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Old 21 December 2010, 21:35   #1
arti
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Change CPU in Save State Mode

Hello all,

I play a game that slows because cycle-exact mode is selected,
when I load it from a saved state it is selected again.

Is it possible to change it to fastest possible for good ?

Thanks

Artur
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Old 21 December 2010, 21:42   #2
FOL
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Quote:
Originally Posted by arti View Post
Hello all,

I play a game that slows because cycle-exact mode is selected,
when I load it from a saved state it is selected again.

Is it possible to change it to fastest possible for good ?

Thanks

Artur
Does it save a config file, if so, load it, change your setting then save the config.
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Old 21 December 2010, 21:59   #3
arti
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Of course I did it multiple times and on load
cycle exact is always selected !
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Old 21 December 2010, 22:06   #4
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Are you using 2.3.0 ? Fatest possible and cycle-exact is restored correctly here after I load a savestate.
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Old 21 December 2010, 22:27   #5
arti
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Solved, found a bug in WinUAE 2.3.0. When Adjustable between CPU and chipset is selected, savestate is loaded with cycle-exact.

Last edited by arti; 21 December 2010 at 22:36.
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Old 22 December 2010, 16:21   #6
Toni Wilen
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I can't duplicate.

Note that adjustable cpu/chipset setting is not saved with statefile. (It will be in next beta now that someone mentioned it..)
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Old 22 December 2010, 20:54   #7
arti
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Good, a game is Benefactor and it does work only with exact setting,
so this fix would be useful.
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Old 23 December 2010, 18:04   #8
andreas
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Cool

Quote:
Originally Posted by Toni Wilen View Post
Note that adjustable cpu/chipset setting is not saved with statefile.
So the "bug" in current versions seems to be that WinUAE's "save-state engine" simply doesn't know about that setting and defaults to CE after state reload. Not?
(That would be logical at least.)
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Old 23 December 2010, 18:28   #9
Toni Wilen
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No. It does not take more than 30s to test...
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Old 23 December 2010, 19:27   #10
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Phh. For me you mean?
Provided that you're at a machine where this stuff is installed on, yeah.
Currently I'm just elsewhere...
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