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Old 18 December 2007, 03:48   #21
demoniac
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Quote:
Originally Posted by Bolch View Post
Of course I did, but to no avail
Just to clarify, my post was referring to Obitus not KGS.
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Old 18 December 2007, 11:52   #22
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Quote:
Originally Posted by demoniac View Post
Just to clarify, my post was referring to Obitus not KGS.
Thanks for the clarification!

So it seems that Killing Game Show doesn't have a properly cracked, WinUAE-playable ADF version, after all.
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Old 18 December 2007, 18:36   #23
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that's a pity thing

one might only use the option "unlimited time" (no liquid rising)
and then give it a try - guess it's still challenging enough
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Old 18 December 2007, 19:32   #24
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I have an original Killing Game Show.
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Old 18 December 2007, 20:37   #25
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Me too. Unfortunately rawread can't image it correctly
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Old 18 December 2007, 22:46   #26
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i'm sure i got a working crack version of KGS as i play to it with a friend without using any trainer.
My old disk are not at my home, i'll try to get it later
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Old 18 December 2007, 22:54   #27
demoniac
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Originally Posted by dlfrsilver View Post
it means that you counter measured the bad prot crack by trainers....

nahhh it must be well done without trainers
BTW, a guy who made maps for Obitus was able to beat my Amiga version without trainers. He was playing the SNES version for the longest time until I introduced him to WinUAE.
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Old 30 August 2015, 20:47   #28
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Thanks for posting this - maybe it should be pinned somewhere?

Quote:
Originally Posted by Toni Wilen View Post
I was bored enough and tested every Tosec KGS (both real and emulated Amigas used).

Every Tosec version is badly cracked (Skid Row crack). Bad crack = protection check fails = liquid level rises too quickly..

Thanks to Psygore for explaining the protection check.
I just wanted to say thanks for posting this - for those of us that never played the original, I only had the youtube walkthrough to go on and could spot the liquid was rising too quickly but had no idea why (I just wondered if it was an emulator setting thing, I've seen some other games run hot on certain settings). I still figured parts of the game where do-able (but it was getting to the point where you needed to do a level plenty of times to know exactly what you were doing before you did it - so that you could do it perfectly - if that makes sense - which is nuts).
 
Old 31 August 2015, 15:51   #29
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The Melnok crack is a 100% proper crack with trainer, although based on an NTSC version. Someone needs to add this to TOSEC (if it hasn't already) so it can be known that there is a 100% crack out there.
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Old 31 August 2015, 20:07   #30
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judging by the EAB server the melnok crack is included in tosec already. there is also two versions of disk 1.

Killing Game Show, The (1990)(Psygnosis)(Disk 1 of 2)(Intro)[cr Melnok][t +4 Melnok].zip
and
Killing Game Show, The (1990)(Psygnosis)(Disk 1 of 2)(Intro)[cr Melnok][f Galahad][t +4 Melnok].zip

i gather the best one to use would be the one which has been fixed by Galahad? it dob't say what was fixed but i gather Galahad fixed something due to the tag.
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Old 31 August 2015, 20:41   #31
Galahad/FLT
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Quote:
Originally Posted by butfluffy View Post
judging by the EAB server the melnok crack is included in tosec already. there is also two versions of disk 1.

Killing Game Show, The (1990)(Psygnosis)(Disk 1 of 2)(Intro)[cr Melnok][t +4 Melnok].zip
and
Killing Game Show, The (1990)(Psygnosis)(Disk 1 of 2)(Intro)[cr Melnok][f Galahad][t +4 Melnok].zip

i gather the best one to use would be the one which has been fixed by Galahad? it dob't say what was fixed but i gather Galahad fixed something due to the tag.
If i remember correctly, Melnok forgot to set a bit in memory which tells the game whether or not the game is running on PAL or NTSC, there was no need for me to redo the entire game just for that, although if there is demand, i would redo it simply so the CD32 has a decent version.
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Old 31 August 2015, 20:47   #32
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Quote:
Originally Posted by Galahad/FLT View Post
If i remember correctly, Melnok forgot to set a bit in memory which tells the game whether or not the game is running on PAL or NTSC, there was no need for me to redo the entire game just for that, although if there is demand, i would redo it simply so the CD32 has a decent version.
Yep, I think it was something that affected the music, so it was either too fast or too slow on PAL machines.
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Old 31 August 2015, 21:04   #33
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Did you ever find disks for SPS, Galahad? I just checked eBay and someone's got the PAL version, disks only, for 5 GBP.
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Old 25 August 2016, 00:34   #34
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Hi guys, i opened the thread about this one a few years ago. A quick summury for the ones who missed it or forgot :

