed further attention. I don't currently have a fully-working 6-button pad, which is what stalled the project. |
11 September 2012, 19:59 | #34 |
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Oh man this could be fantastic. I'm gonna investigate this further and see if I can make an Arduino version of it.
Thank you very much!! I love the EAB |
11 September 2012, 21:56 | #35 |
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No problem
Keep us posted - let us know how you get on I've just uploaded a couple of CD32 pad test programs, which might help: http://retroramblings.net/PIC/CD32Test.lha This might be useful too: http://www.cs.cmu.edu/~chuck/infopg/segasix.txt The CD32 protocol is time-critical, so you'll probably need to connect the CD32 Sel pin to an interrupt pin on the Arduino, so you can react very quickly when the select line drops. |
23 July 2013, 17:25 | #36 |
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I just found this thread.
Akira: Did you manage to encode the CD32 protocol with AVR? I've made something you might be interested in, even if it is not fully working yet. https://github.com/johey/superpad |
04 September 2017, 14:43 | #37 |
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Old thread I know, but has anyone made any progress with this?
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04 September 2017, 15:09 | #38 |
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I built an adapter using a PSOC4 prototype board -
Background information here: http://retroramblings.net/?p=853 Wiring details: http://retroramblings.net/?p=912 Project on Github: https://github.com/robinsonb5/SegaToCD32 |
05 September 2017, 09:18 | #39 |
\m/
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Nice. Thanks for sharing. I look forward to reading the ramblings.
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05 September 2017, 18:24 | #40 | |
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Have you done any changes since the version I have, mate? Should I update the software on the prototype board? |
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