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Old 02 February 2012, 19:11   #161
dAb
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Too kind. I feel I'm close to the end, hope I don't have to bother you.

Oh, just curious, is the Lyramion map of any use? Also, how do I enter Lebab's Tower?
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Old 03 February 2012, 22:46   #162
alexh
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When you get the map you're supposed to be able to look at the map that came with the game and is available on my website.

Fans made a much more accurate map than the painted one by using the MAP editor.

http://www.larshaugseth.com/ambermoon/

Quote:
Originally Posted by Michael Boenisch's 1999 Ambermoon Walkthrough
Section 10. The Tower of Lebab

During your travels all over Lyramion you probably already noticed the huge tower located at [438,562]. There are several cave entries in the surrounding mountains at [462,565], [441,557], [413,561] and [425,576].

You will meet gargoyles here. They're stronger than imps but your party should have no problem with them. There are a lot of gargoyles in the caves and the tower, which makes this episode take some time. Gargoyles carry a big supply of magical arrows. If you are using bows yourself this is a good opportunity to collect enough arrows for the rest of the game.

Start at [425,576]. This small cave features a crate with some treasury as it's only highlight.

Next enter the cave at [413,561]. Meet Drek the Mage ho seems to responsible for this gargoyle plague. Note, he attacks because he suspects you to be sent by Lebab - a guy you've not even heard of yet, let alone you have not been weaving evil plots with Lebab against this paranoid Drek guy you also meet for the first time! Take care you make this the last time you meet him, too. Sometimes people are easier to handle if you act as they expect. In his possessions you'll find a key.

The entries at [441,557] and [462,565] are interconnected by a maze. Since you already own the flute it does not matter which entry you take but I'd suggest you start at [462,565]. Work through a series of spinner plates and take a bath in the blood of dozens of gargoyles until you finally leave the cave at [441,557].

You're now in the valley with the tower. Use the key you found when you fought Drek to open the tower entry at [438,562].
[SNIP]
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Old 25 March 2023, 19:20   #163
macce2
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I have been playing and play-testing Ambermoon Advanced for a decent time now;
but I think I'm a little stuck now at my current game state and would enjoy
some Small hints.
I'm nol the kind of person who likes complete wlkthorughs, however..
So, please take that into account before replying.

Years ago, I kind of completed the original English version of Ambermoon;
but was forced to use some cheats, and I don't seem to remember everything
anymore, which is generally a good thing in terms of my gaming experience.

How could I access the locked room in Pelani's castle in Illien ?
I suppose there's something important kept there...!?

I'm also out of lockpicks.

And how to get the Sansrie key ..?

Thanks in advance!

Last edited by macce2; 25 March 2023 at 19:27.
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Old 25 March 2023, 19:42   #164
alexh
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You have to start by going to the Isle of the Winds. See map
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Old 25 March 2023, 19:51   #165
macce2
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Thanks Alex,
I have already visited the Wind isle and made the construction stuff.
But I have currently only 9 Windpearls and don't know from where to find some more.
There's the duplicate item spell in the game, but none of my party members are
currently able to learn it.
When writing this, I got the idea that I could make the gnome Alchemist (forgot the name)
re-join the party and try to learn the spell.. (?)

Btw, I can't find the shop in Gemstone..
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