- "Flashtro" version :
The disc 1 isn't cracket yet, and that's a pity in my humble opinion.
The disc 2 has been properly cracked on my request : The music plays at a proper speed in PAL, and the doll liquid rises at proper speed too.

- "Skidrow" version :
The avaible cracked discs 1 and 2 are faulty : The intro/menu/ingame musics play too slowly in PAL, and the doll liquid rises too fast.

- "Melnok" version :
The initial cracked disc 1 is faulty : The music plays too slowly in PAL. More over, the tune is totally f***** up by the disc requester routine that toggles the sound filter endlessly. As he mentionned above, Galahad fixed the music speed but the toggling filter problem remains unsolved.
The initial disc 2 is faulty : The menu/ingame musics plays too slowly in PAL. However, the doll liquid rises at a proper speed.

So, in conclusion, one of the following stuff should be done to have a full working set :

A/ A cracked "Flashtro" disc 1.
B/ Fix the "Skidrow" disc 1 : if one byte is needed to change the music speed in this version, then it is an immediate way since there is no sound filter toggling trouble in this crack !
C/ Disable the sound filter toggling in the "Melnok" version.

I vote for B/ if the "Flashtro" disc 2 is fully standalone (is the disc 1 needed when you finish the game ?).

Galahad, could you take 5 minutes to see if modifying one byte is also possible for the "Skidrow" disc 1 ?

Last edited by Vollldo; 25 August 2016 at 23:23.
 
Old 12 December 2016, 18:16   #35
DamienD
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A little late to the party with this one...

I've always used these disks:

a) Killing Game Show, The (1990)(Psygnosis)(Disk 1 of 2)(Intro)[cr SKR][t +5 SKR].adf [CRC: 3AFA9E0E]
b) Killing Game Show, The (1990)(Psygnosis)(Disk 2 of 2)[cr SKR][t +5 SKR][bootable].adf [CRC: 554D647B]

I haven't played the game long enough to notice the water rising too fast but judging from what's been written...

Also, can you not use the following set and all good?

a) Killing Game Show, The (1990)(Psygnosis)(Disk 1 of 2)(Intro)[cr SKR][t +5 SKR].adf [CRC: 3AFA9E0E]
b) Killing Game Show, The (1990)(Psygnosis)(Disk 2 of 2)[cr Melnok][t +4 Melnok][bootable].adf [CRC: 4423A1BD]

...I guess the complete "Melnok" set is NTSC so my above question is mute?

Would be cool to have a 100% working cracked / trained / PAL version but it seems there's still no .IPF to provide to coders
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Old 12 December 2016, 19:01   #36
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@Vollldo

Also, I'm not sure what you mean about "sound filter toggling"; the complete Melnok set (with Galahad fix) seems good to me and I always use PAL? Tried "Music" or "Sound FX"...

Can you elaborate?
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Old 12 December 2016, 19:09   #37
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i do have working ipf of this game that copies fine using kryoflux and works fine
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Old 12 December 2016, 19:16   #38
DamienD
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Originally Posted by kipper2k View Post
i do have working ipf of this game that copies fine using kryoflux and works fine
Awesome news kipper2k

Is it PAL or NTSC?

If PAL, would be good to provide to a coder (Galahad / Flashtro) so they can crack / add a decent trainer
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Old 12 December 2016, 19:21   #39
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I think it is pal, i have too many machines lol... pm sent

Last edited by kipper2k; 12 December 2016 at 19:28.
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Old 12 December 2016, 21:05   #40
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I also have IPF's of my original KGS disks generated with Keirs disk-utilities if needed!
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