03 September 2009, 23:47 | #1 |
C64 / Amiga Nut
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Gamebase 1.6/Winuae Problem
Hey everyone,
Nice to find yet another Amiga site dedicated to the great machine. I have been working on a dedicated "Amiga PC" whose task is to only run Amiga Emulation and I decided to go with the Gamebase 1.6 route. I am so close to being able to play the games again. This is what happens. On my Gamebase screen, I click "Play Game" and regardless of which one I choose, the ever familiar Workbench 1.3 logo with the hand appears and that's it. My only thought is I had to manually point GEMUS to the winuae as 1.5.0 was the latest in the list. Anyone else have any thoughts? Thanks Last edited by Gyro; 03 September 2009 at 23:54. |
03 September 2009, 23:53 | #2 |
HOL/FTP busy bee
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Hi Gyro and welcome to EAB!
Have a look here : http://eab.abime.net/showpost.php?p=535027&postcount=9 |
03 September 2009, 23:54 | #3 |
Lemon Curry ?
Join Date: Sep 2004
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It's probably the script you need to modify for it to work with newer WinUAE versions.
See here: http://eab.abime.net/showpost.php?p=535027&postcount=9 Last edited by Retroplay; 03 September 2009 at 23:54. Reason: Aah too slow. :) |
03 September 2009, 23:59 | #4 |
Missile Command Champion
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Or tick the "Use Short (8.3) Filenames" in the GEMUS emulator properties.
btw: This issue seems to be fixed since v1.6.2 Beta 2. Last edited by Retro-Nerd; 04 September 2009 at 00:27. |
04 September 2009, 00:06 | #5 |
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Thank you for the quick response! Yay, now I am even closer! I was very happy to see the AmigaDOS screen. The game seems to be working fine, but with no sound as of yet. Tested an mp3 and my volume is up on the PC. Only sound option I can find is "play sound on classic game" and that's checked.
Thanks again |
04 September 2009, 00:27 | #6 |
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Still having trouble with the sound. Came across this post - http://eabmobile.abime.net/showthrea...692#post450692 , but following it I still have no sound.
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04 September 2009, 02:28 | #7 |
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Couple more updates -- I gave this suggestions a try (use short filenames, use 1.6.2 beta 11) and still, no sound. I'm stopping for the day so if you have more ideas, I am all ears!
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04 September 2009, 02:49 | #8 |
Lemon Curry ?
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Copy the file "GameBase Amiga.uae" from your GB Amiga directory to WinUAE/Configurations.
Start WinUAE and select and load GameBase Amiga in the configurations tab. Go to Sound tab and make sure Sound Emulation is enabled. Like this: Once you have done that, save the config and copy it back to GameBase Amiga directory. |
04 September 2009, 02:55 | #9 |
HOL/FTP busy bee
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There are also these 'Load from...' and 'Save as...' buttons, so no need to move the files Would be really strange if the GB uae files are missing the sound settings.
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04 September 2009, 03:05 | #10 |
Lemon Curry ?
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Yeah you're right about that, however it was the most obvious reason I could think of.
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04 September 2009, 03:11 | #11 |
HOL/FTP busy bee
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It's surely worth a look No real idea actually, but if he's running Vista he might also want to check the 'per application' volume settings for WinUAE (once the emulation is started that is).
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04 September 2009, 04:14 | #12 |
Missile Command Champion
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This was NOT sound related. I meant the commandline parsing troubles, which was indeed fixed since the current Beta phase. Strange audio issue though.
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04 September 2009, 04:45 | #13 | |
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Quote:
It's obviously a Gamebase Amiga specific issue so I also tryed reinstalling that and still had the same sound problem. My only other thought is if someone has time is to attach your Gamebase Amiga specific script files, etc that could have something do with sound (ie GEMUS scripts) and I'll overwrite them to see if something got hosed up. Course any other suggestions would be nice too. |
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04 September 2009, 08:56 | #14 | |
HOL/FTP busy bee
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Quote:
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04 September 2009, 17:05 | #15 |
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Thanks for the suggestion Cyberdruid however I need to give yet another update. I AM getting sound now after playing with Gamebase Amiga.uae in a text editor but it's very very sluggish and "staticy". Winuae's sound is fine when run by itself. I noticed the SND box at the bottom of the running game (in this case 4th and inches again) was at -156 when before it was just a -. With just the gamebase screen running my CPU is at 2% but jumps immediately to 100% when I launch a game. The system I am running is older and probably borderline min specs (1 Ghz, 256 meg ram, 64 meg vid card). I lowered the quality of the sound from 44K to 22K, moved from sound emulation 100% accurate to just sound emu and even from 16 to 8 but it didn't make a difference.
I was so close guys but I guess I am stuck running games direct from Winuae until I upgrade the memory and/or video card. 'Preciate the help. |
04 September 2009, 17:10 | #16 |
HOL/FTP busy bee
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Look at the 'Filter' panel once you started a game from gamebase (F12) and see if there is any filter set. Deactivate it and see if that makes any difference.
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04 September 2009, 18:03 | #17 |
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04 September 2009, 18:05 | #18 |
HOL/FTP busy bee
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No, I mean the graphic filter setting 5 below the sound panel in the list to the left.
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04 September 2009, 18:28 | #19 |
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I am unfortunately at work now but I'll give this a go tonight. Thanks for not giving up on me!
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04 September 2009, 18:41 | #20 |
HOL/FTP busy bee
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I really hope we can get this sorted. If it works with WinUAE alone, there is a way to make GB work aswell
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